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Old 2012-07-02, 01:25 AM   [Ignore Me] #46
Purple
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Angry raging internet man gets message across better than calm internet man post.
true but if you do it more then once you become the dick no one likes! =)
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Old 2012-07-02, 01:46 AM   [Ignore Me] #47
Rago
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


There are High sense and Low Sense Players...


I also Played the UT Series for Many many Years, and ever when i came From UT to BF Series i feelt like, slooooowwwww :P


Its basically a Good thing if its Possible to adjust the Mouse to Fast, (i play High Sense & used to it..)but never the less a Slower mouse is even better for Headshots.


WE´ll see how this will work out in the Game, i can Play both i just adjust my self, with the Game.
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Old 2012-07-02, 01:55 AM   [Ignore Me] #48
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


I agree with Sky. Please don't add in any kind of acceleration in PS2.

Here's a website I found last night when I got a 400 DPI mouse and had some trouble setting it up for Planetside:

http://donewmouseaccel.blogspot.com/...ation-fix.html

There's a program in the download called MouseMovementRecorder. The program will tell you if the game has EnhancedPointerPrecision on, which is what mouse acceleration is if I understand correctly. You can read the readme if anyone is interested in it.

I'm going to digress a bit and plug in that I hope in PS2 there is someway we can numerically choose our sensitivity in the GUI rather than picking away at a slider. It's annoying we can't dial in the exact sensitivity we want without editing the .ini file and restarting the game.
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Old 2012-07-02, 02:44 AM   [Ignore Me] #49
RNFB
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


This is why I love Logitech mice. Set mouse speed and accel to 0 in the driver window... results in perfect sensitivity.
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Old 2012-07-02, 03:35 AM   [Ignore Me] #50
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by RNFB View Post
This is why I love Logitech mice. Set mouse speed and accel to 0 in the driver window... results in perfect sensitivity.
I think you will find that older games like CS and PS1 that call on the windows mouse settings, that doesn't work, unless the mouse software is editing the registry? But it defiantly doesn't work in games like BF where the mouse acceleration is built into the game, you might not notice it, but its there and epicly annoying for some people.
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Old 2012-07-02, 03:41 AM   [Ignore Me] #51
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


I use a Logitech G400 still regarded as the best fps mouse. I run with Mouse accel on and 1800dps. As anything over 1800dps is simply overkill in a fps.

Forgot to mention Polling rate. This is extremely important on a mouse. Mines set to 1000 reports a second.
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Old 2012-07-02, 03:53 AM   [Ignore Me] #52
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Pella View Post
I use a Logitech G400 still regarded as the best fps mouse. I run with Mouse accel on and 1800dps. As anything over 1800dps is simply overkill in a fps.
Huh, first iv seen of that mouse...wish i knew about it after my 518 died. but i had a long line of trash logitech mouses after that and ditched them for razer which i then ditched for steelseries, which im currently benching while i try a Coolermaster storm spawn, which feels great but the software is just terrible. stuck at 1800 DPI, which is fine, but i find around 1500 most comfortable. totally depends on your in game sensitivity though. but yea. 360=2 inches.

on the polling rate though, try syncing it with your monitor to see if its smoother, so if you run at 60hz set your mouse to 960, i found it smoother, but that could just me thinking its better when its really not.
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Old 2012-07-02, 04:08 AM   [Ignore Me] #53
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Huh, first iv seen of that mouse...wish i knew about it after my 518 died. but i had a long line of trash logitech mouses after that and ditched them for razer which i then ditched for steelseries, which im currently benching while i try a Coolermaster storm spawn, which feels great but the software is just terrible. stuck at 1800 DPI, which is fine, but i find around 1500 most comfortable. totally depends on your in game sensitivity though. but yea. 360=2 inches.

on the polling rate though, try syncing it with your monitor to see if its smoother, so if you run at 60hz set your mouse to 960, i found it smoother, but that could just me thinking its better when its really not.
Yeah its what you you get used to. And any new game takes a while to find the sweet spot.

The G400 is a fairly old mouse. Currently £25 which i have a spare one. Also the G500 is a nice upgrade but really no difference.

Mouse 3 & 4 Buttons [Check]
Comfort [check]
Customizable DPI Buttons +/- [Check]
Mouse polling settings [Check]

Thats all you need from a mouse. Where i would put comfort above anything.

Also il try the 960 setting.
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Old 2012-07-02, 04:08 AM   [Ignore Me] #54
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


First game to be plagued by mouse acc was counter strike I believe... it of course had those nifty console commands to deal with it. However, since I started using a laser mouse I haven't noticed it many games tbh (until I started up PS1 a few days ago again). So yeah, bugger mouse acc and send it packing... to the dark side of the moon preferably.

