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2012-05-24, 03:43 PM | [Ignore Me] #46 | |||
Nobody sane would by a 0 miles, never driven, 2003 Chevy Malibu for full price. People expect more now.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-05-24, 03:46 PM | [Ignore Me] #47 | |||
PSU Admin
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The drop pod animation in this game is in fact pretty badass |
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2012-05-24, 03:47 PM | [Ignore Me] #48 | ||
Contributor General
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In PS1, no.
In PS2 don't know ofc. I hope they're not and I hope there are restrictions on which piece of ground you can drop pod into. For instance, so that you cannot do cheap tactics of a cloaker standing by a capture point and the squad, squad spawns on top of him. |
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2012-05-24, 03:51 PM | [Ignore Me] #50 | ||
That Scythe is obviously super maneuverable compared to the other ES fighters. Whereas the Reaver and Mosquito seem to have more realistic flight mechanics this time around, the Scythe seems to easily stop on a dime, hover and shoot (like the PS1 "flying camera" flight mechanics).
I know that SOE has mentioned they are planning on toning it down - I'm curious to see what they do. |
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2012-05-24, 03:57 PM | [Ignore Me] #52 | |||
Colonel
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1. IF pods can be guided, it will let you drop onto just about anywhere you want, and that wouldn't be good. 2. It's going to create a constant meteor shower(hundreds of players per battle, you know?), especially obvious at night, and will get old after a while. 3. It gives your SL's position away and will eventually drive people into just using Galaxies for respawn. Maybe this is not a bad thing, or maybe it is, I'm just stating an observation here. |
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2012-05-24, 03:59 PM | [Ignore Me] #54 | |||
First Sergeant
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Keep rockin' the analogies, by the way. Love em. Last edited by JHendy; 2012-05-24 at 04:01 PM. |
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2012-05-24, 03:59 PM | [Ignore Me] #56 | ||
PlanetSide 2
Coder |
You can watch him crash right into a warp gate shield ... 3:32 ... which is always hilarious. Far fewer crashes per minute in this video
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-05-24, 04:04 PM | [Ignore Me] #57 | ||
First Lieutenant
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Ya know, if people could at least wait till beta with the RABBLERABBLE, I wouldn't even care.
But come on people, ALPHA! I get the sentiment of "We have to voice concerns early to be heard!", but alpha is usually the point of a game were the devs just try to get the shit running in a decent fashion, and balance is pretty much nonexistant, because it doesn't matter at all at this early state. Beta people, that's the time to RABBLERABBLE to your hearts content. Alpha is the time when you thank the heavens that the devs are as awesome as they are by even giving us this humongous amount of info early. |
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2012-05-24, 04:13 PM | [Ignore Me] #60 | |||
For of the hyperbole thrown around here, what about this sets you off so much?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-05-24 at 04:14 PM. |
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