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Old 2012-12-30, 06:22 PM   [Ignore Me] #46
Saintlycow
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Re: Night Fighting Reborn!


Even if they increased the darkness to beta levels for 5 minutes it would be amazing. Just increase the darkness at the middle of the night
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Old 2012-12-30, 06:23 PM   [Ignore Me] #47
Sweetcreekk
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Re: Night Fighting Reborn!


Until someone modifies their client to not produce those effects on their screen.

Dark nights would be cool IF the 27th century military hadn't seemingly forgot about the night-vision goggles worn by our lowly 21st century military.
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Old 2012-12-30, 07:15 PM   [Ignore Me] #48
SixShooter
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Re: Night Fighting Reborn!


I agree that it looked and felt amazing when it actually got dark durring beta and would love to see it return. Maybe when they bring in clouds and weather it will help make it darker durring the daytime and super dark at night.
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Old 2012-12-31, 07:24 AM   [Ignore Me] #49
Blynd
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Re: Night Fighting Reborn!


What would be cool with the addition of clouds would be hiding your lib or gal in the clouds on your way to a base so the mossies and reavers can't spot you so easily some proper stealth like the old phantasm they were ace
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Old 2012-12-31, 08:03 AM   [Ignore Me] #50
Canaris
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Re: Night Fighting Reborn!


Originally Posted by Mooseay View Post
did they ever give a reason for the change?
a lot of people complained that it was to dark to fight in and everyone one would be requried to use NV or IR just to get around
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Old 2012-12-31, 10:14 AM   [Ignore Me] #51
Sunrock
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Re: Night Fighting Reborn!


Originally Posted by Canaris View Post
a lot of people complained that it was to dark to fight in and everyone one would be requried to use NV or IR just to get around
Flashlight would have worked too.... But they should have programed it so a flashlight actually have a tactical advantage and blind the person that get the flashlight in the face, especially if he was looking in a NVIR scoop.

To bad the lightning is a bit suck in this engine. Wished they had as good as Frostbite 2 or better lightning.
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Old 2012-12-31, 11:26 AM   [Ignore Me] #52
Sledgecrushr
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Re: Night Fighting Reborn!


Originally Posted by Sunrock View Post
Flashlight would have worked too.... But they should have programed it so a flashlight actually have a tactical advantage and blind the person that get the flashlight in the face, especially if he was looking in a NVIR scoop.

To bad the lightning is a bit suck in this engine. Wished they had as good as Frostbite 2 or better lightning.
Imho the flashlight mechanic in bf3 was horribly stupid.
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Old 2012-12-31, 05:02 PM   [Ignore Me] #53
Sunrock
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Re: Night Fighting Reborn!


Originally Posted by Sledgecrushr View Post
Imho the flashlight mechanic in bf3 was horribly stupid.
It was realistic. I can agree it was annoying when team mates where blinding you though. But I find it more fun to play when things works as physically realistic as possible in a game.
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Old 2012-12-31, 07:36 PM   [Ignore Me] #54
Sledgecrushr
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Re: Night Fighting Reborn!


You would have to be packing a incredibly powerul flashlight to blind a guy 200 feet away in the middle of the day.
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Old 2012-12-31, 08:23 PM   [Ignore Me] #55
SixShooter
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Re: Night Fighting Reborn!


Originally Posted by Sledgecrushr View Post
Imho the flashlight mechanic in bf3 was horribly stupid.
It was stupid but only because there was never a reason to have one in BF3. Right now it doesn't get dark enough to have a need for one and that goes for headlights on vehicles as well.

Originally Posted by Sledgecrushr View Post
You would have to be packing a incredibly powerul flashlight to blind a guy 200 feet away in the middle of the day.
Agreed but in close quarters it should. At further ranges it should still affect night scopes.

It would be even cooler if you could kill the lighting inside of bases at night and really make flashlights effective. Of course that would mean having a gen that kills the power to the entire base which is a whole different conversation entirely .
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Old 2013-01-02, 09:44 AM   [Ignore Me] #56
HiroshiChugi
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Re: Night Fighting Reborn!


I'm LOVING all of these amazing opinions. anyone want to post a link on the official forums so they can see how bad we want it back? xD But honestly, those of you who don't like it obviously don't see the realism and tactical advantages and disadvantages it could bring. It was almost like playing a whole other game entirely. Oh and you most likely didn't play in the beta either, so please, look up videos on YouTube of the night fights back in beta, THEN come back to this thread ^_^
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Old 2013-01-03, 09:07 AM   [Ignore Me] #57
HiroshiChugi
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Re: Night Fighting Reborn!


Let's just try to keep this thread alive, shall we? >_<
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Old 2013-01-03, 09:21 AM   [Ignore Me] #58
Ghoest9
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Re: Night Fighting Reborn!


Originally Posted by HiroshiChugi View Post
Let's just try to keep this thread alive, shall we? >_<

You are making a big deal about something unique that was tested in beta and rejected because so many people disliked it(and had potential unfairness to casuals).

Driving this to the top of the forum over and over when their are so many obvious issues actually driving away players just diminishes this forum.

This is not an obvious improvement that would help a modest number of players and hurt no one(like color blind mode.)
Nor is it a wide rangeing change the majority of the player base wants addressed(like base defense and air superiority)
Rather this is change that a small number people want that could potentially drive away even more casual players.

If you want to ask for a future continent to have extra dark nights or something like that it would make much more sense.
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Old 2013-01-03, 09:33 AM   [Ignore Me] #59
HiroshiChugi
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Re: Night Fighting Reborn!


Originally Posted by Ghoest9 View Post
You are making a big deal about something unique that was tested in beta and rejected because so many people disliked it(and had potential unfairness to casuals)...

If you want to ask for a future continent to have extra dark nights or something like that it would make much more sense.
1st section: Not really, I just really miss it and I know that a lot of other players (in fact, the majority if you ask people in-game) miss it as well... :\

2nd section: This issue was already adressed if I'm not mistaken... problem is, I can't remember if it was in this part or in the "Planetside 2 Idea Vault." >_<
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