Originally Posted by Pella View Post
Yeah its what you you get used to. And any new game takes a while to find the sweet spot.

The G400 is a fairly old mouse. Currently £25 which i have a spare one. Also the G500 is a nice upgrade but really no difference.

Mouse 3 & 4 Buttons [Check]
Comfort [check]
Customizable DPI Buttons +/- [Check]
Mouse polling settings [Check]

Thats all you need from a mouse. Where i would put comfort above anything.
I'm using the G500 now... I tihnk I had the 400 before this one.. or if it was the one before that. Anyway.. I agree. it's by far the best, most comfortable mouse I've used. And the software makes it a viable MMO mouse as well, as macros are piss easy to make and only applies to whatever application you assign them to.

The difference between them I tihnk is that on the G500 you can have smooth scrolling and there's a third thumb button.. other than that they're basically the same.
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Old 2012-07-02, 04:13 AM   [Ignore Me] #55
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


adapt or die
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Old 2012-07-02, 04:26 AM   [Ignore Me] #56
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Thank you, these are great news!
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Old 2012-07-02, 04:40 AM   [Ignore Me] #57
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Re: When your cloning BF, can you leave (negative mouse) accelration out?



Still NFI what reduce input lag is meant to do in UT2K4 they say it ups your FPS with it disabled, i find i do better with it off, but again, hard to prove. Do you know what its really meant to do? besides the obvious reduce input lag...

its pretty cool to see scoped sensitivity setting, iv never seen that in a game before.

edit, wait...there no normal mouse sensitivity. unless that comes up when raw input is disabled?
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Old 2012-07-02, 04:59 AM   [Ignore Me] #58
SKYeXile
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by Sabot View Post
First game to be plagued by mouse acc was counter strike I believe... it of course had those nifty console commands to deal with it. However, since I started using a laser mouse I haven't noticed it many games tbh (until I started up PS1 a few days ago again). So yeah, bugger mouse acc and send it packing... to the dark side of the moon preferably.



I'm using the G500 now... I tihnk I had the 400 before this one.. or if it was the one before that. Anyway.. I agree. it's by far the best, most comfortable mouse I've used. And the software makes it a viable MMO mouse as well, as macros are piss easy to make and only applies to whatever application you assign them to.

The difference between them I tihnk is that on the G500 you can have smooth scrolling and there's a third thumb button.. other than that they're basically the same.
Yea i used those mouses for years while they were fine for me at the time they're just so uncomfortable now and just the feeling of the mouse touching my palm irritates me so much.

Originally Posted by elfailo View Post
Iirc in UT it lowers the pre-render queue cap, which you can also do manually in Nvidia control panel, or with ATI tray tools. It has nothing to do with smoothing and acceleration.

If you have MarkC's fix installed you already shouldn't be getting Windows-acceleration anymore (some programs turn on EPP, MarkC's fix flattens EPP's accel curve). With Raw Input enabled you should never be getting this either way. The game might still have its own mouse translation code, but judging by the E3 footage and how direct the movements were, I don't think PS2 has.

I reckoned you would know, since the guy who coded all of this was in FC.
Visigodo indoctrinated him with this pretty hard a few years ago :P
You mean M***? I hadn't talked to him much, only at the announcement of PS2 i hadn't played much since then or when Visigodo was playing, good to see he got a stern talking to though from Visigodo then :P
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Old 2012-07-02, 05:23 AM   [Ignore Me] #59
Karrade
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


Originally Posted by SKYeXile View Post
Angry raging internet man gets message across better than calm internet man post.
Not so much as some people, like me and the guy above who you quoted, just saw the rage and not the actual point, leaving the post alone. - Just a matter of preference I guess.
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Old 2012-07-02, 06:03 AM   [Ignore Me] #60
Ohaunlaim
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Re: When your cloning BF, can you leave (negative mouse) accelration out?


I always thought Mouse Acceleration was there to maintain a set turn rate for characters.

In unreal "twitchy" games (see what I did there?) without it: A character can shoot, spin 180, shoot, spin back and be on its merry way in fractions of a second making for a more reactive, and twitch-skill based game , but not very "realistic".

In "tactical" games with it: A character can never rotate beyond a certain rate creating a more cerebral, tactical-skill base game, but not very "fast paced".

Without some sort of Mouse Acceleration couldn't MAX units turn around as fast as Light Assault? Couldn't lighter secondary tank guns rotate as fast as the main cannon?

The point of Mouse Acceleration is not to nerf your ability to pwn everybody else. The point of it is to create a different feel to the game.
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