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2013-05-18, 03:56 PM | [Ignore Me] #46 | |||
Major
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2013-05-19, 04:09 AM | [Ignore Me] #47 | ||
Master Sergeant
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Sythe still seems pretty fun on Connery. Spending my time flying with A2Am prowling around as a lone wolf and causing people like Snafu to rage about "skilless weapons" that for some reason take around 100 hours to get decent with and no one seems to use because they find them impractical. At least something good came out of this thread, Snafu's whining got me to go try my sythe's A2Am again and they are pretty fun.
I can't really get into my mosquito anymore though, just seems much more difficult in the hover fights dogfighting has become since everyone has learned to use analog throttle. |
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2013-05-19, 04:58 AM | [Ignore Me] #49 | |||
Second Lieutenant
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There's an extra credits video that touches on a similar topic to this that was linked to be with the great shotgun bitching of March, and here it is: |
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2013-05-19, 05:42 AM | [Ignore Me] #50 | |||
Master Sergeant
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I think A2Am should be an easy to use weapon for newer pilots, but that's just not how they work. They do let people like me who are more in the 80 percentile range in SPM be much, much more effective at A2A, puts people like me more on an even level with those who have impeccable aim (like Snafu, which is really Snafu's strength as the guy doesn't seem to miss), but don't for a minute think a new pilot is going to grab A2Am and do anything but get slaughtered. I think that's what Snafu means by skillless, as A2Am severely level out the playing field in the A2A game at the top end, and they also are uselss for good players with near perfect aim so players like Snafu have no use for them which from his perspective probably only adds insult to injury. Last edited by phungus; 2013-05-19 at 05:44 AM. |
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2013-05-19, 07:17 AM | [Ignore Me] #51 | |||
Second Lieutenant
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2013-05-19, 08:12 AM | [Ignore Me] #52 | |||
Major
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Now if we look at the statistics of the A2AM it's balanced. It is a little bit easier to aim but still need some basic skill to use on the other hand has higher TTK then any of the main ESF guns. Now when some one complains that 6 players gang up on him using a powerful tactic it's not because the game is unbalanced but because he put himself in that position. PS: Yes I know I can come off as a bit aggressive to sensitive people. But In reality I just don't bather to scourger coat things to avoid hurting some ones feelings. I give it strait up as that is usually most effective to get the point across. I just assume we are all hardens warriors here and not some girlie girls, or are we? Last edited by Sunrock; 2013-05-19 at 08:14 AM. |
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2013-05-20, 12:08 AM | [Ignore Me] #53 | |||
Sergeant Major
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My "bitching " comes from giving players a weapon system that requires the minimal skill to make a large impact on a dogfight. He may have something that can be easily avoided and sometimes unreliant. But it becomes much, much harder to avoid once already engaged in a dogfight against a good pilot. It changes the dynamic of the fight by forcing the enemy pilot to now avoid that missile damage. I am totally fine with being beaten by enemy players who out fly me and gun my ass down. But when a BR 1 can buy these launchers and just hover outside a dogfight spamming missiles it levels that field a wee bit to much. Is it to much to ask that players have to at least keep the enemy aircraft within the reticule during the missile flight? Make pilots who want to be A2AM ESF require some kind of ability to be effective. I love flying in this game man and the skill level to be really success full with it has kept me in the game. But It really bothers me to see people so strongly support a feature that strips away a lot of that skill. Maybe I'm being an Elitist ass hole? But I would rather be that D-bag then sit back and watch a game I love slowly turn into a mindless Window licker friendly environment with auto tracking weapons at every corner. |
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2013-05-20, 03:43 AM | [Ignore Me] #55 | ||
Sergeant Major
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Certing into the upgrades will improve them but even at stock they serve a purpose of giving you a easy mode weapon. If an enemy ESF is predisposed in a dogfight all you have to do is line him up and wait for the beep. Even if your missiles are loosed or not that pilots behavior goes into a more defensive one due to him combating the lock on. People get so focused effectiveness based on lethality. When that simply lock on can everything you need to turn a fight.
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