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2012-07-17, 06:30 PM | [Ignore Me] #48 | ||
Staff Sergeant
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Who says that kicking up a dust and smoke storm cannot be a valid tactic to use if you do not currently have a smoke grenades or are in a vehicle but don't have that sidegrade.
Also in the Clegg and Higby beta footage, Higby was talking about having plenty of types of environmental affects like light, ei: being blinded by the sun or cannot see well in the dark, or dust and mist and things like that. This would mean that sneaky squads or platoons could work with those things in mind and create a situation were their sidegrades can give them the upper hand. Imaging that you see a armored column driving into a canyon. You would usually think of putting mines and c4 on the road, but this could be spotted by the lead vehicle and ruin the ambush. Instead you could hide some c4 just by the side of the road so that when the column is in the canyon, you blown it up to kick up a big dust storm. When that happens the rest of the squad rushes out in the dust cover, plant c4 on all the vehicles, blows it up sky high and mops up the rest of the surviving infantry. If the squad was all fitted with thermals this could be easily done. That is just one scenario that this mechanic can bring about. Last edited by SgtExo; 2012-07-17 at 06:40 PM. |
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2012-07-17, 06:50 PM | [Ignore Me] #50 | ||
Corporal
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If this will be a valid gameplay mechanic, then on lower end computers, the fog distance could be drastically shortened and turned brown if you are in a dust cloud.
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2012-07-17, 07:04 PM | [Ignore Me] #51 | |||
Sergeant
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First picture : Seems to be an explosion on the ground not to far from the player. Can still see the forms behind him. Second picture: Light dust behind vehicule. Darker cloud in front which you can't see through. Possibly from burning wrecks, explosion from tanks and/or air or even... smoke grenade! Third picture : Light dust behind vehicule. Light(darker) dust infront of the(firing?) lightning. Dark cloud from burning wreck on the right. I really don't see how you can come to the conclusion (from those 3 pictures!) that a tank firing will blind itself, does not blind its target and that... your round don't kill stuff anymore. Also, You have no clue how long that dust last in the air. Lastly, the only smoke strong enough to block view completly is from the second picture. That black smoke is from explosion (will not last long... or maybe it will?), burning wrecks from dead vehicules or smoke grenade. Last 2 will be use to conceal/mask presence and you said you were fine with it... I'm not in beta but from stream that are pretty much everywhere, people complaining for nothing as usual on this site. |
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2012-07-17, 07:05 PM | [Ignore Me] #52 | |||
Brigadier General
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EDIT: I'm forming my opinion not from those specific pictures, but from the hours of gameplay we've seen so far, sepcifically when tanks fire, and the Liberators main gun. Like I said above, I think there is room to turn down the smoke a little bit. Last edited by Raymac; 2012-07-17 at 07:08 PM. |
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2012-07-17, 07:25 PM | [Ignore Me] #53 | ||
Colonel
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I just got the best idea. When vehicles deconstruct have them get blown away with the wind in a small nanite dust cloud! More dust
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-17, 08:28 PM | [Ignore Me] #55 | ||
Private
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I think the dust is just fine. War never happens in a perfect situation or weather.
Then imagine 50 ton war machines grinding the ground into a fine powder. Not to mention the explosions over the course of what like a 100 yrs or more? I work in a carbon black/graphite plant and i have seen dust so damn thick you can not see. |
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2012-07-17, 08:47 PM | [Ignore Me] #57 | ||
Staff Sergeant
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When they put in the weather effects they could have a varying amount of dust on the ground depending on how long since the last rain has fallen in that area. So dry or desert terrain would have allot more dust flying around then green and wet areas. This could also lead into seasons in a month long cycle were maybe a particular week is the wet season and there is a higher chance of rain/lower but constant visibility and dry seasons with long visibility until the dust gets kicked up.
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2012-07-17, 09:27 PM | [Ignore Me] #59 | ||
Colonel
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While the explosions look really nice, I do think they are too large, and the smoke hangs around too long. I'm not saying dial it all the way back to the underwhelming PS1 explosions, but I think a middle ground could be found.
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2012-07-18, 11:14 AM | [Ignore Me] #60 | |||
Lieutenant Colonel
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Your argument is flawed, due to an assumption on your part about why I post what I post. Last edited by MrBloodworth; 2012-07-18 at 11:16 AM. |
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