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2013-05-26, 02:31 PM | [Ignore Me] #46 | |||
Master Sergeant
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I doubt there are many people that have absolutely no performance problems in the game. I'd say 99% of the players are under 60fps. I even think a lot of people have hard time to stay over 30fps. For me, the most basic and important gameplay mechanic is that the game runs well. If it runs bad and uses only a little bit over 1 core and many mainstream gpus can run it as ultra, something is totally wrong. I do understand, that having this many players on the field is kind of ground breaking and hard to do, but if they want people to play it now instead of 2015 when there's a change that cpus can run it better, something needs to be done. |
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2013-05-26, 03:17 PM | [Ignore Me] #47 | |||
Sergeant
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What if you want a change of pace? What if you want a different experience? What if you're suffering from fatigue? It's quite unlikely that the average TF2 player would just play, say, Team Deathmatch. In the interest of variety, in the interest of tasting the different approaches to the game one is likely to sooner or later want to play something different. Or the devs introduced an update which broke one of the two systems. Well, then you would have your favorite character to play with. |
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2013-05-26, 03:32 PM | [Ignore Me] #48 | |||
Major
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...MORE GAL DROPS!!! |
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2013-05-26, 03:39 PM | [Ignore Me] #49 | ||
PS2 doesn't have the playerbase needed for servers with different rule sets.
If they were to make use of both the hex system and the lattice system it would have to be on the same server. I could see them making use of hexes on specific continents or perhaps islands, but for now I would rather have focus on the lattice system.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-26, 03:44 PM | [Ignore Me] #50 | |||
Major
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2013-05-26, 05:06 PM | [Ignore Me] #51 | ||
Major
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Likes:
Dislikes
Devs said they're constantly optimizing with each update but never mention it in the patch notes because they cannot guarantee them impacting each system. Last edited by Rolfski; 2013-05-26 at 07:29 PM. |
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2013-05-26, 06:44 PM | [Ignore Me] #52 | ||
Private
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I really like GU09.
Lattice brought back those big open-field epic battles from PS1 which is great. My only comment would be about the need for various ways to backhack a continent. In PS1 we could capture a cavern, or draw NTU to make a base neutral. It added richness to gameplay, especially for smaller outfits. |
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2013-05-26, 07:06 PM | [Ignore Me] #53 | |||
Major General
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Perhaps a mix of both types is not worth it? But I'm not certain it would kill the game if people had a choice to play on different servers with the play-style (hex or lattice) that they like. Is population really that bad? And if so, why do we have so many servers currently anyways? Does region specific servers really make that much of a different with lag? Last edited by Crator; 2013-05-26 at 07:08 PM. |
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2013-05-26, 07:57 PM | [Ignore Me] #54 | ||
Brigadier General
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Lattice is the best thing that could have ever happend to Planetside 2. Its brilliant, i have no reason to ever leave indar again.
Already taking notes of bases and stuff to figure out a bunch of strategys. You know, ACTUAL strategy, not the hex "LOL LETS GO THERE BECAUSE WHY NOT" shit. ZOE is also amazing, Max is now my main class. Cant understand te ADAD whiners, have yet to see a warping ZOE, and nobody who whines could ever show a video of a Warping Zoe. Propably simply doesnt exist, and they just need excuses to whine. If there is a nerf, even tho i dont think its OP, then dont dare to touch the Speed. Nerf the damage, okay, but leave the speed alone. Lockdown is a problem tho, in combination with Bursters or Fractures. I especially mean the increased Bullet speed. That could proably need a nerf, if not a complete removal. Im perfectly fine with the increased ROF etc, a locked down TR max should be able to defend itself against whatever army comes infront of him, thats the point of the lockdown. Just Fracture AI damage is a bit high. NC Max Shield needs a buff, plain and simple. Its a good ability only if you go head on against your enemy. If you get flanked, it becomes rather poinless. Suggest the shield gets a big HP buff, as well as allow it to cover the maxes sides, make him attackable only from the back. SCU changes need to go. Most stupid change ever really. With the Lattice change to sattelites, its kinda hard to take full control of all capture points in a Bio, means you need to be able to kill that SCU. Required Adjacency for Gen killing is also pointless. Just remove the damn XP for Gen destruction already, there shouldnt be a money reward for doing it, but a pure tactical reward (No spawns = no enemys = easy base, maybe). |
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2013-05-26, 08:17 PM | [Ignore Me] #55 | ||
Master Sergeant
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Yes, I know. But they have also said that what they achieve with optimization, they fill it out with new stuff. That's why I asked for purely optimization patch. When they achieve a better performance level (I have my doubts to if that's even possible on current generation cpus without changing a lot of code to make the game scale better with amount of cores), then they can start to do the same thing they are doing now.
