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2013-08-05, 02:03 PM | [Ignore Me] #49 | |||
Sergeant
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Yes, Stew, we know you hate The Enclave. Why don't you tell us more about why you hate us. PS: Don't worry though, we would never come back to PS2 under any circumstances. You guys in this thread are funny though. The more you guys seem to talk about what defines a zerg, just about all outfits with more than one platoon of guys equals one. It also amazes me that if there is any amount of organization, you seem to completely write them off and just call them a zerg due to their numbers. This game is all about numbers. In order to take territory, most, if not all the time, you need more forces to overwhelm the other side, not superior tactics. Have you guys actually looked at the base design and continent design? There isn't much in the way of tactics outside of having people go to different points and setting up an AMS or two. But is that really tactical? Nope. This game is all about numbers and is nothing more than a large team death match right now. There is not rhyme or reason as to why you take territory or why you kill someone outside of getting a few more certs. IE: Team death match. But even the lattice system is a failure in PS2. Is there an overwhelming force rushing one lane? Well, if you can't fight them, just go to a different lane and win. Lets talk about Planetside Next. Did you guys know that they scrapped the reskin of PS1 for a free to play model that is Planetside 2?
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Last edited by Natir; 2013-08-05 at 02:09 PM. |
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2013-08-05, 03:39 PM | [Ignore Me] #50 | |||
But anyway, you do realise your post seems like another shot at starting the Enclave argument, right? |
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2013-08-05, 04:16 PM | [Ignore Me] #51 | ||
Colonel
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I love big fights. This is exactly why I am playing planetside 2. For all you whiners moaning about having to fight lots of people I dont know what to say. Find a group? Find a bigger group? Shit, start your own outfit and go head to head with the zerg.
Fights that have 400 people blowing each other to smithereens is what I like and what this game has promised to me. |
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2013-08-05, 11:15 PM | [Ignore Me] #52 | |||
Sergeant
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Last edited by Natir; 2013-08-05 at 11:16 PM. |
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2013-08-06, 02:59 PM | [Ignore Me] #53 | ||
Major
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Yeh I mean it's the whole reason to play Planetside, without the big fights there are much better FPS games out there. I can think of nothing worse than cruising around looking for a single fight, in fact that's exactly what it was like before they merged servers. It's also what it's like when it isn't prime time, so IMO they need to force players together all the time.
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2013-08-06, 04:14 PM | [Ignore Me] #54 | |||
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2013-08-06, 04:42 PM | [Ignore Me] #55 | ||
Major General
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The problem with the hex is that big fights were too few and far between and there was a lot of ring-around-the-rosy. I agree with NewSith that variety in size of fights, small/med/large sizes are ideal for all players. The problem is, how do you implement a system that allows for that variety where one option doesn't dominate another for too long? It's kind of a catch 22 if you ask me...
Last edited by Crator; 2013-08-06 at 04:44 PM. |
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2013-08-07, 07:57 AM | [Ignore Me] #56 | |||
Sergeant Major
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Or rather, a way to spread out the zerg over multiple smaller bases to, you know, take over multiple bases without leaving a single base exposed once they move on. Of course, that tactic shouldn't apply to say tech and bio labs because they're so F-ing big. Yet bio labs do have multiple bases connected of sorts with those teleporters. What we need is more base connection I think. Where tacking/holding one base affects another in a big way like the teleporters at the bio labs. |
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2013-08-07, 08:43 AM | [Ignore Me] #57 | ||
Master Sergeant
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Size. Always. Matters. Fineprint: 1) unless you are facing 2:1 or worse odds, stuck in spawnrooms as you lose base after base after base in a lane (hours of frustrating gameplay), until your faction decides to do something. And then, 2) you are fighting with a 2:1 or greater advantage, camping spawnrooms to get a shot at opponents - that become fewer as they move somewhere esle to have the numerical advantage - trying to break out as you take base after base after base in a lane (hours of boring gameplay). |
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2013-08-08, 01:26 PM | [Ignore Me] #58 | |||
Sergeant Major
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Of course, that mainly applies to smaller bases. Tech plants and towers and a few other places and places in between places need the large zergs. But in most if those places, it won't be clustered and so not cramped and campy. Last edited by Taramafor; 2013-08-08 at 01:32 PM. |
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2013-08-08, 02:45 PM | [Ignore Me] #59 | |||
Staff Sergeant
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Unlike the brute force method of the Lattice, that requires several interlocking parts, none of which are necessarily quick fixes, which is likely why the Devs ultimately went with the flow of PS1 players demanding it since that is simply faster to put in place. |
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2013-08-09, 12:36 PM | [Ignore Me] #60 | |||
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