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Old 2013-03-22, 01:13 PM   [Ignore Me] #46
Koadster
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Re: Lancer makes zero sense....


Originally Posted by DeltaGun View Post
The lancer damage is pretty underwhelming. You have to charge it for about 3 seconds, twice, to do the damage of a Decimator shot. It seems like it will be about 6-7 seconds to expend one magazine. That is... well we'll have to see how much the projectile speed really changes things.
The huge difference between the Lancer and Decimator.. Lancer has near instant travel time... So 2 shotting ESFs is very easy
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Old 2013-03-22, 01:30 PM   [Ignore Me] #47
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Re: Lancer makes zero sense....


I hope you weren't expecting the super-duper-death-ray that can fire kilometres away.

How does it fair in normal AV engagement scenarios? That would be a more useful comparison.
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Old 2013-03-22, 02:09 PM   [Ignore Me] #48
Bobby Shaftoe
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Re: Lancer makes zero sense....


Originally Posted by Dodgy Commando View Post
I hope you weren't expecting the super-duper-death-ray that can fire kilometres away.

How does it fair in normal AV engagement scenarios? That would be a more useful comparison.
Shit, meanwhile NC spam Phoenixs killing Infantry, what a (non)surprise.
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Old 2013-03-22, 02:26 PM   [Ignore Me] #49
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Re: Lancer makes zero sense....


Having tried it both in VR and with a 30 min in-game trial, I have to agree that the Lancer seems pretty underwhelming so far.

Projectile speed and accuracy are ok, but not great - not good enough for accurate long-range shooting against MAX or for tracking fast-moving targets. At short-mid range it's reasonable against ground vehicles, easier to hit with than the default launcher and you can snipe stationary vehicles at long range.

Whether that's worth the trade-off of the slow firing time and being useless against infantry, I'm not sure. ATM it feels pretty balanced against the regular launcher in terms of AV strength, and effectively trades away strong AI performance in order to gain weak AA.

And yes, the scope is crap. Either give it a 3-4x scope as standard, or allow us to unlock scopes for it like a regular gun.
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Old 2013-03-22, 03:19 PM   [Ignore Me] #50
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Re: Lancer makes zero sense....


Originally Posted by Bobby Shaftoe View Post
Shit, meanwhile NC spam Phoenixs killing Infantry, what a (non)surprise.
That's going to be a bit hard to do seeing as people are reporting it passing through infantry
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Old 2013-03-22, 04:31 PM   [Ignore Me] #51
Bobby Shaftoe
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Re: Lancer makes zero sense....


Originally Posted by ChipMHazard View Post
That's going to be a bit hard to do seeing as people are reporting it passing through infantry
Well I got killed by an invisible Phoenix after watching about a dozen other VS dying to them, so I'll take what I saw and experienced over your 2nd hand accounts.
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Old 2013-03-22, 04:40 PM   [Ignore Me] #52
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Re: Lancer makes zero sense....


Originally Posted by Bobby Shaftoe View Post
Well I got killed by an invisible Phoenix after watching about a dozen other VS dying to them, so I'll take what I saw and experienced over your 2nd hand accounts.
Oh? So it's not only buggy, it's inconsistent in its buggyness. Nice. The test server is sounding better and better.
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Old 2013-03-22, 04:52 PM   [Ignore Me] #53
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Re: Lancer makes zero sense....


It seems like they've released the guns from a built other than the one Higby demoed.

The Lancer is quite a bit different from the demonstration.
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Old 2013-03-22, 06:30 PM   [Ignore Me] #54
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Re: Lancer makes zero sense....


Originally Posted by Rbstr View Post
It seems like they've released the guns from a built other than the one Higby demoed.

The Lancer is quite a bit different from the demonstration.
I agree, the beam seems a lot brighter/longer which equates to a "look here I am shoot me, neon sign" pointing to where the VS fired from. The damage even at level 3 is like being hit in the face with a wet towel, and just as effective. Feels like the lasher all over again except this time I had the VR to test it and so wont be buying, as VS you'd be better off getting a Decimator. Its a great pity because the weapon graphic and load animation look great.
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Old 2013-03-22, 06:45 PM   [Ignore Me] #55
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Re: Lancer makes zero sense....


Yeap, the lancer from Higbys demonstration must be in other universe.
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Old 2013-03-23, 09:18 AM   [Ignore Me] #56
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Re: Lancer makes zero sense....


Well after testing the lancer in practice, it's quite useless. A waste of money in its current shape. Cannot charge unless zoomed, fires automatically once it's fully charged, the charge up takes too long, the damage is quite low. It fires three rounds fully charged, meaning you need to reload after two shots.

The upside - the projectile speed - does not make up for all the negatives.
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Old 2013-03-23, 09:28 AM   [Ignore Me] #57
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Re: Lancer makes zero sense....


Being able to hit more reliably sounds like a pretty decent upside to me. Perfectly understandable that you have to reduce damage to compensate.

I'm going to give it a go in VR, try and understand what all this negativity is about.
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Old 2013-03-23, 09:56 AM   [Ignore Me] #58
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Re: Lancer makes zero sense....


Wristy's Lancer review starts at 0.52

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Old 2013-03-23, 01:31 PM   [Ignore Me] #59
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Re: Lancer makes zero sense....


Originally Posted by Dodgy Commando View Post
Being able to hit more reliably sounds like a pretty decent upside to me. Perfectly understandable that you have to reduce damage to compensate.

I'm going to give it a go in VR, try and understand what all this negativity is about.
Reduce damage? Like doing less than half damage versus aircraft and infantry?

The fact that you have to charge it up first more than makes up for the increased velocity.
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Old 2013-03-23, 01:52 PM   [Ignore Me] #60
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Re: Lancer makes zero sense....


Originally Posted by Dodgy Commando View Post
Being able to hit more reliably sounds like a pretty decent upside to me. Perfectly understandable that you have to reduce damage to compensate.
Reduced damage compared to what? Being able to hit more reliable is an obvious upside of course, and I'm not saying it should hit like a decimator.
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