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PSU: Up and down faster than a whores drawers
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2012-07-19, 08:36 AM | [Ignore Me] #46 | ||
Staff Sergeant
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Yeah ,You're forgetting just how fast word of mouth can run around the internet now. World Of Tanks population went from 0 to 100,00 in a month based on nothing but word of mouth, and it's not like you need a thousand dollar PC to run this thing.
There's no $60 price tag keeping people from checking out the game, all you will have to do is download it, and it gives an experience that no other game can, 2000 person fights with base defenses, vehicle , tank and air combat. And that's just the overall game, you're not even getting into the fact that any single person can decide to be a mini tank like MaserChief , or be a ninja cyborg like Adam Jensen. People that like fast paced combat can jetpack around like the mobile infantry and people that don't like twitch combat can pick up a heal gun and rez or play an engineer and drop turrets, mines, explosive charges and base defense items. Planetside 1 was way ahead of its time, Planetside 2 is going to be huge. |
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2012-07-19, 09:15 AM | [Ignore Me] #48 | ||
Sergeant
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If this game only fetches 100K players at launch, that's gonna be worse than PS1 and SOE is just gonna break my heart again with another game that withers and dies.
No one has ever asked SOE what the hell their problem is. Are they prepared for growth and sustainability or are they just looking to make a quick buck? Watching them stumble before was so frustrating it was like watching someone who didn't care run it. |
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2012-07-19, 09:25 AM | [Ignore Me] #49 | |||
Private
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They are in it for the micro-transactions. For that you need to have people coming back for more. Sure I'm not paying $15 a month for a subscription... however $5 here.. $15 there... you can easily spend that when some new way to look comes out. Either way I feel the path of the Micro-transaction is the one of the patient long haul studio... not the get rich quick path. |
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2012-07-19, 09:48 AM | [Ignore Me] #51 | |||
First Sergeant
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I don't think the question is whether SoE is ready for 500,000 players, I think the question is whether they are ready for 5,000,000 players. Laugh at me all you want, just like you did in February 2011 when I predicted a Q4 2012 release date (currently, I'm looking spot-on with Higby saying launch "by the end of the year")
I also predicted over a year ago on these boards that millions of people will play this game and my expectations have only gotten higher. I am conservatively predicting 5 million within 3 months of launch, with at least 2 million in the first month. Take a look at how the launch of another ground-up F2P title went:
Additionally, EQ2 has around 12 million registered accounts, if I remember correctly. I'm sure many of them have some sort of gaming hardware, even if it's only 25 percent of them, that's still 3 million. Conservatively speaking, SoE could easily conjure up more than 1.5 million people in a very short time just by marketing to their existing playerbase. This game won't be big, it will be massive. At least 5 million within 3 months of launch - write it down.
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"It's time to fight back..." -Huey |
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2012-07-19, 09:52 AM | [Ignore Me] #52 | ||
Second Lieutenant
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That's what beta is for.
They'll probably have a very loose closed beta for a month or two and then have an open beta starting in each major server region a month before "release". When the game is officially "released" we'll all have been playing it freely for a few weeks. |
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2012-07-19, 09:57 AM | [Ignore Me] #53 | |||
Sergeant Major
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Basically I think PS2 has the potential to be successful and great for the industry and the ball is in SOE's court atm. |
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2012-07-19, 10:24 AM | [Ignore Me] #55 | ||
Lieutenant General
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They should really reduce the amount of servers needed by pre-emptively expanding the size of servers tbh.
6.000 players per server is way too few. Should be around 30.000 capacity IMO with placeholder continents that will eventually be replaced by new continents. Whether or not they are "doubles", you will have to fight on "doubles" anyway, they'll just be on another server and you'll risk being further removed from your friends. http://www.planetside-universe.com/s...ad.php?t=41711 |
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2012-07-19, 10:32 AM | [Ignore Me] #56 | ||
Private
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#1 This is going to be a F2P game
That means DROVES of people that would otherwise never give it a chance will be trying it at launch because it only costs them a download to play. #2 If you don't expect problems at launch with the servers like with any MMO wake up. There will be issues. |
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2012-07-19, 10:34 AM | [Ignore Me] #57 | |||
Second Lieutenant
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I would never, ever. in a million years even suggest making two of the same continent on one server, that thread sums up why it is a terrible idea. You won't have to fight on doubles anyways, what are you talking about? It's not 6,000 per server, its around 6,500 active and more likely than not 10,000 registered per server. Anyways, that thread is dead for good reason. I don't think it will end up being too much of a problem, they know more about this then we do so I'm not worried. |
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2012-07-19, 10:39 AM | [Ignore Me] #58 | |||
Brigadier General
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It depends heavily on hype, but right now I would expect the game to pull in something like 400,000 at start, assuming they can manage to make it play acceptably and still look relatively decent on a 5 year old system.
Since it's F2P, that number could either stay steady for a few years, or grow several times depending on how the game turns out, along with further advertising and word of mouth. But if the trailer ends up getting a lot of buzz and if the positive coverage keeps ramping up at the rate it's been going at lately, PS2 could surprise us and launch with 1M players or more. It's really tough to call this far from launch. At least SOE is slowly starting to step it up, already giving the game more advertising than the first Planetside ever got (not a hard thing to do). The original Planetside did pretty well for itself at launch early on, and that was back in the days where internet connections sucked, MMO's were just starting to take off, and video games in general were only just starting to go mainstream. Plus it had all of the pricing barriers to entry. The gaming market is a lot larger now, so I'd say PS2 is almost guaranteed to do at least several times better than the original Planetside at launch.
If populations do manage to keep rising over time, that's going to be perfect for adding new continents. They'll be able to keep the number of servers relatively constant and accommodate the new players with new contestable land on the same servers. That would be brilliant. Last edited by Xyntech; 2012-07-19 at 10:42 AM. |
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2012-07-19, 11:12 AM | [Ignore Me] #60 | |||
I do however agree on player numbers. I wouldn't be shocked to see this game in the millions of players. Not sure if that will be on at the same time, but active sure.
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