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2012-07-27, 06:01 PM | [Ignore Me] #49 | ||
Sergeant Major
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This is all to be expected. We have all been apart of many online games. It hasn't phased me yet... Why are you even worried?
YOU choose what section of the community YOU want to be apart of. There will always be trash talkin' nubs and hackers. So just choose to play with like minded people. Last edited by Bittermen; 2012-07-27 at 06:02 PM. |
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2012-07-27, 06:05 PM | [Ignore Me] #50 | |||
Major
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Also, foster the community you want and its what you'll have. No point in getting drawn into people that don't even interest you. |
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2012-07-27, 07:29 PM | [Ignore Me] #52 | |||
Second Lieutenant
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hackusations never come up in a game without hackers. |
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2012-07-27, 08:16 PM | [Ignore Me] #54 | ||
Private
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A game like this will get a good playerbase. I'm running with an outfit and generally ignoring the whine of the 'uber'....
The playerbase of PS2 seems to be the best out of several communities I have joined, because PS1 has run for so long. There's enough rivalries and respect between the vets that no whining newbie is gonna stop it. I'm just gonna enjoy shooting them between the eyes and then sharing the stories with the vets. But seriously! Any newb worth their salt will register here, or the official forums to actually try and make a name for themselves. No one will take them seriously if they don't. |
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2012-07-27, 09:09 PM | [Ignore Me] #55 | ||
Private
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I owned like a Demon in Halo-1 and even people with Psychowithnoreallife-skills fell to my tactics, trembling and scared in the face of my powers.
Or... simply whined or quit the game. I tell you one thing guys. Dont ever listen to the whining of the noobs you have killed. And if the faction-channels are not connected anyway, dont listen to the whining of the own faction either. In WoW I had the best time in PvP when I totally ignored the crying of the mainstream. I played a Paladin offstyle in WoW-Classic and it was trend that time to simply cry out that this is totally inefficient. But in the end I was one of the most "powerful" players out there. I could kill 2 or 3 other players of the same level when I had all my skills hitting in hard. Normally you would never defeat 2. After one other player, you are just to empty to go on and fight another one. This is how WoW was made. But I managed. And the whiners cried whole oceans. If you win... you are not determining who is right, only who is better. |
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2012-07-27, 11:45 PM | [Ignore Me] #56 | ||
Major
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Community-driven open world rvr mass pvp mmos will always have interfaction bickering. Actually the opposite is true, it will simply make the battles much better.
Any good faction will stop their players from "whining" too much. |
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2012-07-28, 12:43 AM | [Ignore Me] #58 | ||
Private
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As has been said, with an F2P game you are going to have a bunch of jackasses. Look at TF2, prime example. Great game for the most part, awful community (and I swear, I am so sick of half the servers I'm in having some 10 year old begging for spare weapons and crap over the mic).
However, it was my understanding that the factions could not communicate with each other so that will cut out a lot of the in game trash talk. As far as people talking about OP weapons and hackers, well it's not always easy for people to deal with that stuff. I know trying to kill people who use completely unbalanced weapons usually gets me pretty riled up just because I know I could kill them in just about any other scenario. As long as SOE can balance the game well it shouldn't be a problem. I'm just worried that we're going to see another Voss from 2142 and in this game if you play on the wrong faction you aren't ever getting that gun so they need to be incredibly careful to make sure it's balanced as closely as possible. |
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2012-07-28, 01:31 AM | [Ignore Me] #59 | ||
Sergeant Major
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I've actually had very few problems with TF2's community, but YMMV.
Here's my general experience overall, across several different types of Multi-Player games including different business models from F2P to P2O to Subscription. Negativity happens, and it's annoying, painful, or in some rare cases out and out disturbing. Generally though, negativity is actually LESS common than it's made out to be. There are a couple of reasons for the disparity between how it's made out to be and what it is: 1. Negative experiences seem to make a greater impression on most players. People will more often remember the person that went on and on insulting their team-mates and/or accusing other players of cheating without basis than they will the people that give the occasional compliment "Nice shot" or "Good Game" to say nothing of the many, many "silent partners" that overall made the experience enjoyable. Part of this is because the positive or neutral interactions are so much more common-place there isn't usually a reason to pay specific attention to them. 2. People complain about negativity more often than they praise positivity... at least on forums and such. If a game of League of Legends, for example, has 1 guy constantly spouting insults or whatever the other 4 people on their team (and possibly the other 5 people on the other team as well) are more likely to discuss/report the issue with the one person rather than talk about how everyone else was fairly chill, ignored the douche, and moved on as best they could. Generally, the quality of a given group or community IS driven by the group. Those times there's someone spamming chat in TF2 the other players will generally at least mute if not move to kick the player from the server. PS2 won't have player-initiated kicks, but it could potentially have a good reporting system, letting GMs handle players eventually as they do in, for example, World of Warcraft or Age of Conan. In the mean time, mute functionality helps to reduce overall negativity, and hopefully you'll be able to at least kick them out of your group/platoon (or leave it and form a private one). This is part of how the community can "clean up" as well. Aside from being positive yourself, "punishing" insults, racism, or other similar negativity with muting, group kicks, etc. can discourage the behavior, or discourage the player from being in the game itself (while positive behavior can encourage others to be more positive and encourage more people to play in general). Obviously, you need to avoid going negative yourself, or else you're falling into a trap (at least according to Akbar). You're never going to wholly avoid people insulting others, accusing others falsely, or being a general dick. However, both the number of incidences and the effect they have on you and your play-group can be diminished by having an appropriate response both emotionally and when necessary; via action. It has also been my experience that there's very little difference in overall ratio between F2P and Subscription as far as Positive:Negative goes. But my experiences are limited, so, as I said, YMMV. |
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2012-07-28, 02:52 AM | [Ignore Me] #60 | ||
First Sergeant
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To be perfectly clear I'm looking at this from the perspective of running a server. When you let one person bitch and complain in chat, it eventually gets more people to join in. What results is a server environment that's not fun. Our solution was to remove people who complain. The philosophy is "don't like it, don't play." Where if you're bitching about everything in-game you'll be warned and then banned. It makes things better for people who actually enjoy the game.
I'm curious to see if the faction loyalty will hold up. In the last beta weekend for Guild Wars 2, I was in the WvW map and I was happy to see trolls immediately get shut down in chat. People were working together and helping each other out. For the most part the initial playerbase for PS2 will be good, but I'm wondering if the masses will start to chip away at that community. I'm also curious to see if SOE will provide any tools to help the community police itself. Dota 2 has the reporting/commending system where you can report people for negative behavior and commend them for being good sports. League of Legends has the Tribunal where reported players are judged and issued their bans from the players (though Riot does run through everything if a ban is in question). I'm interested to see where the community for this game will go. As far as I'm concerned it could go either way. A large part of it falls on us, but there's also a lot SOE could do to help keep things in line. |
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