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Old 2012-07-17, 06:04 PM   [Ignore Me] #46
Raymac
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Re: In Planetside 2, everything is made of Dust.


Originally Posted by Revanmug View Post
Tell me, what's your opinion on smoke grenade?
I think they are great because the point of a smoke grenade is to obscure visibility. The point of a tank or lib round is to kill stuff, and that's the difference to me.
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Old 2012-07-17, 06:23 PM   [Ignore Me] #47
StumpyTheOzzie
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Re: In Planetside 2, everything is made of Dust.


need more dust made from the brains and skulls of my enemies.

pink mist for everybody!!!
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Old 2012-07-17, 06:30 PM   [Ignore Me] #48
SgtExo
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Re: In Planetside 2, everything is made of Dust.


Who says that kicking up a dust and smoke storm cannot be a valid tactic to use if you do not currently have a smoke grenades or are in a vehicle but don't have that sidegrade.

Also in the Clegg and Higby beta footage, Higby was talking about having plenty of types of environmental affects like light, ei: being blinded by the sun or cannot see well in the dark, or dust and mist and things like that.

This would mean that sneaky squads or platoons could work with those things in mind and create a situation were their sidegrades can give them the upper hand.

Imaging that you see a armored column driving into a canyon. You would usually think of putting mines and c4 on the road, but this could be spotted by the lead vehicle and ruin the ambush. Instead you could hide some c4 just by the side of the road so that when the column is in the canyon, you blown it up to kick up a big dust storm. When that happens the rest of the squad rushes out in the dust cover, plant c4 on all the vehicles, blows it up sky high and mops up the rest of the surviving infantry. If the squad was all fitted with thermals this could be easily done.

That is just one scenario that this mechanic can bring about.

Last edited by SgtExo; 2012-07-17 at 06:40 PM.
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Old 2012-07-17, 06:38 PM   [Ignore Me] #49
Dreamcast
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Re: In Planetside 2, everything is made of Dust.


Are people with good computers gonna be screwed?




I mean will lower spec computers not see the dust while the max out computers will see the dust thus it will make it hard.
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Old 2012-07-17, 06:50 PM   [Ignore Me] #50
fb III IX ca IV
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Re: In Planetside 2, everything is made of Dust.


If this will be a valid gameplay mechanic, then on lower end computers, the fog distance could be drastically shortened and turned brown if you are in a dust cloud.
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Old 2012-07-17, 07:04 PM   [Ignore Me] #51
Revanmug
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Re: In Planetside 2, everything is made of Dust.


Originally Posted by Raymac View Post
I think they are great because the point of a smoke grenade is to obscure visibility. The point of a tank or lib round is to kill stuff, and that's the difference to me.
huh wut? Your round still kill stuff but let's look at those picture...

First picture : Seems to be an explosion on the ground not to far from the player. Can still see the forms behind him.

Second picture: Light dust behind vehicule. Darker cloud in front which you can't see through. Possibly from burning wrecks, explosion from tanks and/or air or even... smoke grenade!

Third picture : Light dust behind vehicule. Light(darker) dust infront of the(firing?) lightning. Dark cloud from burning wreck on the right.


I really don't see how you can come to the conclusion (from those 3 pictures!) that a tank firing will blind itself, does not blind its target and that... your round don't kill stuff anymore. Also, You have no clue how long that dust last in the air.

Lastly, the only smoke strong enough to block view completly is from the second picture. That black smoke is from explosion (will not last long... or maybe it will?), burning wrecks from dead vehicules or smoke grenade. Last 2 will be use to conceal/mask presence and you said you were fine with it...

I'm not in beta but from stream that are pretty much everywhere, people complaining for nothing as usual on this site.
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Old 2012-07-17, 07:05 PM   [Ignore Me] #52
Raymac
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Re: In Planetside 2, everything is made of Dust.


Originally Posted by SgtExo View Post
Who says that kicking up a dust and smoke storm cannot be a valid tactic to use if you do not currently have a smoke grenades or are in a vehicle but don't have that sidegrade.

Also in the Clegg and Higby beta footage, Higby was talking about having plenty of types of environmental affects like light, ei: being blinded by the sun or cannot see well in the dark, or dust and mist and things like that.

This would mean that sneaky squads or platoons could work with those things in mind and create a situation were their sidegrades can give them the upper hand.

