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2012-05-25, 05:31 PM | [Ignore Me] #46 | ||
Major
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Thank you for posting sir! Like most of the people here I've been enjoying the vehicle sounds quite a bit.
One thing has come into my mind though regarding sounds and I'm actually really glad this thread came into existence because otherwise I probably wouldn't have mentioned it. I'm thinking about the delay between the explosion and when we will hear it. Even just short distances there can be significant time delay between seeing the fireball and hearing it. I don't think I've ever seen it done in a game before and would love to hear thoughts on if it's feasible or not.
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By hook or by crook, we will. |
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2012-05-25, 08:46 PM | [Ignore Me] #48 | ||
Lieutenant Colonel
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Welcome to PSU !
It's great to see people from the sound team around here. We never hear enough about them. I look forward to see the result of your work and hope we will stop getting horror videos from the marketing department: Ride of the valkyries just does not give justive to PS2 like Don's work can. And it gets really old, really fast. Really... Anyways, back on topic: I love what we've heard so far in the footage. Can't wait to hear what Don has for us either. |
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2012-05-25, 08:50 PM | [Ignore Me] #49 | |||
PlanetSide 2
Sound Designer |
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I represent ME and me only. My comments do not reflect opinions or views of my employer or Sony Online Entertainment. www.twitter.com/injectedsenses www.facebook.com/injectedsensesproductions |
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2012-05-25, 08:59 PM | [Ignore Me] #50 | |||
PlanetSide 2
Sound Designer |
__________________
I represent ME and me only. My comments do not reflect opinions or views of my employer or Sony Online Entertainment. www.twitter.com/injectedsenses www.facebook.com/injectedsensesproductions |
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2012-05-25, 09:03 PM | [Ignore Me] #51 | |||
Brigadier General
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I hope there aren't too many complaints from people that the sound of distant explosions is all screwed up and out of sync, although hopefully they would get shouted down very quickly |
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2012-05-25, 09:40 PM | [Ignore Me] #54 | |||
First Lieutenant
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It's also pretty cool in little ways, when you fire a supersonic bullet you'll hear it go past you before you hear the gunshot itself. If a jet is going fast enough it'll pass by before the sound passes by. The game itself has poor sound design but the tech it uses is just pure, glorious quality, some better sound designers like Jarhead and Chammy made great use out of it by recording 3-4 gigs of true audio and modding it in. Obviously Planetside isn't going to have Military training simulator level sound engines because it would be laggy as but I think speed of sound simulation would be a great touch. |
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2012-05-26, 01:51 AM | [Ignore Me] #56 | |||
PlanetSide 2
Audio Director |
- Rodney |
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2012-05-26, 01:53 AM | [Ignore Me] #57 | ||
PlanetSide 2
Audio Director |
P.S. - A typo on one of my first messages when I mentioned Dolby Surround - I meant Dolby Digital. Of course, if your hardware is set up for Dolby Surround ( I believe that's just ProLogic II) then I'm sure that would work fine too, though an older format.
- Rodney |
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2012-05-26, 02:07 AM | [Ignore Me] #58 | |||
Master Sergeant
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5.1 surround is gonna rock thanks for keeping us posted |
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2012-05-26, 02:28 AM | [Ignore Me] #59 | |||
PlanetSide 2
Audio Director |
The empirical Terran Republic will be treated to an epic orchestral score, which we are actually recording up in Seattle here within a couple weeks (yes, we are doing a bit of the behind-the-scenes footage capture for this). The New Conglomerate, being the living-on-the-edge, anarchist scavengers they are will be more frontier-like, with a cool blues-rock approach featuring slide guitars and fiddle (little harder-edged than the Firefly TV series' music by Greg Edmonson). This music will all be recorded here in San Diego with local musicians specializing in this genre, following the orchestral session. The technologically-advanced Vanu Sovereignty will be based around purist electronica, a bit in the vein of what you've heard recently from Daft Punk, but with more of an ethnic flare to ground them in their humanity. But don't despair if you think this sounds like a departure from the first game - we employed full use of nostalgic thematic material across the board from PS1, and I think you will be delighted with these renewed treatments of classic themes that you know and love. Hopefully this whets your appetite a bit until we do the full music announcement - good stuff! Stay tuned! Things are about to get Bad Ass. - Rodney |
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