Bunny Hopping - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: WOOOOO WOOOOOOO!!!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-02-22, 03:53 PM   [Ignore Me] #46
Crator
Major General
 
Crator's Avatar
 
Re: Bunny Hopping


Might have been mentioned already... Why not just implement stamina depletion when jumping? Jump too much and all stamina is depleted and you can't jump until it replenish itself? Tie this stamina into the special abilities stamina. So if you jump too much you can't use your special ability until it replenishes.
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2013-02-22, 10:47 PM   [Ignore Me] #47
Phreec
Corporal
 
Phreec's Avatar
 
Re: Bunny Hopping


This game doesn't even have bunny hopping, just mindless jump spamming.

Avoiding incoming fire and making it harder for the enemy to predict your movement is a legit strategy in my books. It's not like it's hard to move your mouse vertically, just saying...
Phreec is offline  
Reply With Quote
Old 2013-02-22, 11:22 PM   [Ignore Me] #48
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Bunny Hopping


Originally Posted by Phreec View Post
This game doesn't even have bunny hopping, just mindless jump spamming.

Avoiding incoming fire and making it harder for the enemy to predict your movement is a legit strategy in my books. It's not like it's hard to move your mouse vertically, just saying...

Look another boring post arguing the sematics of 'bunny hopping."

We all know what some people do in this game. They jump around when people shoot at them hoping that the enemy will have a hard time hitting them - and often it works(partly due to lag.

Many people call it 'bunny hopping" - deal with it - no one is confused on what they mean here.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-02-22, 11:37 PM   [Ignore Me] #49
typhaon
Sergeant Major
 
Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
Bunny hoping is the opposite of luck, it is player controlled. Everybody can do it. If you loose to a guy hopping around you, maybe he is better.

If it's that easy and that effective to bunny hop as you say, why don't you do it too as soon as you meet someone hopping around? Sounds like it would be so easy to kill them by doing it.
Hint: it requires skill. And people don't like skill in today's shooters, because they can loose to skillful players, and loosing is not fun, right?

P.s. you are using the word meta wrong.

.sent via phone.
No doubt they are better at something... that's not really the issue... the issue is does that something belong in the game?
typhaon is offline  
Reply With Quote
Old 2013-02-22, 11:43 PM   [Ignore Me] #50
TGxCraig
Corporal
 
Re: Bunny Hopping


I too hate it, a lot.

I know it is effective, just as the zerg tactic is, but I hate them both. If they were taken out of the game, it would be so much better. It is cheap and is stupid to look at. I know the game is not a simulator, but it, like all shooters, take steps to add levels of reality to them. The prevention/removal of bunny hopping should be one of those levels.
TGxCraig is offline  
Reply With Quote
Old 2013-02-23, 12:35 AM   [Ignore Me] #51
Sunrock
Major
 
Sunrock's Avatar
 
Re: Bunny Hopping


Compared to allot of other FPS games you do no move faster when jumping in PS2 so...
Sunrock is offline  
Reply With Quote
Old 2013-02-23, 04:31 AM   [Ignore Me] #52
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: Bunny Hopping


There needs to be severe accuracy penalties for bunnyhopping and LA air pogo

It screws up the shooters hit detection and accuracy.

The biggest offenders are the LA class. Almost every single one does it. They just blast upward then point downward and hold left mouse button.

Either fix the hit detection/registration while jumping/jetpacking or

give an disorientation, loss of balance/equilibrium penalty that lowers accuracy and make bullets spread all over.

The longer the players does it, the more severe the penalties are:

- slowed down reflex as the body tries to regain posture or balance
- harder to aim with accuracy penalties.
Mordelicius is offline  
Reply With Quote
Old 2013-02-23, 04:54 AM   [Ignore Me] #53
Sturmhardt
Contributor
Major
 
Sturmhardt's Avatar
 


So many whiney children... you can't even rationalize it... "I hate it" is not really a strong argument.

.sent via phone.
__________________

Last edited by Sturmhardt; 2013-02-23 at 04:57 AM.
Sturmhardt is offline  
Reply With Quote
Old 2013-02-23, 05:33 AM   [Ignore Me] #54
Figment
Lieutenant General
 
Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
So many whiney children... you can't even rationalize it... "I hate it" is not really a strong argument.
Ehrm, that's not the argumentation used. That's the consequence. The reason they give is that they feel it's unnatural behaviour, isn't actually a very skilled thing to do as argued by some (because it is just button spam and requires more leading skill from the opponent) and therefore not suited for the game.

The hopper induces the need to lead in a vertical direction. However, there are no severe downsides for the hopper, which is what is requested: if they make leading harder for others, why shouldn't they need to use much better aim while hopping?

What more argumentation do you need?

I'm sorry, but it's just as "whiny" in the sense of argumentation level to state "it's fine, deal with it".
Figment is offline  
Reply With Quote
Old 2013-02-23, 05:38 AM   [Ignore Me] #55
Spazmodian
Private
 
Re: Bunny Hopping


Kick the player out of aiming whenever they jump. Hip firing while jumping is worthless. Aiming with certain optics allows for you to still aim while jumping and if you are simply kicked back to hip fire when you jump then it eliminates a fundamental flaw of the current system. If you want to take it a bit further force the animation coming out of aiming before starting the jump as well.
Spazmodian is offline  
Reply With Quote
Old 2013-02-23, 06:20 AM   [Ignore Me] #56
Sir B Smythe
Corporal
 
Re: Bunny Hopping


Bunny hopping is a loads of bollocks! Makes me laugh my head off seeing troops trying to 'skillfully' bunny hop their way out of a Mag VPC round It ain't gonna happen, feckin noobs!

