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2013-04-03, 11:13 AM | [Ignore Me] #46 | ||
Second Lieutenant
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Please. I do know about the basic travel mechanics. I just didn't know how combat and capturing happened across them, especially when connected to Sanctuaries.
A warpgate pair connected to facilities from two different factions can be traversed by either faction, is that correct? |
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2013-04-03, 11:16 AM | [Ignore Me] #47 | ||
Heh, aye. When that happens we will all feel a disturbance in the force as if thousands of voices suddently went "Oh, so that's what it's for!".
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-03, 11:25 AM | [Ignore Me] #48 | |||
Second Lieutenant
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Though judging by the number of people staying on Indar, chances are some people haven't discovered those yet. |
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2013-04-03, 11:56 AM | [Ignore Me] #50 | |||
Contributor General
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What will happen is that raids will form. Multiple platoons will kit themselves out on one side of the WH, tanks, amses, ESF's and galaxies and together warp to a target continent. The enemy will see your population on that continent zoom from 0% upwards to 'something evil this way comes'%. At least that will happen when we have enough continents to accomodate it. |
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2013-04-03, 12:01 PM | [Ignore Me] #51 | |||
Second Lieutenant
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People do that now already, just less. Also, all stuff's free in sanctuaries, and we don't got those. EDIT: SERVERS LIVE! |
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2013-04-03, 12:14 PM | [Ignore Me] #55 | |||
Master Sergeant
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1. Broadcast. Broadcast warpgates are the warpgates that your faction has links to. You could travel from any broadcast warpgate to any other broadcast warpgate. After going into the beam, the map would pop up and you could choose which broadcast warpgate to go to. 2. Not broadcast. These are warpgates your faction doesn't have any links to. You could still use the warpgate, but it took you directly to its sister warpgate on the other continent and you couldn't use it to broadcast (the map didn't pop up and you had no choices, you just warped automatically). Warpgates were pretty much neutral and could be used by any faction, but whether they were broadcast or not depended on the links. Last edited by Bocheezu; 2013-04-03 at 12:21 PM. |
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2013-04-03, 12:27 PM | [Ignore Me] #57 | |||
Last edited by maradine; 2013-04-03 at 12:28 PM. |
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2013-04-03, 12:40 PM | [Ignore Me] #59 | |||
Second Lieutenant
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It was a really big improvement when they decreased the radius of HE as well. For awhile it was kind of insane how quickly you could find yourself camped from people spamming HE. |
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2013-04-03, 12:52 PM | [Ignore Me] #60 | |||
Second Lieutenant
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1. Battle Tactics. Ever played a WoW Battleground? However, when you just have 2 (3 with HA) guns to choose from to kill someone, that's not a lot of tactics that need to be employed. --Most people who want higher TTK want this. 2. Engagement tactics. Essentially what ALL of CoD is. You make sure that when you engage, you engage on your own terms. As opposed to running at each other with guns blazing. Which some people still do. A low TTK encourages this. Think Dark Souls. Rewarding skillful play is always a good move when making design decisions. Except camping properly is... also an example of skillful play. In which case we have ways to flush out campers, right? |
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