T-Ray on Vehicle Animations issues - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We see you when ur sleeping
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-18, 10:26 PM   [Ignore Me] #46
Bags
Lieutenant General
 
Bags's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by DjEclipse View Post
Almost everyone here hasn't played yet. I like LONGFELLA's post on the topic. He feels PS2 is too fast for the delay.
1.) 3 seconds isn't going to seriously slow the game down
2.) maybe the game shouldn't be so fast then?
__________________
Bags is offline  
Reply With Quote
Old 2012-07-18, 10:30 PM   [Ignore Me] #47
Kitsune
Sergeant
 
Kitsune's Avatar
 
Re: T-Ray on Vehicle Animations issues


Am kinda sad to hear there's no enter/exit aniamtions. Nothing but gravity is stopping people from jumping out of the aircraft if damaged now...

Oh well, thanks for the info.
Kitsune is offline  
Reply With Quote
Old 2012-07-18, 10:34 PM   [Ignore Me] #48
Bags
Lieutenant General
 
Bags's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Kitsune View Post
Am kinda sad to hear there's no enter/exit aniamtions. Nothing but gravity is stopping people from jumping out of the aircraft if damaged now...

Oh well, thanks for the info.
You could jump out of planes safely in PS1. Now you die unless you eject or are LA or are like an inch off the ground.
__________________
Bags is offline  
Reply With Quote
Old 2012-07-18, 11:03 PM   [Ignore Me] #49
Galzus
Corporal
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Hamma View Post
So I really want vehicle animations.

But you are ignorant if you think it's simple..
It's simple, just takes time. All it takes is making a bit of interior in the vehicle, a moving door/hatch, and the animation sequence that plays on a character getting in.

Originally Posted by Erudite View Post
Wow. BF series is not AAA... good to know...
The BF series is probably one of the worst shooter series I've ever played. But I don't want to argue about it because this isn't a BF forum.
Galzus is offline  
Reply With Quote
Old 2012-07-18, 11:08 PM   [Ignore Me] #50
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
It's simple, just takes time. All it takes is making a bit of interior in the vehicle, a moving door/hatch, and the animation sequence that plays on a character getting in.
How long would it take you to animate several doors on several vehicles? Do you have any examples that you worked on?
__________________
ZulthusVS, 34/5 DARK
Zulthus is offline  
Reply With Quote
Old 2012-07-18, 11:15 PM   [Ignore Me] #51
Landtank
Second Lieutenant
 
Landtank's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
It's simple, just takes time. All it takes is making a bit of interior in the vehicle, a moving door/hatch, and the animation sequence that plays on a character getting in.



The BF series is probably one of the worst shooter series I've ever played. But I don't want to argue about it because this isn't a BF forum.
An animation takes SO much time, you have no idea. There's a reason the Vanu max animations took until TotalBiscuits first videos to be completed.

You're right, its SOOO simple, go do it then.

And if you think the BF series is one of the worst series you've ever played, then you need to reevaluate what you consider a good shooter. BF1942, BF2142, BF2 even, were all awesome games, heck even BF1943 and that was an Xbox Arcade game.
Landtank is offline  
Reply With Quote
Old 2012-07-18, 11:22 PM   [Ignore Me] #52
Redbeard
Private
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Zulthus View Post
How long would it take you to animate several doors on several vehicles? Do you have any examples that you worked on?
I've did a little animation during university and I can tell you right now that animating something like a door opening or a hatch sliding out is quite simple, provided the mesh is already done; it would take mere minutes for an experienced animator. Creation of the character animation is a much more intricate job of course.

Regarding resourcing this, implementing this is almost entirely artist work, but my guess is that currently the art team is flat out making assets for the other continents, whereas the developers are busy ironing out bugs coming out of the tech test.

So, it's unlikely that we'll see this anytime soon, but the steps to make it come sooner are simple enough: Support the game (with dollars), and keep mentioning that we want these animations.
Redbeard is offline  
Reply With Quote
Old 2012-07-18, 11:36 PM   [Ignore Me] #53
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Redbeard View Post
I've did a little animation during university and I can tell you right now that animating something like a door opening or a hatch sliding out is quite simple, provided the mesh is already done; it would take mere minutes for an experienced animator. Creation of the character animation is a much more intricate job of course.

Regarding resourcing this, implementing this is almost entirely artist work, but my guess is that currently the art team is flat out making assets for the other continents, whereas the developers are busy ironing out bugs coming out of the tech test.

