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Old 2003-03-23, 06:27 PM   [Ignore Me] #46
1024
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Originally posted by Sando138
Operation Anaconda

Time of attack: any time
Ideal Conditions: Wait till enemy NTUs get low. any weather.
Strike force: any size, preferably no less than five heavy tanks, varied infantry(Maxes, hackers, Snipers, Stealth Assassins, and spotters/scouts), and anti-air units.
Primary Objective: Starve enemy base by exausting their NTUs and preventing Nanite Resupply.
Secondary Objective: Deprive enemy of use of the base.
Tertiary objective: Destroy enemy troops in the area.

The force deploys spotters to any nearby vantages, both to watch behind and in front of the force. the spotters alert the force if any ANTs leave the base or ... (and so on)
isn't this liek a seige, which is what they used to do in medievel times agaisnt castles...?
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Old 2003-03-23, 08:53 PM   [Ignore Me] #47
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Seiging might work in PS, but i think once reinforcements start to arrive for the beseiged it would fall apart. Occupy ground forces with infantry and fly a galaxy over. I know if i have a max breathing down my neck im not gonna be shooting at the galaxy.
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Old 2003-03-23, 09:34 PM   [Ignore Me] #48
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Originally posted by Hellsfire123
Its not how ur using the troops i have a problem with. Its the fact that you want 200+. If i saw 200+ troops, the last thing i would do is rush out to meet them. I would bunker down, destroy things of value if they are comprimised, and generally be a large pain in the ass before reinforcements arrive. Now if you just had the half squad apc (sunderer?) drive within range of the base and have a sniper take pot shots from it, that would draw me out.

Also bear in mind that HART drop pods cant land within a SOI (sphere of influence) around the base, and all enemy forces (cept stealthers) show up on radar inside your own SOI.
Destroying wouldn't do any good, first off they are in your power and I dunno if grief points would take place but if so it would. Remember, I will be destroying everything, then once the base is mine i will repair and get back everythin you got. Bunkering in an all will not help you either, for we get more stuff to blow up in so little time. for if you ran from your base and waved hi then started shooting, your holding us away from your base and giving renforcements more time to get their lazy asses over there. Course the galaxy and hacker take place in this so it gives a reason for making such a big attack, to draw all attention to the collision and away from the base. Now the only threat is if the renforcements do get their before the galaxy does its run, for the back is ungaurded besides some lazy troops that just respawned from death. If reavers, then they could blow up all the AMSs and work their way thro the tanks and so on and so forth.

And I know about the HARTs not being able to drop by their base, which gives reason why I said before that the weather conditions have to be clear as a bell so they can see what hell is coming for them. Then hopefully they will scurry for the collision. Now why does this matter, because the drop pods will be falling from the sky into the enemy defence, the drop pods are just comicasy pods in this, and the guy in the pod is only there to nock out any soldier as he can, and also creat open areas for the collision.
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Old 2003-03-24, 06:07 AM   [Ignore Me] #49
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Seems to me that the best tactic whenever you are taking a base is to destroy everything. That 15 minute window when the message goes out to the whole enemy faction that they are about to lose a base is when the worst of the attacks will come. Kill their power source, their spawn tubes, the whole works...THEN send in a hacker.

That way, when all the people try and flood in, the only way they have to do it is HART drops. Slow reinforcement. You on the other hand, have an AMS to bring more people in, including engineers to replace destroyed equipment once you own it for real.

I see this as being one of the main jobs of stealth armors. Stealth/Eng's sneak in and set up remote boomers near the powerplant and respawn tubes...have them all detonate at once, and suddenly the base has no defenses, and no fast method to reinforce itself. Easy meat. This is only effective for a base that isn't expecting an attack. A base under attack would put people near those facilities to watch for just this sort of thing. BUT, this being a game, and not actual military duty, how many people are going to be willing to stand guard over a piece of hardware for hours on end when there is no immediate threat? Not many.

That is all assuming that mines and planted explosives don't show up on radar...would take most of the fun out of it
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Old 2003-03-24, 08:03 AM   [Ignore Me] #50
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Destroying things like med terminals and equipment terminals keeps it out of the hands of the enemy.

Edit- Sorry about the short post, had to run.

These would need to be repaired and hacked before the enemy could use them against you, thats why i would destroy them. Gotta run again, ill post more when i get home.

Last edited by Hellsfire123; 2003-03-24 at 10:37 AM.
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Old 2003-03-24, 02:38 PM   [Ignore Me] #51
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I still dont think there is any way you could talk me into running out of the base to meet 200+ troops. Every player, even if its just a game, is afraid of death. No one wants to die, even if its just for a few seconds. I would fortify my position as well as i could, call for reinforcements, and get ready to engage you at range.
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Old 2003-03-24, 02:58 PM   [Ignore Me] #52
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Bomb runs...loaded ANTs being launched out the back of Galaxies, then everyone else three seconds later.
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Old 2003-03-24, 04:26 PM   [Ignore Me] #53
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I wanna command a sqaud that once inside a base could get to the controle romm and hold it for as long as possible, or we could defend the controle room inside our own base if things were not looking good. So here's the way i see a good close quarters squad:

3 anti-infantry maxes

2 Hackers/Grunts with Jackhammers and grenades

3 Medics/Grunts with Jackhammers and Grenades

2 Engineers/Grunts with Jackhammers

I'm probably going to have to tweak this a little, i don't like the fact that nobody has a rocketluancher

Also, i don't think you'll be seeing a 200+ ORGANIZED attack on a base, i might be wrong, but it's just no something you'll on a REGULAR bases, with the exception of really organzed clans i guess...........but hell, none of us will really know untill we get the game.
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Old 2003-03-24, 04:43 PM   [Ignore Me] #54
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Operation: C4 knockin at the door
Primary Objective: Hamper enemy ability to respawn and obtain gear.
Secondary Objective: soften up enemy defenses for an assault.

Send in Boomer Equiped Infiltrators to deploy explosives in key places, such as spawn tubes, generators, and equipment terminals. End of story.
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Old 2003-03-24, 08:44 PM   [Ignore Me] #55
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I know many are afriad, but with an AMS 10 meters behind ya, theres no reason for ya to be scared.

And I do know its almost impossible to get 200 peeps under your calls, but as I said itsa dream I had.

And I shall change my plan, these are listed for destruction for the hackers: spawn tubes, power, and power. The outside equiptment such as turrets are only for the army to take out. You dont want the hackers out side AT ALL!....besides for their paradrops.
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Old 2003-03-24, 10:21 PM   [Ignore Me] #56
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BUGGER, I'm very glad you're TR. The NC doesn't need tactics like those.
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Old 2003-03-25, 12:18 AM   [Ignore Me] #57
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But they need forrest fires?

jk.....




But hey, we lookin for peace and NC and Vanu are the peeps not acting peaceful.
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