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PSU: Have you eaten your bullets today?
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2012-06-01, 07:07 PM | [Ignore Me] #46 | ||
Contributor Major
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The things that struck me about the female model vs. the concept art:
There's a lot less of the white highlight. The arms and gloves look a lot less interesting on the model. This follows the first point, as the arms are made interesting by being the primary pick-up of the empire colors. The helmet looks a bit smaller and less interesting. The "medical" symbol is changed from something large, distinctly unique, and visually interesting to a low-resolution, small stamp on one piece of armor instead of showing up on various pieces. The chestplate is a lot less NC-chunky, and I think the slight curve to the front edge gives it a lot more character in the concept. The kneepads are shrunk down and feel less NC-chunky. The shoulderpads similarly got shrunken and, worse, seem to ride high on the shoulder rather than covering and protecting the upper arm. That said, it's not terrible; I do like the basic proportions they've selected for the female bodies -- they strike a nice balance between looking distinctly feminine and not being blatantly sexualized and unrealistically proportioned. I think some of the armors kind of upset this balance a bit by "hiding" some of that femininity a little too much. The chestplate on this model is an example of this -- in the concept, it's not sculpted breast-armor, but the rounded edge differentiates it from the male version subtly. If somebody came back and told me this was a first pass, I'd be pleased at the starting point and offer the above notes. |
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2012-06-01, 07:14 PM | [Ignore Me] #47 | ||
Sergeant
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Thank you for bringing this up. I've been pretty disappointed recently with the NC armors since they look pretty meh. I just hope that they will fix it/model it better at some point.
It's pretty much the only thing right that making a bit iffy about going with NC, even though I was pretty loyal to it in PS1. Last edited by MercDT; 2012-06-01 at 07:19 PM. |
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2012-06-01, 07:20 PM | [Ignore Me] #48 | ||
Major
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I think it looks exactly like what you would expect from a NC, lowest bidder after all. The VS and TR look amazing. I think the artist just went a bit to far with the idea of lazy corps not providing fit for purpose equipment.
I am glad that TR women are very well equipped. |
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2012-06-01, 08:49 PM | [Ignore Me] #52 | |||
First Sergeant
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The VS land systems division/PS2 art team needs to familiarise itself with the saying "If it aint borked, don't fix it" Why invent this: When you already have plenty of these: |
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2012-06-01, 08:55 PM | [Ignore Me] #54 | |||
Brigadier General
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I wouldn't mind a classic Magrider cosmetic though |
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2012-06-02, 07:25 AM | [Ignore Me] #57 | |||
Sergeant
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By the way, it's not just the NC since it's happening to the TR and VS. There was this TR female engineer concept that looks pretty awesome, and it just looks off in game. They kept the vest though. edit: The customization shown in TBs latest video looks pretty basic to be honest, are the planning to expand this? Last edited by MercDT; 2012-06-02 at 08:39 AM. |
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2012-06-02, 08:38 AM | [Ignore Me] #59 | ||
I'd like to see a female TR medic with customized armor turning it more into what it looks like on the concept art
When seeing the stream I kinda forgot that armor was customizable and was actually pretty disillusioned after seeing the models. I thought the PS1 female models were very good, PS2 i'm kinda in the middle, I understand their philosophy though but was kinda hoping for something more... *edit, especially robust boots! I like big boots and I cannot lie...
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All your base are belong to us... eventually. Last edited by Logri; 2012-06-02 at 09:29 AM. |
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2012-06-02, 09:24 AM | [Ignore Me] #60 | ||
I'm fine with the base BR1 models looking plain, this gives more opportunities for customisation later; I don't mind paying for aesthetic improvements because I want PS to be a commercial success so they can keep adding content.
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