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Old 2012-08-10, 09:42 PM   [Ignore Me] #46
Goku
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Re: UPDATE: 12 Man Squads Returning


Originally Posted by Hamma View Post
And 4 squads per platoon for 48 member platoons.



https://twitter.com/mhigby/status/234084483849125888
BF fans are going to go nuts over the squad/platoon numbers. I remember the stink over BC2/BF3 having less vs BF2.
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Old 2012-08-10, 10:10 PM   [Ignore Me] #47
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


i noticed someone had posted about a galaxy crew or something with a dedicated pilot and gunner and a full squad dropping.... now it seems the gunner and pilot can be a part of that squad.

this is going to lead to very interesting squads i think. especially with an outfit platoon. they can have ground assault, a galaxy air support both fighters and liberators and ground vehicles. or hell, a pair of galaxies, air support and tank/ sunderer support. the combinations are endless with such large squads and platoons. and i think it could work out well.
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Old 2012-08-10, 10:11 PM   [Ignore Me] #48
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Originally Posted by Mastachief View Post
Nope not even close to over critical. I'll call it experienced and leave it at that. wiping out a 10man squad even with multi member squad spawning is easy. Limiting the squads to 6 does not stop 10 - 20 - 30 - 40 man squad spawning outfit groups. VOIP ftw.
well when asked why 6 man squads they said it was because of the spawn system that they're changing
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Old 2012-08-10, 10:59 PM   [Ignore Me] #49
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Re: UPDATE: 12 Man Squads Returning


Originally Posted by Goku View Post
BF fans are going to go nuts over the squad/platoon numbers. I remember the stink over BC2/BF3 having less vs BF2.
Yep. DICE thought it was a good idea to go with 4 man squads over 6 thanks to derp spawning (aka squad spawn) instead of bringing back the spawn on squad leader only system they had in place.
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Old 2012-08-10, 11:08 PM   [Ignore Me] #50
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Originally Posted by Duskguy View Post
i noticed someone had posted about a galaxy crew or something with a dedicated pilot and gunner and a full squad dropping.... now it seems the gunner and pilot can be a part of that squad.

this is going to lead to very interesting squads i think. especially with an outfit platoon. they can have ground assault, a galaxy air support both fighters and liberators and ground vehicles. or hell, a pair of galaxies, air support and tank/ sunderer support. the combinations are endless with such large squads and platoons. and i think it could work out well.
I'd regularly play the black hawk pilot for my squads, ferrying them from flag to flag and usually, but not always, keeping 1 gunner on board.

I'll def be doing some Gal piloting... and Lib.... and well, lots and lots and lots of fighters

Originally Posted by rTekku View Post
Yep. DICE thought it was a good idea to go with 4 man squads over 6 thanks to derp spawning (aka squad spawn) instead of bringing back the spawn on squad leader only system they had in place.
well Planetside team tried first copying that derp spawning (albeit using drop pods... far better immersion wise) which is exactly what led to the smaller squad size, just as it did for battlefield.

Thankfully, this is an actual beta, and the team is taking feedback to heart and working with it.

I can't wait to start helping and really see this game evolve.

No pressure or anything, but I expect planetside to be my game for years to come. Their long term wish list board...
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Old 2012-08-11, 02:26 AM   [Ignore Me] #51
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Pretty nice. I like.
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Old 2012-08-11, 02:36 AM   [Ignore Me] #52
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


This is great. Still interested in seeing updates on leadership management tools up to and beyond launch.
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Old 2012-08-11, 05:56 AM   [Ignore Me] #53
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Great news!
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Old 2012-08-11, 06:03 AM   [Ignore Me] #54
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


For me 10-12 is perfect, anything less and the squads seem to be too small for a game with this kind of scale, anything more and it seems it would become impossible for a squad leader to micro-manage the squad.

I also really hope they make the squad-spawn squad leader- and beacon-only. This would really make the squad leader a bigger focal point in a squad and make the squad members want to protect him. 12 seem to be a good move, also because of things like being able to fill up vehicles and whatnot.

And don't forget, just because 12 is the limit doesn't mean you can't be in a squad of just 4, 6 or 8.
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Old 2012-08-11, 06:46 AM   [Ignore Me] #55
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Money's on squad size being tied to SL certs.
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Old 2012-08-11, 06:48 AM   [Ignore Me] #56
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


I'd prefer 5 squads of 10. It gives the platoon commander an extra squad to work with, 10 is still a decent size, and it's a flat 50 so the OCD ones don't have to flip out.
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Old 2012-08-11, 07:50 AM   [Ignore Me] #57
Ivam Akorahil
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Re: 10 Man Squads Returning


Originally Posted by badboyss View Post
Please let me join your team, although I do not have the privilege

E-mail: [email protected] please give me the privilege
you again, maybe you want to use some different words for a change to clarify what the heck you brabble about ?

and to the topic

squad made of 12, with 3 fireteams in it @4 people, gives perfect class/weapon distribution
4 squads make a platoon, good too, allmost like in real life, i like it
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Old 2012-08-11, 08:36 AM   [Ignore Me] #58
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


now that´s good news!

and it´s a proof that the beta is a real developement beta and not the usual marketing crap demo of the finished game!

that´s exactly what i want a beta to be! the devs put in their ideas, the testers try them out and the devs collect data and feedback to see if the new systems work or need a change!

cheers !

a squadsize of 6 would be a big step back from ps1. good they are changing this!
big platoons were a lot of fun and a powerful tool for coordinated attacks.
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Old 2012-08-11, 08:58 AM   [Ignore Me] #59
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Originally Posted by Duskguy View Post
i noticed someone had posted about a galaxy crew or something with a dedicated pilot and gunner and a full squad dropping.... now it seems the gunner and pilot can be a part of that squad.
No. Before they could be a part of the squad. Now they have to be a part of the squad.

Gal's and Sundy's need to have 1 or 2 spare seats so that people can be dedicated pilots carrying entire squads without having to leave someone behind.

If the pilot is a member of the squad, then there will be spare seats. No biggy.

Gal should have 13 or 14 seats now if squads are going to be 12.

Last edited by CutterJohn; 2012-08-11 at 09:00 AM.
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Old 2012-08-11, 09:20 AM   [Ignore Me] #60
Memeotis
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Re: UPDATE: 12 Man Squads Returning & 48 Man Platoons


Originally Posted by CutterJohn View Post
No. Before they could be a part of the squad. Now they have to be a part of the squad.

Gal's and Sundy's need to have 1 or 2 spare seats so that people can be dedicated pilots carrying entire squads without having to leave someone behind.

If the pilot is a member of the squad, then there will be spare seats. No biggy.

Gal should have 13 or 14 seats now if squads are going to be 12.
In the theater presentation they mentioned that Galaxies could carry up to 20, but I'm assuming that it would be at the expense of being able to deploy it as a spawn point. 12 squad size is good, because that would mean a galaxy having 12 as its max capacity is designed to deploy, and when it's deployed you don't need the pilot to remain in the vehicle. The 20-man version will be the drop-ship galaxy.
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