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Old 2012-07-05, 08:55 PM   [Ignore Me] #46
GLaDOS
Staff Sergeant
 
Re: Orbital Strike: Does it negate good team game play?


Originally Posted by moosepoop View Post
make OS cost 5 dollars to fire.

problem solved.
That would actually be a horrible idea, making the game much more pay-to-win. Having never played the original Planetside, I can't really know the best idea, but I feel like the previously mentioned option of artillery/mortar tanks could work well. They just seem like they would be a really cool addition to the battlefield.
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Old 2012-07-05, 10:03 PM   [Ignore Me] #47
Tsunami
Corporal
 
Re: Orbital Strike: Does it negate good team game play?


Originally Posted by GLaDOS View Post
That would actually be a horrible idea, making the game much more pay-to-win. Having never played the original Planetside, I can't really know the best idea, but I feel like the previously mentioned option of artillery/mortar tanks could work well. They just seem like they would be a really cool addition to the battlefield.
alright how about $50
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Old 2012-07-05, 10:38 PM   [Ignore Me] #48
Draz
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Re: Orbital Strike: Does it negate good team game play?


Make OS an outfit perk. Experience earned by the entire outfit fills a meter that enables a strike when full.
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Old 2012-07-05, 10:40 PM   [Ignore Me] #49
Tsunami
Corporal
 
Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Draz View Post
Make OS an outfit perk. Experience earned by the entire outfit fills a meter that enables a strike when full.
I like this idea
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Old 2012-07-05, 10:53 PM   [Ignore Me] #50
StumpyTheOzzie
Second Lieutenant
 
Re: Orbital Strike: Does it negate good team game play?


That promotes massive zerg outfits. You may as well use an empire wide metric.
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Old 2012-07-05, 11:21 PM   [Ignore Me] #51
Vamp Hunter
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Re: Orbital Strike: Does it negate good team game play?


I don't like orbital strikes, they just seem like a cheep kill. I think players should have to use teamwork and air support instead.

Last edited by Vamp Hunter; 2012-07-05 at 11:22 PM.
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Old 2012-07-05, 11:26 PM   [Ignore Me] #52
Bravix
Sergeant Major
 
Re: Orbital Strike: Does it negate good team game play?


You can only use 1 OS per year. Yayy problem sovled
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Old 2012-07-05, 11:34 PM   [Ignore Me] #53
Blackwolf
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Sledgecrushr View Post
To me the os is kind of an i win button. Like the op said hours of work by quite a few people wiped out not through superior gameplay or strategy but with the i win button. I dont like it in ps1 and hopefully its better balanced in ps2.
I hate to say it but using the OS to wipe out that target was strategy. From the sounds of it, the VS were freaking retarded for creating such a perfect target to be blown apart.

Yes the OSes can get annoying, and there will never be a perfect way to control them. But they are an asset and wise use of that asset is just as justifiable as "a large team's" so call hours of hard work.

Look at the situation. It took the VS hours to secure the beach at a battle. It should have taken the masters of water warfare minutes, not hours. They can field a battalion of hover tanks and flank the enemy with ease.

Second, they set themselves up in a fortified position. Sounds like they weren't making any progress at all beyond their little beach head. It was "effective for awhile" before it got blown apart, the mistake is that they kept it in one place, didn't advance their lines, and never pushed their advantage. They were stagnating the battle and a couple of higher ranked players decided to end it with a pair of OS strikes.

Last edited by Blackwolf; 2012-07-05 at 11:38 PM.
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Old 2012-07-05, 11:37 PM   [Ignore Me] #54
Crator
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Blackwolf View Post
Yes the OSes can get annoying, and there will never be a perfect way to control them. But they are an asset and wise use of that asset is just as justifiable as "a large team's" so call hours of hard work.
I disagree, just give me an OS force shield (allows blocking of one OS) to cert into. With that at least ya gotta waste two OS on me now and would give me an opportunity to perhaps get out of the area 1st. Plus would require more strategy in performing a successful OS if you require two people to take the target out.
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Last edited by Crator; 2012-07-05 at 11:39 PM.
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Old 2012-07-05, 11:44 PM   [Ignore Me] #55
Blackwolf
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Crator View Post
I disagree, just give me an OS force shield (allows blocking of one OS) to cert into. With that at least ya gotta waste two OS on me now and would give me an opportunity to perhaps get out of the area 1st. Plus would require more strategy in performing a successful OS if you require two people to take the target out.
No.

