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2012-07-02, 05:57 AM | [Ignore Me] #47 | |||
Second Lieutenant
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Night in this game is just going to be day with a dark blue haze over it. |
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2012-07-02, 07:22 AM | [Ignore Me] #48 | ||
Corporal
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If there's anything that probably could be tweaked in detail before launch, it's this.
Exactly how dark the nights will get at their darkest, is probably something that Beta will help sort out. While I like the idea of the nights being really dark (motivating the use of various equipment etc), I'll wait to make any calls on this until I've (hopefully) experienced it myself in Beta. /BB |
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2012-07-02, 07:25 AM | [Ignore Me] #49 | ||
Well if you make it really, really dark then players will simply up their brightness.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-02, 07:28 AM | [Ignore Me] #50 | ||
Corporal
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Well, there have been suggestions of using Splinter Cell's system in regards to shadows and darkness. Simply raising the brightness would simply make the darkness and shadows grey instead of black, but otherwise change nothing. That might be a fix if people raising their brightness at night gets out of hand.
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2012-07-02, 07:32 AM | [Ignore Me] #51 | |||
Second Lieutenant
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2012-07-02, 11:09 AM | [Ignore Me] #53 | ||
Master Sergeant
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The main thing to remember is that this is an easy tweak for the devs. They can literally change 1 number and it sets to night-time ambient light level. I believe I remember Higby saying that they were going to be tweaking this during the beta for the best balance possible. They have also said that they do want it to be dark at night.
It's this kind of over reaction that causes the trickle of ingame footage at leaked imaged to dry up. |
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2012-07-02, 11:26 AM | [Ignore Me] #54 | ||
Colonel
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The idea of a war with this level of technology where night vision is not omnipresent is just silly.
Since night vision would be issued to everyone and everything, night itself loses meaning. Which, in the end, means.. Why bother with making night, then brightening everything up with a green screen shader? Just makes the game look bad. Soo.. Go bright nights! Plus, as others have pointed out, people will pump their card settings anyway, and everyone else will too, if they want to not be disadvantaged. I guarantee the game will not be as dark as that DayZ night time, because they have actual shareholders to worry about, whereas Rocket does not, and can make things painful. So the game will be playable at night without NV. And then people will crank their gamma/brightness/contrast to make things visible, and night time is, once again, rendered moot. Some things you simply cannot do effectively in video games. |
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