Originally Posted by Figment
In dense base areas.
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...Well that certainly isn't the only thing that dense in this game...
Anyways, I don't see how a hackable Radar Device located in each Neutral Zone that give you more precise Detection for several square kilometers of Micro-Hexes is a bad idea.
One of the things I fear about the Rush Lanes is how easily their lack of Detection outside those thin strips of land could be used to break the game, and making Radar just another fixture of a Base means that it will befall the same fate as Generators and SCUs.
To use the MOBA/DOTA/Whatever terminology, the Neutral Zones are currently a "Jungle;" an area where players can hide, recuperate, and harass the Enemy.
Characters that excel at using the Jungle are called "Gankers," because their job is to leap out of the mist and Gank people...
...Once they get wind of this tactic, each Zergfit will become a Ganker, and due to their elusive nature Ganker Characters are one of the most frustraiting mechanics in MOBAs.