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2012-07-10, 06:21 AM | [Ignore Me] #46 | ||||
Sergeant Major
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Last edited by DOUBLEXBAUGH; 2012-07-10 at 06:25 AM. |
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2012-07-10, 08:30 AM | [Ignore Me] #48 | ||
Contributor General
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It's because people understand classes from past experience. The devs want a wider player base and so make it easier for new people.
I lol at the promoted lone-wolves comments .... look the the ps2 streams we've seen so far. |
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2012-07-10, 10:38 AM | [Ignore Me] #49 | |||
First Sergeant
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This way you'd be repairing and healing at the same time, made all the difference during those AV slugging matches in the field too. Last edited by Karrade; 2012-07-10 at 10:41 AM. |
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2012-07-10, 10:52 AM | [Ignore Me] #50 | |||
Sergeant Major
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2012-07-10, 02:43 PM | [Ignore Me] #52 | ||
Sergeant Major
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1. No implants have been confirmed yet other than the fact that there will be implants, and they are consumables this time that you have to keep rebuying.
2. Depends, on defense I could crouch and use it after every fight. It ate a lot of stamina though, so if I was pushing a base/tower I couldn't use it as often. I had 5 medpacks in my Rexo HA/AV loadout, and 6 in my Agile loadout without AV, I was well prepared to heal myself |
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2012-07-10, 02:49 PM | [Ignore Me] #53 | |||
Major
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2012-07-10, 02:57 PM | [Ignore Me] #54 | |||
Lieutenant Colonel
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Also to answer the OP's question: Because Matt Higby is gutless and wants to copy battlefield and CoD.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-07-10, 04:32 PM | [Ignore Me] #55 | |||
Sergeant Major
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2012-07-10, 05:48 PM | [Ignore Me] #56 | |||
Major
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It'll be the same in PS2, you'll be able to play without a medic, but you'll not be optimal by a long way
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2012-07-10, 06:03 PM | [Ignore Me] #57 | ||
Sergeant Major
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Can't think of anything I would have given up for it at BR20. When it went up to 23 I would switch those points between Reaver/Fury or Sniping because I was just used to playing without it. Guess I'll just have to unoptimally keep topping the leader boards
But my original point still stands, HA class can do everything the PS1 "super soldiers" could do except heal/repair others. The only teamwork aspect of that build is removed because of the class system that is supposed to promote teamwork. Last edited by DOUBLEXBAUGH; 2012-07-10 at 06:09 PM. |
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2012-07-10, 06:28 PM | [Ignore Me] #59 | |||
Major
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The Med in ps2 is going to be needed to keep a squad actually be rather than hiding away regenning, that's more teamwork than ps1 on a random squad level
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2012-07-11, 05:36 AM | [Ignore Me] #60 | ||
In my opinion we are currently discussing the differing opinions of the Lone wolf style player vs a player playing Planetside 2 in a structured Outfit/squad with Roles dedicated to specific things.
Think of it this way,
When playing in structured Squads, the Medic is always the guy certed to Adv Medical, the Engineer repair guy is always the guy going full on Engineering, combat engineering, etc... What you are complaining about is not being able to heal/repair yourself like a heavy could do in PS1, or a Light Assault, with a HA weapon, hot dropping the roof of a tower with a med applicator and repair kit in slots 1 and 3 and tower camping. (obviously there are other situations but this is the most common one that springs to mind) They are cutting all that out, balancing the game in a way that you need to get to a terminal to switch out into whatever you need to be at the time. I for one find that to be a change for the best, and also think that we kind of already do that now in PS1, you just don't realise it (Look at your Favourites) |
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