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2012-06-12, 07:57 PM | [Ignore Me] #49 | ||
Emerald used to be 90-103ms for me
Gemini in its new home SOE SD is now 186-203ms with random disconnections every play session. My ping to most game servers in Germany 85 -130ms UK based I really was hoping for a set of east coast servers so i could avoid prosatpro7 if i wanted to. |
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2012-06-12, 08:05 PM | [Ignore Me] #50 | ||
Second Lieutenant
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i dont really give a crap about who owns the server i am playing on.
if the server works and things like the store or managed by SOE ( same currecy, same items etc.) then i dont see how it matters in the slightest. sure the phone helpdesk will be by pro7 ,but i have been gaming for 20 years and i have never called to any games phone helpdesk for any reason.
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2012-06-12, 08:23 PM | [Ignore Me] #53 | |||
Staff Sergeant
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Wondering if this will affect you? http://pingtest.net/ will give you a clearer idea of your ping possibilities.
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I'm a self proclaimed number one critic of Planetside.
Last edited by xSquirtle; 2012-06-12 at 08:25 PM. |
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2012-06-12, 08:24 PM | [Ignore Me] #54 | ||
Corporal
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Guys, its 2012. If you're having ping issues when connecting from East coast to West coast or vice versa, purchase the faster internet option from your ISP.
I live in South Florida and I have no issue playing on West Coast servers. Heck, even when PS1 released, I picked Markov, not paying attention that it was a West Coast server. I don't understand where the issues are coming from. Why can't you play with 100-150ms? I'm sure they will have the servers in Texas for the US and the EU servers somewhere in Ireland. |
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2012-06-12, 08:26 PM | [Ignore Me] #55 | ||||
Staff Sergeant
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I'm a self proclaimed number one critic of Planetside.
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2012-06-12, 08:27 PM | [Ignore Me] #56 | ||
Take it from an enterprise WAN data technician for an ISP:
It's not ping times that kill your FPS game, it's jitter. Most games take latency into consideration. It's a pretty awesome science; they've got algorithms that work out where you were x milliseconds ago and where the other guy was and whether the shot actually landed etc. What throws that off is inconsistency with ping times. If it's going back and forth all over the place, it's going to screw with your game. Jitter isn't dependent upon distance however, it mostly depends upon carriers and the quality of their equipment. So really, everyone is in a panic about this and it doesn't make a huge difference. |
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2012-06-12, 08:28 PM | [Ignore Me] #57 | |||
Major General
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unless they have like the mega time stamp processing server, its gonna be shit, even if they do...its still gonna be shit. |
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2012-06-12, 08:28 PM | [Ignore Me] #59 | |||
Private
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Just because it doesn't affect you doesn't mean it's not a problem. |
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