Player bases coming - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Avoid contact with skin
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-27, 10:12 AM   [Ignore Me] #46
LordOfTheWaffle
Private
 
LordOfTheWaffle's Avatar
 
Re: Player bases coming.


A idea i had with this would be a mini cont that a outfit could buy with a small warpgate that the outfit could use as a staging area for raids so that they dont have to work around the people in the main WG.
LordOfTheWaffle is offline  
Reply With Quote
Old 2012-07-27, 10:23 AM   [Ignore Me] #47
Elahhez
Corporal
 
Elahhez's Avatar
 
Misc Info
Re: Player bases coming.


Hey, they not getting their $12 a month or however it is, like in original, f2p requires alternative income thinking. I personally don't mind this one bit from what little i know of it, if implemented right it probably be a nice yet not unfair boost.

-Ela
Elahhez is offline  
Reply With Quote
Old 2012-07-27, 10:31 AM   [Ignore Me] #48
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: Player bases coming.


LoL at people hoping to build your own bases. Really? I don't ever see that functionality happening. This is not InteriorDecoratorSide 2. The best we can hope for is "owning" a base and being able to upgrade the defenses as laid out by the devs. If we are lucky there will be purchasable defensive walls, big ass turrets, outfit flags & banners. If we are REALLY lucky, there will be some cookie cutter buildings that can be placed, but expecting that functionality is really a stretch. I DO hope the devs prove me wrong, I just won't be upset when they don't.
Eyeklops is offline  
Reply With Quote
Old 2012-07-27, 10:42 AM   [Ignore Me] #49
KingT
Private
 
Re: Player bases coming.


The first Planetside still goes on even to date with just it's scale and shooter aspect.

Now think, Planetside 2 just makes you orgasm at every detail of it from concept to graphics and you know it will last a long time like the first has. Little way down the road they add these "Player Bases" which probably do refer to Outfit owned bases. Maybe just somewhere your outfit spawns into every time you log, or the replacement of Sanctuary just more customized.

Adding all this customization to the game will make it just that bit more entertaining than the first, adding personalized creations will add even more. Interesting to think about what all they might do with this but who knows really... better to imagine.
KingT is offline  
Reply With Quote
Old 2012-07-27, 10:44 AM   [Ignore Me] #50
MaxDamage
Sergeant Major
 
MaxDamage's Avatar
 
Re: Player bases coming.


They said this was going to be a feature of PS1.

One of the closest MMORPG equivalents as far as pvp goes is Warhammer Online, and they had player owned keeps for a while, you could upgrade and whatnot, but they got rid of them in the end.

Eventually (or promptly) they get taken.. and your investment in that based is reduced to nothing. You need persistent forces online to keep a base, and incentive to make that kind of effort worthwhile.

It's impossible to fend off the zerg when it wants something..

I don't believe there is a feasible way of implementing outfit bases, other than the outfit itself unlocking minimal features as it ranks up - perhaps bases it claims are able to fly its flag/insignia for glory/to show the enemy who it's up against.

Whatever you're 'expecting', kick your hopes in the stomach.

Last edited by MaxDamage; 2012-07-27 at 10:54 AM.
MaxDamage is offline  
Reply With Quote
Old 2012-07-27, 10:47 AM   [Ignore Me] #51
Midnightmare
Private
 
Re: Player bases coming.


Heheh i donno why but somehow the word minecra.........planetcraft!
Comes up in my mind :P
Midnightmare is offline  
Reply With Quote
Old 2012-07-27, 10:54 AM   [Ignore Me] #52
Harasus
Sergeant
 
Harasus's Avatar
 
Re: Player bases coming.


Originally Posted by Xyntech View Post
I uh, I um, that's just...

...

Hey I heard beta is starting soon.
Your signature is wrong, the beta has not started, the tech test has. :P
__________________
Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis.
Harasus is offline  
Reply With Quote
Old 2012-07-27, 10:55 AM   [Ignore Me] #53
MaxDamage
Sergeant Major
 
MaxDamage's Avatar
 
Re: Player bases coming.


Minecraft. Sir, I think not.