So, it's unlikely that we'll see this anytime soon, but the steps to make it come sooner are simple enough: Support the game (with dollars), and keep mentioning that we want these animations.
Yeah, didn't even mention animating the guy hopping in/out. SOE should just let some experienced people in the community do the animations for them, and implement them if they're good enough.
__________________
ZulthusVS, 34/5 DARK
Zulthus is offline  
Reply With Quote
Old 2012-07-18, 11:52 PM   [Ignore Me] #54
Redbeard
Private
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Zulthus View Post
Yeah, didn't even mention animating the guy hopping in/out. SOE should just let some experienced people in the community do the animations for them, and implement them if they're good enough.
I'd be very surprised if that ever happened.

Anyway, it's better to have SOE do it so T-Ray can oversee it and make sure it is stylistically and technically consistent. Can't have a mishmash of animation styles and implementations all throughout your project.
Redbeard is offline  
Reply With Quote
Old 2012-07-18, 11:55 PM   [Ignore Me] #55
GreatMazinkaise
Captain
 
GreatMazinkaise's Avatar
 
Re: T-Ray on Vehicle Animations issues


AAA isn't really a designation that indicates the quality of the end product; it's industry short-hand for a big budget overproduced game that can compete with movie blockbusters in terms of initial sales. You'll get glorious art and effects; gameplay and code, well, it's a crapshoot.
__________________


No, I shall stand! Sitting is for the weak and feeble.
GreatMazinkaise is offline  
Reply With Quote
Old 2012-07-19, 12:03 AM   [Ignore Me] #56
Galzus
Corporal
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Zulthus View Post
How long would it take you to animate several doors on several vehicles? Do you have any examples that you worked on?
Originally Posted by Landtank View Post
An animation takes SO much time
I take it neither of you read my post whatsoever, because I clearly stated that I know it takes a lot of TIME, but the actual work is simple enough.

And if you think the BF series is one of the worst series you've ever played, then you need to reevaluate what you consider a good shooter. BF1942, BF2142, BF2 even, were all awesome games, heck even BF1943 and that was an Xbox Arcade game.
Sorry for having opinions. Slow pacing between shootouts, super quick TTKs, having to rely on idiots, and atrocious vehicle spawns isn't my idea of a fun time.
Galzus is offline  
Reply With Quote
Old 2012-07-19, 12:08 AM   [Ignore Me] #57
Landtank
Second Lieutenant
 
Landtank's Avatar
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
I take it neither of you read my post whatsoever, because I clearly stated that I know it takes a lot of TIME, but the actual work is simple enough.



Sorry for having opinions. Slow pacing between shootouts, super quick TTKs, having to rely on idiots, and atrocious vehicle spawns isn't my idea of a fun time.
I have read your post, but must emphasis TIME once again. Did I mention it takes a lot of time? You did too, but it takes a lot of time to do something like that, hence why it isn't in the game. Time isn't exactly on the developers side, and for future patches I would prefer actual content over animations.

Sorry you can't play those games, all I was saying is that there are FAR worse shooters out there than the Battlefield series.
Landtank is offline  
Reply With Quote
Old 2012-07-19, 12:15 AM   [Ignore Me] #58
Stardouser
Colonel
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
I take it neither of you read my post whatsoever, because I clearly stated that I know it takes a lot of TIME, but the actual work is simple enough.



Sorry for having opinions. Slow pacing between shootouts, super quick TTKs, having to rely on idiots, and atrocious vehicle spawns isn't my idea of a fun time.
Battlefield is slow pacing between shootouts and PS1 isn't? Just wow.
Stardouser is offline  
Reply With Quote
Old 2012-07-19, 12:23 AM   [Ignore Me] #59
Galzus
Corporal
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by Stardouser View Post
Battlefield is slow pacing between shootouts and PS1 isn't? Just wow.
Considering that PS1 is constant action and the BFs are "spawn, run a long distance because all the vehicles are occupied, shoot a couple people, die in two hits, repeat"

yes
Galzus is offline  
Reply With Quote
Old 2012-07-19, 12:25 AM   [Ignore Me] #60
ChookWantan
Corporal
 
Re: T-Ray on Vehicle Animations issues


Originally Posted by galzus View Post
considering that ps1 is constant action and the bfs are "spawn, run a long distance because all the vehicles are occupied, shoot a couple people, die in two hits, repeat"

yes
trollolololl
ChookWantan is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:57 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.