Last edited by Sir B Smythe; 2013-02-23 at 06:22 AM.
Sir B Smythe is offline  
Reply With Quote
Old 2013-02-23, 07:38 AM   [Ignore Me] #57
Sturmhardt
Contributor
Major
 
Sturmhardt's Avatar
 


Originally Posted by Figment View Post
Ehrm, that's not the argumentation used. That's the consequence. The reason they give is that they feel it's unnatural behaviour, isn't actually a very skilled thing to do as argued by some (because it is just button spam and requires more leading skill from the opponent) and therefore not suited for the game.

The hopper induces the need to lead in a vertical direction. However, there are no severe downsides for the hopper, which is what is requested: if they make leading harder for others, why shouldn't they need to use much better aim while hopping?

What more argumentation do you need?

I'm sorry, but it's just as "whiny" in the sense of argumentation level to state "it's fine, deal with it".
None of these arguments are real.

Let me get this straight:

1. You say there are no severe downsides for the hopper. Have you actually tried doing it? I tried it with assault rifles and carbines with and without numerous attachments and the punishment to accuracy from the hip is huge, you can't hit shit after a few meters. If you ADS you can't even see while jumping because your scope is wobbling around like crazy. How is this "no severe downsides"? That might be the case for shotguns (which I have not tried and can't comment on) or specific scopes but then the topic should be about shotguns and hopping or specific scopes and hopping, not jumping around in general. Conclusion: severe downsides already in place in most cases. I don't know the loopholes though.

2. You say that the guy who is jumping around has to use LESS skill to hit his target than the guy who is standing still? That doesn't make sense. If you aimed for the upper center mass of a jumping person it shouldn't really matter that much except you don't make headshots, but the hopper has the same problem, his crosshair is moving vertically too.

3. If it DID give an advantage to the guy hopping (I think it does only in situations where he doesn't shoot, like reloading etc), it wouldn't be a problem too, since everyone can do it. Just like strafing, sprinting and taking cover. It gives you an edge in certain situations but everybody is free to do it. It can't be OP by definition, out otherwise strafing and taking cover will be considered OP too.

So where are the arguments? I still only see the "I hate it, I want it gone" argument. Which is not valid.

.sent via phone.
__________________

Last edited by Sturmhardt; 2013-02-23 at 07:41 AM.
Sturmhardt is offline  
Reply With Quote
Old 2013-02-23, 07:52 AM   [Ignore Me] #58
Figment
Lieutenant General
 
Re: Bunny Hopping


Everyone can pull tanks in theory. In practice, there exist many occassions where there's a huge off-set in tank numbers and survivability. Everyone can do it is not an argument.


That's a problem, not a fix. "Everyone can do it, so it's fair" is not an argument, "everyone can do it" is an indication of the numerical potential.

That's not an argument, in fact, it just indicates how lame it can become if it provides an advantage of sorts.
Figment is offline  
Reply With Quote
Old 2013-02-23, 07:58 AM   [Ignore Me] #59
Sturmhardt
Contributor
Major
 
Sturmhardt's Avatar
 


Originally Posted by Figment View Post
Everyone can pull tanks in theory. In practice, there exist many occassions where there's a huge off-set in tank numbers and survivability. Everyone can do it is not an argument.


That's a problem, not a fix. "Everyone can do it, so it's fair" is not an argument, "everyone can do it" is an indication of the numerical potential.

That's not an argument, in fact, it just indicates how lame it can become if it provides an advantage of sorts.
I think your analogy to tanks doesn't make sense. Where are the arguments (real, not imaginary) against bunny hopping? See post above, I had more points.

Note: I don't bunny hop in ps2 because the punishment to aim is too severe and it makes aiming harder, so I'm not a "bunny hopper". I just can't understand why you guys think it's such a crazy advantage if a guy jumps repeatedly.

.sent via phone.
__________________

Last edited by Sturmhardt; 2013-02-23 at 08:07 AM.
Sturmhardt is offline  
Reply With Quote
Old 2013-02-23, 10:17 AM   [Ignore Me] #60
Figment
Lieutenant General
 
Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
I think your analogy to tanks doesn't make sense.
Of course it does, you say "everyone can do it". Virtually everyone in PS1 could Orbital Strike at some point. Does that make it more balanced, or less?

Note: I don't bunny hop in ps2 because the punishment to aim is too severe and it makes aiming harder, so I'm not a "bunny hopper". I just can't understand why you guys think it's such a crazy advantage if a guy jumps repeatedly.
Tbh, I jump(jet) a lot to throw off people's aim when using LA and it hardly affects ADS fire. Does it help? Depends who you're fighting and at what range, can help, just like zigzagging. So though I don't bunnyhop, I do now and then move erratically to throw of people's aim while closing on a target and getting in optimal range. I do see a lot of infils bunnyhop around people though.

I think most primarily think it's utterly stupid and therefore annoying behaviour. Not stupid from a "capacity to dodge bullets" point of view (I mean if it helps as some sort of exploit, intended or not, it's a "smart" thing to do as long as the game allows it), but from a semi-realistic point of view. It doesn't need much more argumentation.

Can you imagine Normandy with bunnyhopping troops landing on the shores? Does that enhance the immersion?

Besides, it doesn't matter how many points you have, it's how heavy they weigh. To many people, your arguments are probably weightless in comparison. >.>

Last edited by Figment; 2013-02-23 at 10:24 AM.
Figment is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:16 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.