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PSU: Dude, you're gettin' an ANT
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2012-06-10, 04:34 AM | [Ignore Me] #48 | ||
Sergeant Major
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The reason ground vehicles seam weak is because you forget that these are one man units now. The devs did not want to give too much power to a single player (for example, look at the rocket launcher hit ratio). The galaxy for example is able to take hits, but it is a multi personal craft. Same might be true for the sunderer, but I did not really that one used much.
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2012-06-10, 06:16 AM | [Ignore Me] #49 | |||
Second Lieutenant
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And lmao at the Landscape Gardener class! |
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2012-06-10, 06:31 AM | [Ignore Me] #50 | |||
Brigadier General
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2012-06-10, 06:38 AM | [Ignore Me] #51 | ||
Master Sergeant
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totally agree
vehicles were WAY too squishy in the gameplay i have seen so far also it seemed (not quite sure) as if vehicles were taking damage from bullets as well as AV - IMO i think vehicles should only take damage from AV |
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2012-06-10, 10:41 AM | [Ignore Me] #54 | ||
Major
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I don't like how much damage they get from hitting objects, I think they should be more lenient on that. For vehicle damage from other vehicles or players.... I dunno we cannot tell until the game goes into beta with thousands of players.
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2012-06-11, 03:49 PM | [Ignore Me] #59 | ||
Sergeant
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Title says it. I know for sure that the Galaxy can land, but in the streams it seemed like people were basically just bouncing down with their aircraft and taking damage to them in order to repair them or to wait for people to get into them. Seems like that would be risky business for people who are severely damaged or people who are perfectionists and want to be at absolutely full heath when they fly into the battle. Are the people playing the game unaware of a landing system or is it just not implemented yet if it ever will be at all?
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2012-06-11, 03:50 PM | [Ignore Me] #60 | |||
Private
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Bookmarks |
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