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View Poll Results: What Homecont Archetype do you prefer? | |||
1 | 64 | 47.41% | |
2 | 30 | 22.22% | |
3 | 17 | 12.59% | |
4 | 42 | 31.11% | |
5 | 13 | 9.63% | |
My own (see below) | 5 | 3.70% | |
Multiple Choice Poll. Voters: 135. You may not vote on this poll |
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2012-06-14, 04:32 AM | [Ignore Me] #46 | ||
Contributor PlanetSide 2
Game Designer |
This is very true - connections are the key. Anything that is more than 2 hops is effectively out of reach of that empire. Coming up with some hypothetical continents and connections might help us see a good solution. Might be some solutions in the 6-8 continent range where all 3 empires are within 2 hops of every continent. Have to play around with that.
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2012-06-14, 04:33 AM | [Ignore Me] #47 | |||
Colonel
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Of course, PS2 tradition doesn't exist yet, but it will. If we have enough continents, there will eventually come a time where empires consider one of them their 'home', and they will aggressively defend it. It won't be their home due to game mechanics or because higby or the lore writer said so, but just because the players want it. And because there are no official game mechanics reinforcing this status as home, it can be taken away for considerable lengths of time. Make your own homes. Make your own front lines. The game does not need to do this for you. |
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2012-06-14, 05:31 AM | [Ignore Me] #48 | ||
What some call stalemate I call constant battle on 3 conts.
In my opinion the other options encourage the empire's to lock there home conts down and moves the front lines to the area around the warp gates. So the front lines become smaller and more focused on the gates rather then the shifting large front lines we will see with option 1. |
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2012-06-14, 06:13 AM | [Ignore Me] #49 | ||
Private
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After playing with warp gates, I ended up with sort of a hybrid design.
I added a fourth continent, as my idea doesn't really work with 3. Each new continent has one foothold and a second neutral warpgate connected to first continent. Perhaps the outer continents could link together to make every continent more of a three-way battle, but I think I like it this way. With the hex system and since the neutral gates are in the middle of the first continent every faction should have a chance at any continent. Last edited by erunion; 2012-06-14 at 06:30 AM. |
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2012-06-14, 06:32 AM | [Ignore Me] #50 | ||||
Captain
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That might be a concept worth exploring in a larger scale though... I tried to throw together some of those ideas. All "vacant" warpgates would be neutral. Now say each empire had only a couple (maybe more) of uncapturable capital ships total, and each would hop from warpgate to warpgate in their own individual everchanging path throughout every continent, one step every week (or every other week) like so... Starship Seattle's schedule for the next 6 weeks: Indar Warpgate(A) -► Indar Wg(B) ==► Amerish Wg(X) -► AWg(Y) ==► Searhus Wg(1) -► SWg(3) Maybe they could stay somewhat near eachother (one or two steps away) or maybe they could drift apart, depends on what would be more interesting. That way there would sort of be home continents, though they would slowly change over time. Sometimes a faction would own a whole continent, sometimes two would dispute the same continent as a home, sometimes all three of them would. There would be times of all out 3-way war on one continent, there would be times of spread out empires skirmishing here and there. Eventually, every empire would have called every warpgate their "home" at some point, and there would be an infinite number of permutations to provide different strategic POVs. Basically it would be a constant random switch between the archetypes 3 and 5 (with more continents and a few more mobile footholds, it would be a random switch between 1, 2, 3, 4 and 5). How's that for dynamic? edit: i'm a little wired and tired, so let me know of any fundamental flaws you guys may find. Last edited by Dagron; 2012-06-14 at 09:02 AM. |
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2012-06-14, 08:16 AM | [Ignore Me] #51 | ||
I'm still trying to figure out why the devs believe that an empire driven back to their foothold means that empire can fight their way right back out.
It is a well documented fact, static positions are easier to control offensively. The Castle Curse if you will. |
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2012-06-14, 08:37 AM | [Ignore Me] #52 | |||
Last edited by Rabb; 2012-06-14 at 08:45 AM. |
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2012-06-14, 08:38 AM | [Ignore Me] #53 | |||
Major
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However, when pops swing over the course of a day, it could happen more easily. So when you log on and see that your empire is footholded, you go in and sort it out, and if enough players do the same to swing the pop balance your way, you can start to recover. I'm also hoping that specops will offer a way out of a foothold, but that's a real wait-and-see |
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2012-06-14, 08:55 AM | [Ignore Me] #54 | ||
Staff Sergeant
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Ideally I'd like to see #1 with a gradual transition towards #2 as more continents get added over time.
The thought of having your "home" invaded was quite the driving factor in Planetside 1. It really didn't do anything game wise except ruffle your faction pride feathers. |
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2012-06-14, 09:41 AM | [Ignore Me] #55 | |||
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2012-06-14, 10:52 AM | [Ignore Me] #58 | ||
Sergeant
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Think ill stick to what the Devs are using at the moment because the use of 3 continents. Trying to play ring around the rosie wont work with 3 continents and pop lock. But I am sure when more continents are added the system will change.
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2012-06-14, 11:12 AM | [Ignore Me] #59 | |||
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2012-06-14, 11:28 AM | [Ignore Me] #60 | |||
Contributor Major
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This could end up happening naturally with tri-foothold designs, though it's unlikely. This could easily be remedied by adding in links between the continents IN ADDITION TO multiple footholds per continent. Those links become tactical options to destabilize the natural stalemate. |
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