First off, you are taking it too personally. The OS isn't aimed at just you. Secondly if you can't get out of the area in time with a 3 second warning, you suck and are outta luck.

Never had trouble with OSes as a grunt unless my brain was slower to react and I starting moving too late to do anything, or I was in the exact center of a CR5 OS. It's not that difficult.

Finally, why should anyone waste 2 OSes on you? A bullet to the head will kill you just as easily. It's not like you are immortal and the only thing that can kill you is a giant freaking laser beam from the sky.
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Old 2012-07-06, 12:21 AM   [Ignore Me] #56
Draz
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Re: Orbital Strike: Does it negate good team game play?


Originally Posted by StumpyTheOzzie View Post
That promotes massive zerg outfits. You may as well use an empire wide metric.
You would still only get one OS at a time so while a zerg outfit would get theirs recharged faster you would have less overall OSs if your entire faction were in one outfit. Plus good luck deciding who gets to fire the OS if you have an empire wide metric.
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Old 2012-07-06, 12:40 AM   [Ignore Me] #57
moosepoop
Captain
 
Re: Orbital Strike: Does it negate good team game play?


make orbital strike require several leaders to paint the area at the same time. take more time before it strikes so enemies get more time to get away.

this way os is not used for killwhoring, its used for area denial and to break stalemates, forcing enemy to move, plus requiring cooperation to enable its activation.

Last edited by moosepoop; 2012-07-06 at 12:42 AM.
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Old 2012-07-06, 01:58 AM   [Ignore Me] #58
vVRedOctoberVv
First Lieutenant
 
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Re: Orbital Strike: Does it negate good team game play?


I just recently started playing Planetside 1... OS are fairly common, especially in hotly contested areas, but I hardly consider them "game breakers". If they're "breaking" an assault then it's a poorly planned one, likewise for a defense (they can't hurt you if you're indoors).

That said, to reduce spamming them, the simplest solution as mentioned previously, is probably just to limit OS to the top few individuals (who have to cert for OS, and have to use a console at a specific base). Problem solved. OS will become much less common.

A better solution, combined with the above, limit each faction to x number of strikes within a one hour period, and can only be called every minimum x number of minutes until that limit is reached.
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Old 2012-07-06, 01:59 AM   [Ignore Me] #59
Sledgecrushr
Colonel
 
Re: Orbital Strike: Does it negate good team game play?


I have an idea for a new cert, Im going to call it mad. The way it works is if you have access to an os and you get nuked it will automatically drop an os on the guy that hit you.
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Old 2012-07-06, 02:15 AM   [Ignore Me] #60
StumpyTheOzzie
Second Lieutenant
 
Re: Orbital Strike: Does it negate good team game play?


Originally Posted by Blackwolf View Post
I hate to say it but using the OS to wipe out that target was strategy. From the sounds of it, the VS were freaking retarded for creating such a perfect target to be blown apart.

Yes the OSes can get annoying, and there will never be a perfect way to control them. But they are an asset and wise use of that asset is just as justifiable as "a large team's" so call hours of hard work.

Look at the situation. It took the VS hours to secure the beach at a battle. It should have taken the masters of water warfare minutes, not hours. They can field a battalion of hover tanks and flank the enemy with ease.

Second, they set themselves up in a fortified position. Sounds like they weren't making any progress at all beyond their little beach head. It was "effective for awhile" before it got blown apart, the mistake is that they kept it in one place, didn't advance their lines, and never pushed their advantage. They were stagnating the battle and a couple of higher ranked players decided to end it with a pair of OS strikes.
Yes, you're completely right!

Still sucks that many hours of work can be undone with 2 OSes in 30 seconds. Also, coupled with the fact that everyone on the server can cast Orbital Strike now... Well, what's the point grabbing a high value target like an AMS or Lodestar?

I routinely bind myself to the nearest facility and just do AMS runs. Seems that by the time my 5 minute timer is up, the enemy have OSed my AMS and nobody else seems to want to drive one. So in a half hour battle, just my AMSes get OSed 5 times or so and the tower also gets done about 10 times, plus any opportunistic shots to armour columns etc etc.

So within the SOI of a base, there can be 20 OSes in an hour.

I'm not against the OS. I'm against it every 40 seconds.
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