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2013-02-22, 03:53 PM | [Ignore Me] #46 | ||
Major General
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Might have been mentioned already... Why not just implement stamina depletion when jumping? Jump too much and all stamina is depleted and you can't jump until it replenish itself? Tie this stamina into the special abilities stamina. So if you jump too much you can't use your special ability until it replenishes.
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2013-02-22, 10:47 PM | [Ignore Me] #47 | ||
Corporal
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This game doesn't even have bunny hopping, just mindless jump spamming.
Avoiding incoming fire and making it harder for the enemy to predict your movement is a legit strategy in my books. It's not like it's hard to move your mouse vertically, just saying... |
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2013-02-22, 11:22 PM | [Ignore Me] #48 | |||
Lieutenant Colonel
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Look another boring post arguing the sematics of 'bunny hopping." We all know what some people do in this game. They jump around when people shoot at them hoping that the enemy will have a hard time hitting them - and often it works(partly due to lag. Many people call it 'bunny hopping" - deal with it - no one is confused on what they mean here.
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Wherever you went - Here you are. |
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2013-02-22, 11:37 PM | [Ignore Me] #49 | |||
Sergeant Major
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2013-02-22, 11:43 PM | [Ignore Me] #50 | ||
Corporal
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I too hate it, a lot.
I know it is effective, just as the zerg tactic is, but I hate them both. If they were taken out of the game, it would be so much better. It is cheap and is stupid to look at. I know the game is not a simulator, but it, like all shooters, take steps to add levels of reality to them. The prevention/removal of bunny hopping should be one of those levels. |
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2013-02-23, 04:31 AM | [Ignore Me] #52 | ||
Major
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There needs to be severe accuracy penalties for bunnyhopping and LA air pogo
It screws up the shooters hit detection and accuracy. The biggest offenders are the LA class. Almost every single one does it. They just blast upward then point downward and hold left mouse button. Either fix the hit detection/registration while jumping/jetpacking or give an disorientation, loss of balance/equilibrium penalty that lowers accuracy and make bullets spread all over. The longer the players does it, the more severe the penalties are: - slowed down reflex as the body tries to regain posture or balance - harder to aim with accuracy penalties. |
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2013-02-23, 05:33 AM | [Ignore Me] #54 | |||
Lieutenant General
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The hopper induces the need to lead in a vertical direction. However, there are no severe downsides for the hopper, which is what is requested: if they make leading harder for others, why shouldn't they need to use much better aim while hopping? What more argumentation do you need? I'm sorry, but it's just as "whiny" in the sense of argumentation level to state "it's fine, deal with it". |
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2013-02-23, 05:38 AM | [Ignore Me] #55 | ||
Private
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Kick the player out of aiming whenever they jump. Hip firing while jumping is worthless. Aiming with certain optics allows for you to still aim while jumping and if you are simply kicked back to hip fire when you jump then it eliminates a fundamental flaw of the current system. If you want to take it a bit further force the animation coming out of aiming before starting the jump as well.
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2013-02-23, 07:38 AM | [Ignore Me] #57 | |||
Let me get this straight: 1. You say there are no severe downsides for the hopper. Have you actually tried doing it? I tried it with assault rifles and carbines with and without numerous attachments and the punishment to accuracy from the hip is huge, you can't hit shit after a few meters. If you ADS you can't even see while jumping because your scope is wobbling around like crazy. How is this "no severe downsides"? That might be the case for shotguns (which I have not tried and can't comment on) or specific scopes but then the topic should be about shotguns and hopping or specific scopes and hopping, not jumping around in general. Conclusion: severe downsides already in place in most cases. I don't know the loopholes though. 2. You say that the guy who is jumping around has to use LESS skill to hit his target than the guy who is standing still? That doesn't make sense. If you aimed for the upper center mass of a jumping person it shouldn't really matter that much except you don't make headshots, but the hopper has the same problem, his crosshair is moving vertically too. 3. If it DID give an advantage to the guy hopping (I think it does only in situations where he doesn't shoot, like reloading etc), it wouldn't be a problem too, since everyone can do it. Just like strafing, sprinting and taking cover. It gives you an edge in certain situations but everybody is free to do it. It can't be OP by definition, out otherwise strafing and taking cover will be considered OP too. So where are the arguments? I still only see the "I hate it, I want it gone" argument. Which is not valid. .sent via phone.
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Last edited by Sturmhardt; 2013-02-23 at 07:41 AM. |
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2013-02-23, 07:52 AM | [Ignore Me] #58 | ||
Lieutenant General
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Everyone can pull tanks in theory. In practice, there exist many occassions where there's a huge off-set in tank numbers and survivability. Everyone can do it is not an argument.
That's a problem, not a fix. "Everyone can do it, so it's fair" is not an argument, "everyone can do it" is an indication of the numerical potential. That's not an argument, in fact, it just indicates how lame it can become if it provides an advantage of sorts. |
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2013-02-23, 07:58 AM | [Ignore Me] #59 | |||
Note: I don't bunny hop in ps2 because the punishment to aim is too severe and it makes aiming harder, so I'm not a "bunny hopper". I just can't understand why you guys think it's such a crazy advantage if a guy jumps repeatedly. .sent via phone.
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Last edited by Sturmhardt; 2013-02-23 at 08:07 AM. |
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2013-02-23, 10:17 AM | [Ignore Me] #60 | |||
Lieutenant General
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Of course it does, you say "everyone can do it". Virtually everyone in PS1 could Orbital Strike at some point. Does that make it more balanced, or less?
I think most primarily think it's utterly stupid and therefore annoying behaviour. Not stupid from a "capacity to dodge bullets" point of view (I mean if it helps as some sort of exploit, intended or not, it's a "smart" thing to do as long as the game allows it), but from a semi-realistic point of view. It doesn't need much more argumentation. Can you imagine Normandy with bunnyhopping troops landing on the shores? Does that enhance the immersion? Besides, it doesn't matter how many points you have, it's how heavy they weigh. To many people, your arguments are probably weightless in comparison. >.> Last edited by Figment; 2013-02-23 at 10:24 AM. |
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