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2012-11-04, 10:48 AM | [Ignore Me] #46 | ||
Sergeant Major
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The tech event brought meaning an excitement to the story line of the game. The whole game is about possessing the best technology and global domination. I'm sorry but that event was fucking relevant as fuck.
Rabbit ball creates a scoreboard which we don't have since Planetsidestats went down and it closes a continent that have been boring the arses off PS players for days/weeks
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BR34 CR5 - Werner since 2005. 4000+ Hours of PS1 |
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2012-11-04, 10:56 AM | [Ignore Me] #47 | |||
Major
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I played PS1 specifically for the meta game, defending and capturing bases and continents. I was always pissed when SOE decided to throw a wrench in my vag with some silly event that pretty much ruined the whole day for me since no one else was playing the meta game. |
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2012-11-26, 07:07 AM | [Ignore Me] #49 | ||||
Lieutenant General
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Instead, it was an unfair event and largely ignored because people hated fighting in the caves.
Only one empire would be chasing the rabbits after a small point difference as it would be biased to certain empires with spawn locations deep into their territory. It was absolutely boring and anyone without aircav couldn't even partake. It was utterly horrible designed to the point people LEFT the continent's fight that had been going for days (triggering the rabbit to occur). A lot of players even just logged whenever a rabbit spawned. Much like when Black Ops arrived on a continent: the fast majority of people hated it. |
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2012-11-27, 11:55 AM | [Ignore Me] #51 | |||
Staff Sergeant
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2012-11-27, 12:34 PM | [Ignore Me] #52 | ||
Private
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Played PS1 in 07 & 08. Been playing PS2 since it came out and just uninstalled today. Simply too many things I don't like and it never really felt like it had something to do with the game I used to play, let alone improved.
So I'm really excited to hear PS1 is coming back, cause I definitely will. |
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2012-11-28, 10:21 AM | [Ignore Me] #53 | ||
Lieutenant General
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You know what's the dumbest thing in that quote?
"Shove everyone up to BR40". BR40 ruined the late state of the game completely and broke all the balancing systems and this guy wants to make everyone BR40? STRIP PEOPLE FROM BR40'S IN-GAME MERITS AND TURN IT INTO THE BRAGGING RIGHTS BR THAT THEY WERE SUPPOSED TO BE. Any cert points over a total amount of 26 should be removed from players! If they whine that they can't have everything... THAT WAS THE BLOODY POINT OF THE CERT SYSTEM. If they still whine. BAN THEM. =p I'm not angry about BR40 at all. I'm completely furious about them ever implementing it. |
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2012-11-28, 08:07 PM | [Ignore Me] #55 | ||
Major
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BR 20*! And get rid of all the cert bundles! And all the veteran rewards! And nerf Reaver armor, and plasma/frag nade damage, and have grenades only come in stacks of 1, and have MAX timers start upon death, and remove flails and a whole mess of other things that were severely over looked/necessarily tampered with.
I would really love for PS1 to just get a sprinkle of dev support once it goes F2P. I think there's a lot of little tweaks they could implement that would really appease the veteran community and maybe even the newer players that will come and check it out. |
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2012-11-30, 05:14 AM | [Ignore Me] #56 | |||
Lieutenant General
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Do that and aside from BFRs existing, the game would be perfect. Last edited by Figment; 2012-11-30 at 05:19 AM. |
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2012-11-30, 04:05 PM | [Ignore Me] #59 | ||
Major General
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Well, it doesn't have to be exactly the same. Just keep hack requirement while allowing the hack to go faster IF you have, let's say, 20 people defending the hack. The quicker timer would be negated if the empire that owns the base is present to attempt a resecure. IDK, I'm sure something could be worked out. My main issue with PS1 was the long ass hack timers and nothing in place to make them go faster when no one was around. I suppose it could get hairy trying to do that though.
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2012-11-30, 06:57 PM | [Ignore Me] #60 | |||
Major
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The long hack timers made the game so much more intense. Typically a (organized) base hack went down like this. You picked your target, went to the base, set up your CE/AMS for defensive purposes, set up viruses etc., got into your positions then started the hack. I always relished the calm before the storm, before the other empire's CR5's noticed. You would almost nervously sit around for a few minutes until you heard that Mossy fly over head. Then shit got serious. The base hacks were awkwardly long and it made holding off a hack just that more intense and enjoyable. For me anyways. But then again, I'm not a 15 year old with ADD that's jacked up on Monster energy drinks and has the attention span of a lima bean. And I'm sure faster hack timers are more realistic or something |
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