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PSU: When nine hundred years old you reach, look as good you will not.
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2013-05-20, 09:58 AM | [Ignore Me] #46 | ||
Sergeant Major
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So am I the only one who thinks that XP bonuses shouldnt be the answer to everything? Cause it is, and a lot of suggestions here seem to continue with this. certs to me is way too shallow to be utilized. If things are not working out the way you want, there is no penalty, you just redeploy somewhere where you can get certs. Isnt that whats happening now?
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2013-05-20, 11:01 AM | [Ignore Me] #47 | |||
Master Sergeant
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Defenders have the upperhand. They have a safe place to spawn, kill the couple obvious enemies watching the spawnroom, push out and take the point back. If the enemy has a sundy nearby, they can first push to take it down and after that take the points. If sundy is far away, it's not the first concern anyways. |
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2013-05-20, 11:24 AM | [Ignore Me] #48 | |||
Major General
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2013-05-20, 12:40 PM | [Ignore Me] #49 | |||
I can point out at least 3 things you think wrong, but the point is not to prove you wrong, but to make you reconsider why the situations like that occur. |
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2013-05-20, 12:42 PM | [Ignore Me] #50 | |||
Sergeant Major
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The problems is that the battles can be over before the defense even knows whats up, even with a lattice. Sure the base hasn't flipped but you cant do anything to stop it once the spawn is surrounded. |
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2013-05-20, 12:55 PM | [Ignore Me] #51 | ||
First Sergeant
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What smaller groups need: A way to contribute to the battle, that separates them from the main fight, but allows them to contribute.
People say: More defensible bases, but to be honest, I don't want to see bases in PS2, where 1-2 squads can hold off MULTIPLE PLATOONS. That is ridiculous, and I am someone who almost exclusively rolls with 1-2 squad sized groups. I think Combat Engineering is a step in the right direction. The small groups shouldn't necessarily have to be Directly involved with things if they were allowed some kind of specialization to take. Battle Galaxies, Battle Sunderers, vehicles that require 12 people to operate and use effectively... More objectives that are point defense and Very tough to crack. Narrow cooridors that can be breached effectively by fewer people, but a large zerg would just get funneled. More defensible POINTS, not bases. I tend to agree with Rahabib that XP rewards aren't as key here, as just Giving people something to do. My other real hope, is that the resource revamp will give smaller groups something fun, but I feel if I beat that particular horse anymore, it'll be paste by the time July rolls around. |
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2013-05-20, 12:57 PM | [Ignore Me] #52 | ||
Lieutenant Colonel
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I highly recommend a lot of you guys use this free 6 months for PS1 that appears to be rolling out today. I believe then a lot of you newer guys will understand what needs to be done to fix this game on a squad level and beyond. Look at the base designs looks at what can be accomplished with small spec op squads. Look at everything.
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2013-05-20, 01:11 PM | [Ignore Me] #53 | ||
Captain
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This I can see in the future Stanis, as they push the lattice system out to the other continents, and some how connect these continents using the lattice, there really is no reason to leave a continent, UNLESS there about to loose there 10% cost bonus Yeaaaaa. From my understanding only one continent will have the lattice and thats Indar. In PS1 the lattice system went threw warp gates and connected facilitys, if the base was hacked on the other side of that warpgate then guess what you need to be ready to defend. In PS2 is more like a large map with shielded bases, for each faction, I agree with some players when you say that its just a open match free for all, and I dont want to sound greedy, or like a spoiled PS1 brat who is used to more involved game play but, when we take a continent in PS2 I sit back and wonder is the match over now, only felt that a couple of times in PS1 and thats when we turned the world purple.
Last edited by Qwan; 2013-05-20 at 01:13 PM. |
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2013-05-20, 01:42 PM | [Ignore Me] #54 | |||
Master Sergeant
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A platoon in PS2 is 48 people and is about 7% of the population on the continent. Had this chat with our PS1 guys when we simply couldn't do as much - that's because with great power comes .. umm no thats not it. It's a case of scaling up the map population scaled up pretty much everything else. When we throw platoons around the map - strategically, tactically - it feels a lot like PS1. when you try to do something with a squad, spread out over swiss cheese bases with dynamic combat, satellites and capture points you soon realise you haven't got enough size to achieve as much without more team. As for PS1 I might play it. I doubt. It was a great game - however it has it's flaws. It was brilliant for the revival weekends (when PS2 got announced) - it had people in it - but the graphics, gunplay, waiting, corridor spam, lockdown maxes in a tower .. it had its fair share of amazing gameplay for it's time. But I do mean 'for it's time' without using rose tinted glasses. |
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2013-05-20, 01:46 PM | [Ignore Me] #55 | |||
Master Sergeant
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I expected a continent every month or every other month for the first year or two. Lots of development time on pushing those out - because quite frankly irrespective of gunplay - the strategic and tactical depth of PS1 came from its continental warfare. I know developers can only do one thing and the art guys dont work on balance. But if there is a budget for continent design I expected it to be front load over the first 18 months of the project and then we get maybe a new core continent every 6 months with a more generic 'player continents' on a global warfare schedule. |
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2013-05-20, 04:17 PM | [Ignore Me] #56 | ||
Private
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I prefer the base hacking method from PS1. I enjoyed the feel of a cc capture as opposed to the way bases are taken now.
Also the layout of the objectives being open to vehicle spam makes it hard for small squads. I liked when people were forced out of their vehicles to capture something. I find myself being forced into playing infil more than I care to because of this. Perhaps one master gen that is harder to take down could help this. I'm sure some people love SCU's but I hate them. I like to shoot people, not stand around. |
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2013-05-20, 04:42 PM | [Ignore Me] #57 | ||
Sergeant Major
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The rest of the game was not good, but one thing I liked from Brink was the way hacking worked. You place a hack device and the further away from the terminal the slower it hacked. You could swap to guns but then the hack process started rolling back. You can have multiple devices to make hacking go faster as well (up to I think 3). Something like that could work for hacking without making it boring. You can still cover an objective by yourself in smaller outposts as well.
Then to add on, you can have an engy place a scrambler within an area that makes hacking slow down. Then you have to go and blow it up to speed up the hack. Maybe put points behind doors that need C4 to blow up to gain access so you can't just ghost hack. Once the door is blow up, an alarm goes off that anyone in the area sees and can react to. there is just so much more this game could do. Small squads who effectively implement a take and hold would have a lot of fun with more to do. |
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2013-05-20, 05:04 PM | [Ignore Me] #58 | |||
Master Sergeant
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Vehicles and air pinning down the spawnroom isn't the explanation. This happens in biolabs too. If you have platoon of people inside a spawnroom against attackers, who have to be all over the place, making a concentrated rush out of the spawnroom is very effective. But since you lose a lot of xp (you might even die and have to respawn somewhere else!)for doing that instead of just killing stupid people from a safe place, you don't see that often. |
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2013-05-20, 08:42 PM | [Ignore Me] #59 | |||
Major
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2013-05-21, 07:34 AM | [Ignore Me] #60 | ||||
Captain
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As a suggestion I think they should make one base just like one of the old bases from PS1, I mean right down to the stair well that goes up the side of the courtyard wall. The spawn boxes on these bases were inside and the CC was inside as well. I think they should do it as just an experiment. I guarantee you there would be some epic battles there, and some good old door to door infantry fights (thumper not included ). |
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