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2012-07-10, 05:01 PM | [Ignore Me] #46 | |||
First Sergeant
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If you're transporting people, usually you need to get somewhere within a certain time (timers on missions, or on base hacks) or you need to respond to a threat by an enemy as quickly as possible. Waiting around for twelve people to pull their tanks isn't going to cut it for fast(ish) transport. That is what the Galaxy and Sunderer are for.
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2012-07-10, 05:33 PM | [Ignore Me] #47 | |||
Private
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Sunderer is good assault vehicle when you need to get your guys reliably to the objective through enemy defences in an expendable vehicle which you can then discard and that is about it. Traversing a longer distance should not be done In a Sundy as if you get jumped, you are not capable fighting at your max effectiveness, and couple guys in tanks/reavers can own you. If we are in a hurry I still refuse leaving to the fight unprepared, if time runs out so be it. We cap it when we get there. |
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2012-07-11, 06:14 AM | [Ignore Me] #48 | |||
First Sergeant
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2012-07-11, 08:38 AM | [Ignore Me] #49 | |||
Sergeant Major
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Besides, with the resource system it isn't always an option to have everyone mount up in tanks or fighters rather than use a transport. |
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2012-07-11, 12:00 PM | [Ignore Me] #50 | ||||
Private
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2012-07-11, 07:53 PM | [Ignore Me] #51 | |||
For one, War Machine is built around Vanguards, Lightnings, and Sunderers. We plan based on what we know, and adjust based on what we learn... just like everyfuckinbody else. Don't be a twit. |
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2012-07-11, 09:44 PM | [Ignore Me] #52 | |||
Sergeant Major
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For me, precisely because you're fighting with hundreds of people, it is important to be able to have a timely response. If the battle is lost because you're late, you're doing a disservice to those that were fighting in it. Fighting with full capacity is valuable, but so is flexibility and the ability to adapt to changing battlefield conditions. You want to specialize? Please do, hopefully there will be enough of an active population that it won't be a problem so you can enjoy your style of play while still performing important functions for others. I do however think you're holding a narrow view as to the value of transports and responding to a situation quicker. |
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2012-07-12, 01:40 AM | [Ignore Me] #53 | |||
Major
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Sorry figments extending a small point into a hypothetical argument. Our conversation is you say you'll use the sunderer loads and me saying you don't know what it does yet
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2012-07-12, 02:42 AM | [Ignore Me] #54 | ||
Sergeant Major
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have you listened to the devs op? The sunderer is super heavily armored equal to a main battle tank level.. has 2 guns on top 1of which can be set to AA. With how full the air will likely be around bases.. it's the new gal drop for PS2.. drive a platoon using 3 of these into a base and jump out and rush the cap points.. that will be a very effective tactic in this game.
First vehicle i am spawning in game is the sunderer.. they are also faster than your giving credit for. Last edited by Top Sgt; 2012-07-12 at 09:28 AM. |
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2012-07-12, 07:04 AM | [Ignore Me] #55 | |||
Sergeant
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A Sunderer is gonna roll in and drop off the guys for the hack etc. Hopefully even drive back and get the next lot - Like a Galaxy but without all that Z-axis craziness. A tank column is slick and will lead the way no doubt, but you're not really gonna roll in with 12 of 'em and get the valet to park them while you all pile out are you? If that's really true you're the guy that takes the only tank to get to the airfield in BF1942...nobody likes that guy |
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2012-07-12, 08:27 AM | [Ignore Me] #56 | |||
What else do we need to know? |
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2012-07-12, 08:32 AM | [Ignore Me] #57 | |||
Master Sergeant
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These things will be the backbone of any coordinated assault. |
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