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2013-05-26, 08:49 PM | [Ignore Me] #56 | ||
Private
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This is purley from a VS players perspective
Likes Lattice great fights!!! Harasser fixes new base layouts Dislikes.. NC max balance, its broken. has been since..well forever TR max fracture needs balancing against Infantry.. Engineer mana turret. non rendering projectiles still, and it needs to hit for less, this thing hits harder than the Vanu tank main gun Zoe Module or Fabulous mode as our outfit now calls it , is shit, give us something else..., having played with it loads, those dying from it need to learn to play against it... if you can't hit something that moves the same speed as a heavy assault, go get your eyes tested... T-ray the Zoe GFX effect is appalling, like camos and lumifier trim is it going to take another attempt to get it right? Strikers are bugged, shooting through terrain, flares only stoping the first rocket, also reduce its lock on range so aircraft are given a chance Stealth nerf to the Vortex's WTF did you do to my Saron.....we are mid-range engagement tank and you've given us a weapon suited for short range engagements Rant time As a VS Player I've got to question the Devs on balance, Zoe module as an example is clearly a bad idea pushed through.. Also please no more charge weapons? a charge pistol? do you know how fast the TTK is in this game? Lumifier trim on Magrider looks shit compared to other factions, its taken you to V2 to get it right, start paying attention please Devs seriously. Stop adding more content, gun play needs a vast overhaul, MR Jimmy Whiz may want to play Vanu for a week or 2, the TR have the best guns in the game More detail patch notes, many of us that play the game, notice small changes to weapons just list them Last edited by UnityVS; 2013-05-26 at 08:50 PM. |
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2013-05-26, 11:17 PM | [Ignore Me] #57 | ||
Major
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It will take some some to fully assess the impact the GU9 changes, but some quick points:
Back Capping - It's sweet that it's hurting the master back cappers. They are so used to circumventing tough bases, instead skirting around and all over. No more! Basically, Is Base X too hard to take? Yes. Go around! Old Hotspots - The fall of the Crown and Ti Alloys. So far, seems their strategic importance has been curtailed. I actually haven't seen Ti Alloys since GU09. I have been to the Crown once and it was an easy take down. RIP, the king is dead. Long live the king! (Note: perhaps I jumped the gun on TI, since NC is mostly fighting the TR) New Hotspots - The rise of new hotsposts like the Howling Pass lane (NS office-Howling-NS Storage-Rashnu; might have have gotten the names wrong) as well as strategic chokepoint like Crimson Tower Bluff (holding 3 links). I'm sure there are more, but those are the ones I've noticed so far. New Tower Design - Generally good cover againsts Tank/Liberator/ESF spammers, except the turret sides are fully exposed making it very difficult to repair during a fight. They need to extend the cover a bit more or shorten the pad. Can no longer shoot out through shields (blue), but it's ok since there are 3 exit floors. Improved Performance - After the horrific hit registration circa GU06-GU08, performance has improved and hit registration has gotten better. They probably patched the unplayable stuttering when there are a lot of vehicles around since I haven't seen it again since the hotfix. Will keep an eye for that, since when it happens, it's impossible with about 2 second passes and lag spikes. - NC open-face helmet looks really nice. As others have said in other threads, we need more face options. - New Camo is hidden and not on any camo section. It can only be found if searched. - It will take some time to compare the new Max abilities. I have only briefly seen ZOE once since the PTS event, so I'm not sure if they fixed it. - I'm still not sure what the new SCU mechanic is. All I know is the generator is now gone. - Trying out the new ADS sensitivity slider. No verdict yet if it helps or hurts hit registration. Overall, the battle flow has improved considerably. Now they just need to advertise the game more. Hopefully the population will get a pop from these battle improvements. |
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2013-05-27, 06:39 AM | [Ignore Me] #58 | ||
This following is kinda tied to the update but it did happen before we had the lattice system.
What is becoming more clear to me after the update is that facilities just are not capable of handling the sheer amount of players that the lattice system brings to those places. Not referring to anything performance wise here, just that they are not designed to hold this many players.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-27, 08:54 AM | [Ignore Me] #59 | |||
Major
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I mean, think of how much space just goes UNUSED at some of these places, like the upper levels of a Tech Plant or the rear of an Amp Station? |
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2013-05-27, 10:04 AM | [Ignore Me] #60 | ||
Sergeant
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Really been enjoying the new lattice and MAX changes..
Atleast now us VS have a decent MAX that can hold his own. Its great to see more people using MAX's as before there was actually no point in taking one.. |
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