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Old 2012-10-08, 03:40 PM   [Ignore Me] #46
VaderShake
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Re: removing fog from the maps.


Originally Posted by Gonefshn View Post
I would argue the opposite in 2 ways.

1. Having no fog and shooting at "triangles" across the map adds more dynamic gameplay. You have more to think about than what is in your immediate area surrounding you. You have to worry about the entire battlefield and you can look around and evaluate what is going on around you. Also super thick fog isolates you and makes you feel like your part of something immediate and small, not a huge war. It's more like an arena if I only have to deal with people in my general area.

2. Your reference to triangles makes no sense, things like flora and fog are the reason people shoot at triangles. In PS2 spotting through the fog will reveal those "doritos" and you'll be shooting through the fog at markers for things you can't see. Without fog you would actually be shooting at things you see. Fog would increase the issue of spotting as a targeting system.

I do agree it's good for variety but Esamir would not be a white indar without fog, the different territory sizes, terrain features and base design makes it completely different. I'd like some localized fog or maybe fog for a very short time in the day/night cycle similar to how night removes visibility during only a portion of your play experience.
You hit on one major difference (among many) I left out about the triangles you see in PS2 vs. BF3, the terrain features, in BF3 you could see,shoot, and reach everything on the map with jsut aobut every weapons because there is no cover in BF3, in PS2 the terrain is more varried and diverse and adds elements of gameplay simply not found in BF3.

I am in complete agreement about localized dynamic fog, I would prefer that times a million over the general blanket fog approach, but until they work that out I don't have an issue with doing it the way it has always been done, I am sure they are trying to add a unique atmosphere to the tundra as well and until they can do it with snow storms they are choosing to do it with fog.
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Old 2012-10-08, 03:41 PM   [Ignore Me] #47
Bittermen
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Re: removing fog from the maps.


The fog sucks.
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Old 2012-10-08, 03:54 PM   [Ignore Me] #48
Gonefshn
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Re: removing fog from the maps.


Originally Posted by VaderShake View Post
You hit on one major difference (among many) I left out about the triangles you see in PS2 vs. BF3, the terrain features, in BF3 you could see,shoot, and reach everything on the map with jsut aobut every weapons because there is no cover in BF3, in PS2 the terrain is more varried and diverse and adds elements of gameplay simply not found in BF3.
I disagree, caspian has tons of rolling hills, and maps like Kharg and Noshar canals have TONS of boxes and buildings to hide behind. I still see where your coming from but if anything IMO the problem of long range shooting is more about weapon accuracy and TTK being so much better (as in greater not "fun" better). In BF3 killing enemies super far away is possible and viable it is just really hard to pull it off in PS2. Not because of terrain though IMO.

Either way seems like we are on the same page. The fog needs to be something you can escape, thats all I care about.
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Old 2012-10-08, 04:04 PM   [Ignore Me] #49
VaderShake
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Re: removing fog from the maps.


Originally Posted by Gonefshn View Post

Either way seems like we are on the same page. The fog needs to be something you can escape, thats all I care about.
I agree.....it's all about making it a dynamic element, how interesting would it be to have a tough battle going and a fog bank randomly rolls in changing the tactics..
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Old 2012-10-08, 04:38 PM   [Ignore Me] #50
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Re: removing fog from the maps.


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Old 2012-10-08, 10:02 PM   [Ignore Me] #51
Gonefshn
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Re: removing fog from the maps.


*loud applause errupts*

thanks hamma
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Old 2012-10-08, 10:18 PM   [Ignore Me] #52
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Re: removing fog from the maps.


Originally Posted by Hamma View Post
I'm disappointed there is no night on Esamir - I think it would be awesome there.
Whhhaattttt????

No wonder I couldn't find any night battles on any of the esamir videos I've been youtubing since last night. That sucks! One of the main things I was looking forward to was watching a huge firefight with snow falling during night time. I don't know much about lore but why isn't there night on esamir?

Maybe the devs can add it in..? *puppy dog eyes*
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Old 2012-10-08, 10:19 PM   [Ignore Me] #53
Hamma
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Re: removing fog from the maps.


Darkest it gets is dusk.
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Old 2012-10-08, 10:58 PM   [Ignore Me] #54
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Re: removing fog from the maps.


Originally Posted by Hamma View Post
Darkest it gets is dusk.
Which makes sense for the latitude on a planet that has no discernible axial tilt.
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Old 2012-10-09, 02:06 AM   [Ignore Me] #55
Sturmhardt
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Re: removing fog from the maps.


Cool, thanks for asking.

Now let's hope this does not only affect Esamir and that they rethink their whole politics of blurry graphics and I'm happy.
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Old 2012-10-09, 06:53 AM   [Ignore Me] #56
Ghoest9
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Re: removing fog from the maps.


Originally Posted by Hamma View Post
Indeed.

There should be no way in the client to disable this, hopefully they tweak it back.
Well back in the glory days of PS1 turning off flora didnt just give a small tactical advantage - it gave a huge performance game to many/most people.

If anything PS1 makes a case for allowing people to remove effects.
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Old 2012-10-09, 10:45 AM   [Ignore Me] #57
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Re: removing fog from the maps.


Originally Posted by Ghoest9 View Post
Well back in the glory days of PS1 turning off flora didnt just give a small tactical advantage - it gave a huge performance game to many/most people.

If anything PS1 makes a case for allowing people to remove effects.
Yet most people turned it off because they could see mines clearly then, removing a significant tactical advantage.

Please, that is like saying people that edited the gamma effects way up and certain settings to something I won't disclosee did that out of performance rather than getting a combat edge over infiltrators and AMSes without having to use Dark Light.

Or like those people that found a way to not render the cloak of cloaked objects at all! "It wasn't a cheat, since people could learn how to do it, so it is fair!". People said that then too. Honestly, I hope that there is going to be a midgame sumchecker on ini files to see if any have been altered, if they have and they are settings that shouldn't be edited, IMO the least you should get is a ctd.
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Old 2012-10-09, 11:41 AM   [Ignore Me] #58
Hamma
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Re: removing fog from the maps.


Originally Posted by Tatwi View Post
Which makes sense for the latitude on a planet that has no discernible axial tilt.
Oh it makes total sense. But the question is, why add this aspect of realism.
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Old 2012-10-09, 01:05 PM   [Ignore Me] #59
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Re: removing fog from the maps.


Yeah, making sense is less important than providing fun elements... many of us want to experience night time in Esamir and that's preventing it. Maybe they could do a short season cycle specific to that continent and we could have a couple of dark days a week (not pitch black all the time of course).

As for the fog, Hamma could you ask Higby if they would be willing to make it a little more dynamic before they start working on the actual weather system? I'm pretty sure the answer will be "we have more important stuff to worry about now", but doesn't hurt to ask/suggest. :3

Last edited by Dagron; 2012-10-09 at 01:11 PM.
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Old 2012-10-09, 02:42 PM   [Ignore Me] #60
Notser
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Re: removing fog from the maps.


Odd that you guys would grab hold of the lack of night rather than the fact that this will mean a very harsh, dark, and deadly snowy continent that will be coming eventually. Probably could be very epic with snow blizzards and night to barely light over the horizon.
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