Last edited by MaxDamage; 2012-07-27 at 10:56 AM.
MaxDamage is offline  
Reply With Quote
Old 2012-07-27, 11:09 AM   [Ignore Me] #54
Tatwi
Contributor
Major
 
Re: Player bases coming.


Originally Posted by MaxDamage View Post
I don't believe there is a feasible way of implementing outfit bases...
Well, good thing you're not one of the game designers. :P

It can be done and done well. Also, you can bet your ass that the ability for players to build their own dungeons and create housing will be supported by the Forgelight engine for Everquest Next. They have been making and testing all the backend parts of it with Everquest II's frontend engine for the last couple of years.

Fret not, SOE has a plan.
__________________
Tatwi is offline  
Reply With Quote
Old 2012-07-27, 11:11 AM   [Ignore Me] #55
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: Player bases coming.


Why upon hearing this does my mind emidiately think of some sort of island palace like Hans Palace from Enter The Dragon with shagging rooms everywhere that I keep all of the captured TR/Vanu chicks lounging around in loin cloths and peeling me grapes and fanning me with ostrich feathers as I contemplate my next venture into PS2? Oh and of course I will have my dominatrix NC chick who will die for me keeping the prisoner/slave girls in line........

Yea it's Friday....I think I will leave work early today....

Last edited by VaderShake; 2012-07-27 at 11:12 AM.
VaderShake is offline  
Reply With Quote
Old 2012-07-27, 11:13 AM   [Ignore Me] #56
Slavgaard
Private
 
Slavgaard's Avatar
 
Re: Player bases coming.


Vangard did this (SOE) and you could build/furnish you own house...then nothing. I can see it being a Outfit starting point to gather in or mabe train (flying will be a B!tch) but I doute it will be in at the start.
Slavgaard is offline  
Reply With Quote
Old 2012-07-27, 11:20 AM   [Ignore Me] #57
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Player bases coming.


I'm not necessarily freaking out over this one.

I think I'd rather play on the regular maps.

Still, this is interesting to think about.
__________________
Gonefshn is offline  
Reply With Quote
Old 2012-07-27, 11:21 AM   [Ignore Me] #58
Athanasios
Corporal
 
Athanasios's Avatar
 
Misc Info
Re: Player bases coming.


the ability for an empire to build Tower + Walls in a base it perceives as important (while of course paying a lot for this from its resources) sounds ok for me.
Athanasios is offline  
Reply With Quote
Old 2012-07-27, 11:30 AM   [Ignore Me] #59
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Player bases coming.


I've been thinking this since we first saw the landing struts on the tower.

Imagine calling in the components from space!
__________________
DviddLeff is offline  
Reply With Quote
Old 2012-07-27, 11:37 AM   [Ignore Me] #60
The Degenatron
Master Sergeant
 
The Degenatron's Avatar
 
Re: Player bases coming.


"Base" is a Loose Term:

What do you really need for a base? You need a spawn location and a vehicle pad. That's really it. Anything else is fluff. What kind of fluff? Defenses, like turrets and shields. Power sources, like a generator or "resource extractors".

What a player made base would really be is likely a collection of deployed vehicles. Higby mentions wanting to have a vehicle (the new loadstar) that deploys into a light vehicle spawn location in this video. Along with a deployed Galaxy, your ready to set up shop. For defense, you can roll out some customized AA Lightnings or MBTs and you've got a "base".

The cool thing about bases like this is that they aren't "captured", they are destroyed. Razed to the grounds by the attackers who them invest resources to come in and set up their own shop.

Also remember that long ago, when the very first video was release of Planetside 2, Smed also pointed out that the tower that was being assaulted in that video had landing struts. Also note that we haven't seen that particular tower design in all of the footage that has been released since. Would such a deployed tower be destructible? Possibly. Would that be totally awesome to see one go up in a huge mushroom cloud? Definitely.

The point is, be a little more open-minded in what you think of as a base, and suddenly the idea of player built bases are not so far-fetched or unrealistic.

Last edited by The Degenatron; 2012-07-27 at 11:38 AM.
The Degenatron is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:39 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.