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2013-03-27, 08:27 PM | [Ignore Me] #47 | |||
Sergeant
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http://www.ps2calc.com/#vehicle1=Van...n1=Photon+Pods |
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2013-03-27, 08:40 PM | [Ignore Me] #48 | |||
Sergeant
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My source is www.ps2calc.com Last edited by Binkley; 2013-03-27 at 08:44 PM. |
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2013-03-27, 10:19 PM | [Ignore Me] #49 | |||
Major
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2013-03-28, 06:46 AM | [Ignore Me] #50 | |||
Staff Sergeant
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The claim that undefended vehicles deserve the fate they currently get is ridiculous. For one thing, if they're undefended they're going to die regardless, even if the rear armor bonus didn't exist. It'll just take 2 or 3 rocket runs instead of just one. For another, "properly defended armor" has never stopped me or any of my outfitmates from ramming rockets up tanks' asses, even with multiple flak units and any number of lock-on launchers in the area. Smart pilots do 3 things: they use terrain cover, they carry flairs, and they never stop moving. These things combined with an ESF's natural speed and maneuverability mean that I can choose literally any attack vector I want. It is exceedingly easy to choose a vector that lines up squarely with the rear of a tank, and I'm on site for such a short amount of time that flak and launcher units simply do not have enough time to down me (unless they see me coming first, which is my mistake). People who defend rocket pod's effectiveness against tanks (and in general) are most likely simply addicted to their universal effectiveness. I am too, but at least I'm not going to lie to myself about it. Last edited by Varsam; 2013-03-28 at 06:50 AM. |
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2013-03-28, 09:56 AM | [Ignore Me] #53 | ||
Major
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I agree with OP, taking out a tank in one volley feels lame while doing it and is just frustrating to be on the end of it.
And don't give me this situational awareness crap. This game is so chaotic that many times, you just won't see it coming, no matter how skilled of a tanker you are. And having you tank permanently manned by an AA gunner is just not how this game works. Lone wolves won't find themselves a tank gunner easily and even within outfit play that's not always the case. As for the pilot side, it certainly takes practise but once you are a skilled pilot and know when to engage or bail out, you can farm like nobodies business. It's not even funny. Check out some of the YouTube channels of good pilots and you get my point. |
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2013-03-28, 10:21 AM | [Ignore Me] #54 | ||
Major
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Sure, please everyone take this advice. Go find footage of people farming 50-100 people in ESFs in the current game. I want to see videos of this with in the last update that came out with the ESAVs. I would be interested to see if anyone can find some amazing footage post AA updates across the board which includes the new Striker.
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2013-03-28, 11:25 AM | [Ignore Me] #55 | ||
Master Sergeant
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If you are having trouble as a flyer with the new ESAV then I suggest switching to TR then that problem is solved. But thats a story for a flyboy thread which won't involve me.
I think flyers would be wise not to moan about ESAV in a thread about tank durability. So we'll just not mention them here anymore. |
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2013-03-28, 11:46 AM | [Ignore Me] #56 | ||
We're not (or at least I'm not) trying to use AA as an excuse per se. I am trying to say that Planetside 2 is - last I checked - a combined arms game, and you cannot put an ESF in a vacuum with a MBT then start wanting things nerfed.
Sure, if we were on the field with ESF vs MBT and nothing else around, then yes the lolpods are stupid when it comes to TTK on MBTs, I am first one to agree that it is the case, but in game, whilst playing it, an ESF cannot decimate an entire Tank column, an ESF cannot go around killing all MBTs without fearing for being locked / flacked / shot at with small arms fire (trust me it hurts)..... All you have to do is turn, strafe, move BACKWARDS, move Forwards, anything..... And... if you are in your tank and get instagibbed by an ESF, it had to have been able to land an entire volley for it to "blow up"....meaning nothing was locking, shooting, flacking, looking at it funny for it to do so. Rough idea of numbers, out of 10 (different) ESF vs MBT encounters:- 3 MBTs will be instagibbed 5 MBTs will be severely damaged, but repairable, whilst the ESF flees (being shot at) 2 MBTs would have shot down the ESF if they had AA guns on them, AND A 2nd GUNNER (something you guys fail to mention is that having AI main gun and AV secondary gun means you made a decision to be vulnerable to air. ------------------ Now if they decide to NERF the Lolpods so it takes 2 Volleys to kill a Tank in the rear, then I would not be upset by that either, players would adapt, game styles will change, but I am just tried of the constant ESF debate that constantly ensues whenever someone doesn't like dying in a game where you are meant to kill and be killed. |
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2013-03-28, 11:58 AM | [Ignore Me] #57 | |||
Master Sergeant
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I never asked for anything to be nerfed.
I'll quote my own original post...
Jeez, you flyboys perceive everything as NERF NERF NERF when it comes to your precious single seater ESF. You tell me to be more situationally aware and have 2 AA sundies flanking my mag and work as a team. Meanwhile you fly around solowhoring with the ability to attack anything that moves and then cry when you are denied a kill and had to fly away coz some flak spammed you. But I love you really Thunder |
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2013-03-28, 12:02 PM | [Ignore Me] #58 | |||
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2013-03-28, 12:04 PM | [Ignore Me] #59 | ||
Sergeant Major
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No but if you leave armor exposed or unprotected it will be destroyed quite easily. This is a combined arms game, you can't balance everything from the 1v1 perspective. If you actually have some kind of AA in the area or simply your friendly armor just turns their guns in the direction of the ESF approach you have effectively stopped that threat. I personally get insta gibbed quite regularly by enemy armor that I didn't notice when I came in on a supposed solo MBT. There are so many ways to eliminate air atm it is ridiculous, use these assets with your armor and the problem will be fixed.
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2013-03-28, 12:04 PM | [Ignore Me] #60 | ||||
Major
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Tanks have much less to fear than ESFs do. Rocketpods were actually designed to hit ground vehicles.. not kill infantry like everyone thinks. You have 1 weak spot on a tank.. the rear. Knowing you have a weak spot in the rear means you should be watching your butt as much as possible to make sure you don't put it in an exposed situation.
Anyway, this keeps going in a circular argument. Just like the Scatmax thread. I don't think any new ground is being covered. Last edited by Dragonskin; 2013-03-28 at 12:07 PM. |
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