Imaging that you see a armored column driving into a canyon. You would usually think of putting mines and c4 on the road, but this could be spotted by the lead vehicle and ruin the ambush. Instead you could hide some c4 just by the side of the road so that when the column is in the canyon, you blown it up to kick up a big dust storm. When that happens the rest of the squad rushes out in the dust cover, plant c4 on all the vehicles, blows it up sky high and mops up the rest of the surviving infantry. If the squad was all fitted with thermals this could be easily done.

That is just one scenario that this mechanic can bring about.
See, I really like that. I think it is an awesome game mechanic for those situations. But that is the key word there "situations". I don't want what is essentially a smoke grenade going off every time I fire a tank shell. I love me some big ass explosions, I just think there is room to tone down the smoke a little bit. Does that make sense?

EDIT:
Originally Posted by Revanmug View Post
I really don't see how you can come to the conclusion (from those 3 pictures!) that a tank firing will blind itself, does not blind its target and that... your round don't kill stuff anymore. Also, You have no clue how long that dust last in the air.
I'm forming my opinion not from those specific pictures, but from the hours of gameplay we've seen so far, sepcifically when tanks fire, and the Liberators main gun. Like I said above, I think there is room to turn down the smoke a little bit.
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Last edited by Raymac; 2012-07-17 at 07:08 PM.
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Old 2012-07-17, 07:25 PM   [Ignore Me] #53
Sirisian
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Re: In Planetside 2, everything is made of Dust.


I just got the best idea. When vehicles deconstruct have them get blown away with the wind in a small nanite dust cloud! More dust
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Old 2012-07-17, 08:08 PM   [Ignore Me] #54
QuantumMechanic
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Re: In Planetside 2, everything is made of Dust.


Each time I die I want to turn into a small explosion of dust.

I really like the dust effects though.
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Old 2012-07-17, 08:28 PM   [Ignore Me] #55
Foe
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Re: In Planetside 2, everything is made of Dust.


I think the dust is just fine. War never happens in a perfect situation or weather.

Then imagine 50 ton war machines grinding the ground into a fine powder. Not to mention the explosions over the course of what like a 100 yrs or more?

I work in a carbon black/graphite plant and i have seen dust so damn thick you can not see.
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Old 2012-07-17, 08:41 PM   [Ignore Me] #56
StumpyTheOzzie
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Re: In Planetside 2, everything is made of Dust.


How about mud? and snow. Will they have an effect on handling?
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Old 2012-07-17, 08:47 PM   [Ignore Me] #57
SgtExo
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Re: In Planetside 2, everything is made of Dust.


When they put in the weather effects they could have a varying amount of dust on the ground depending on how long since the last rain has fallen in that area. So dry or desert terrain would have allot more dust flying around then green and wet areas. This could also lead into seasons in a month long cycle were maybe a particular week is the wet season and there is a higher chance of rain/lower but constant visibility and dry seasons with long visibility until the dust gets kicked up.
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Old 2012-07-17, 09:13 PM   [Ignore Me] #58
EnderGraff
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Re: In Planetside 2, everything is made of Dust.


The dust effects are fine. People are just going to complain because they have idealized thoughts on what this game should be.
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Old 2012-07-17, 09:27 PM   [Ignore Me] #59
CutterJohn
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Re: In Planetside 2, everything is made of Dust.


While the explosions look really nice, I do think they are too large, and the smoke hangs around too long. I'm not saying dial it all the way back to the underwhelming PS1 explosions, but I think a middle ground could be found.
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Old 2012-07-18, 11:14 AM   [Ignore Me] #60
MrBloodworth
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Re: In Planetside 2, everything is made of Dust.


Originally Posted by CutterJohn View Post
While the explosions look really nice, I do think they are too large, and the smoke hangs around too long. I'm not saying dial it all the way back to the underwhelming PS1 explosions, but I think a middle ground could be found.
I want to try it myself, but I half feel already they cranked particles and explosions to 11. I don't really need my view blocked for most of my game time. Its like a Michel bay movie, awesome, but god dam use a tripod!

Originally Posted by EnderGraff View Post
I find it hilarious that Mrbloodworth, who is a huge supporter of vehicle exit and enter animations as well as no "hot switching" in vehicles to promote realism, is complaining about dust on a desert map.
Your argument is flawed, due to an assumption on your part about why I post what I post.

Last edited by MrBloodworth; 2012-07-18 at 11:16 AM.
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