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PSU: Gal Dropping Just Got Easier
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2012-11-15, 03:23 PM | [Ignore Me] #46 | ||
Lieutenant General
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Yeah, but I don't have enough buddies who play the game nor the desire to join a random outfit to be bossed around.
I mostly play WoW because PS2 is so underwhelming, but I like to occasionally pop in and join a massive fight for an hour or two. But in the current game design, this isn't really a frequent occurrence like it was in PS1. I've been in one big, decently long lasting fight in the past week. I just can't find good fights. Yes, small skirmeshes can be fun, but I want some massive combat and not me and 5 people being overwhelmed by a 30 person response to starting a fight that ends in like 10 mins. If I find a decent fight it ends quickly and then I have to set out and move to the next short fight. Even whne I can find fights, I cannot find fights that last and I spent most of my time moving from A to B to C to Z. |
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2012-11-15, 03:32 PM | [Ignore Me] #47 | ||
First Sergeant
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I think they need to re-think hotspots. The current system seems to tie into the early stages of the Mission System (instant-action, though it rarely takes you to action), where the regions themselves will get a whole hotspot for them. However, whatever tool is used to measure fighting to create a hotspot is doing a terrible job. It seems that 1/4 hotspots actually indicate a fight. Where as the others...perhaps there was a fight there 30 minutes ago, or I don't know what.
My idea is that they have hotspots that are actually created by players of different factions killing each other in a specific location, not just a territory. Planetside 1 had this down perfectly, if you saw a cluster of hotpots, there was a 95% chance there was a big fight there, especially if there were more hotspots scattered around them (smaller skirmishes that branched off or perhaps air combat). If they can find a way to keep their mission system idea involving territories as a whole having a fight, but also give an actual pinpoint location of fighting, I think that would fix the problem. |
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2012-11-16, 12:56 AM | [Ignore Me] #49 | ||
Master Sergeant
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Well I read the thread, and I didn't see what continent you were on. Are you aware that most people are still playing the newest continent - Amerish - unless it's dominated? Also someone else asked you if you were playing during your server's prime time.
I don't look for a fight. The fight finds me. I look to capture sectors near the front line. If I'm on my 3rd sector capture, and I haven't fired a single shot, I'm totally happy with that. But I do know inevitably I'm headed into a harry fight ahead, if I continue doing what I'm doing. I'm so frustrated with needing 400 mechanized points for a sunderer, and having a 750 pt cap! I try to capture sectors with mechanized points just to make it go faster. I keep hearing you say "bossed around.. bossed around". This is a military MMOFPS with outfit, platoon, and squad-based organization. That's quite a rebellious attitude there... SON! (Remember: submission is power, rebellion is weakness.) |
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