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Old 2013-09-18, 04:48 PM   [Ignore Me] #46
typhaon
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Re: World Domination Series Update


Great... a contest to reward the OP and/or over-populated faction.

Fantastic.

I can tell this is going to be a wild success.
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Old 2013-09-19, 01:17 AM   [Ignore Me] #47
Mordelicius
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Re: World Domination Series Update


The migration to TR occured in three stages/phases:

1) Strikers, Fractures and HE spam was expected to be fixed. It wasn't. TR balance has been fine up to here because everyone including the TR knows these thing are broken.

2) Harassers, Marauder, Vulcan. This is the turning point. Marauder is a power anti-infantry farm too. Vulcan is anti everything and high dps on long range. This thing can kill a spear turret in such a long range in mere seconds. Comparable to Lib tank buster except Libs have to dive dangerously close to effect so much damage to turrets.

3) And lastly, you add in the changes to vehicle prices, you have the TR the vehicle destroyer and vehicle stacked faction. They just destroy the enemy tanks/sundies/aircraft with strikers then park theirs on a hill where the other factions (esp the NC who has no long range capability) can't counter them.

In addition, you'll see swarms of mossies and Libs since enemy air has been cleared. With the enemy vehicles destroyed, it's easy for their Anti-infantry heavy machines to just park and dominate.
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Old 2013-09-19, 05:51 AM   [Ignore Me] #48
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Re: World Domination Series Update


Originally Posted by Mordelicius View Post
The migration to TR occured in three stages/phases:

1) Strikers, Fractures and HE spam was expected to be fixed. It wasn't. TR balance has been fine up to here because everyone including the TR knows these thing are broken.

2) Harassers, Marauder, Vulcan. This is the turning point. Marauder is a power anti-infantry farm too. Vulcan is anti everything and high dps on long range. This thing can kill a spear turret in such a long range in mere seconds. Comparable to Lib tank buster except Libs have to dive dangerously close to effect so much damage to turrets.

3) And lastly, you add in the changes to vehicle prices, you have the TR the vehicle destroyer and vehicle stacked faction. They just destroy the enemy tanks/sundies/aircraft with strikers then park theirs on a hill where the other factions (esp the NC who has no long range capability) can't counter them.

In addition, you'll see swarms of mossies and Libs since enemy air has been cleared. With the enemy vehicles destroyed, it's easy for their Anti-infantry heavy machines to just park and dominate.
Good post.
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Old 2013-09-19, 06:44 AM   [Ignore Me] #49
Emperor Newt
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Re: World Domination Series Update


And now SOE decided to add a bullet point #4 to the list and to solidify the TR overpop even more with giving them free xp boosts, which will most likely make more 4th factioners make believe their TR character to be their main.

On Reddit Malorn stated that this pre-season is to see how to weight scores. If so, why do they give out rewards already? If they know their system isn't working properly, why do they additionally reward the faction that already benefits the most? And wasn't it painfully obvious how this would turn out if the scores aren't somewhat weighted from the start? They didn't start recording territory control and faction population statistics yesterday, did they? I really don't get their thinking behind this. It's almost like they deliberately wanted to piss people off. Well, mission accomplished. But hey, MLG. Right?
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Old 2013-09-19, 06:52 AM   [Ignore Me] #50
DirtyBird
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Re: World Domination Series Update


Remember when Malorn use to be on our side.
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Old 2013-09-19, 08:26 AM   [Ignore Me] #51
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Re: World Domination Series Update


Originally Posted by Blynd View Post
wow it shows how the massive tr pop advantage on most servers makes this a straight up walk -

miller
tr - 6890
vs- 3735
nc- 3651

it shows that vs and nc are about evens but the trs pop makes them op on a faction level as they can zerg every point and swarm everything with troops.

this does however present soe with a clear messsage that the pop inmbalance is driving players away from the game and they HAVE to do something about it, dynamic xp based on pop anyone that would even everything up as those 4th factioners may get nulified but most will stay as tr as they will have had such an easy farm to 100 that they wont want to not play their maxed out char.
And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going. But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?

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Old 2013-09-19, 09:02 AM   [Ignore Me] #52
KesTro
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Re: World Domination Series Update


Originally Posted by huller View Post
And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going. But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?
It is something else entirely although it's not the self satisfaction you're searching for.
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Old 2013-09-19, 09:27 AM   [Ignore Me] #53
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Re: World Domination Series Update


This World event is wrong on so many levels. I feel so sorry for this game. Its going from bad to worse.
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Old 2013-09-19, 10:14 AM   [Ignore Me] #54
KesTro
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Re: World Domination Series Update


It's not the end of the world. I'm kind of glad it's happening. If anything it's more ammunition for what people have already been saying. I feel bad for the TR but no one is king forever.
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Old 2013-09-19, 10:30 AM   [Ignore Me] #55
Emperor Newt
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Re: World Domination Series Update


Originally Posted by huller View Post
And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going.
So which servers do have a faction with a 50% pop? Because if ~37 for non-alert and 39/40 during alerts is "absolutely tiny", I would suspect other servers to have 50%+ overpop. Even Briggs doesn't.

Originally Posted by huller View Post
But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?
Something else, although I don't wont to diminish the organization of TR on Miller. But as people have already pointed out the problem is the overall low pop. In the end it's very simple math. For example VS and NC only have about 700 players each. TR has 800. That leaves TR with two full platoons free to react, to defend where needed as well as cap undefended territory. I think you call them Quick Response Teams. Especially since most of the points come from uncontested territory this is a big issue in this "contest". IF Miller pop would be able to at least fill two continents this would be less of a problem. But as the overall pop of about 2000 is only enough to fill up one continent, there are always plenty of outposts available for being ghostcapped or roflstomped. If NC or VS tries to do that TR has enough people to react. NC and VS on the other hand don't have this luxury.

And if you compare the numbers to other servers you will come to notice that Miller TR is maybe 1k to 2k points ahead of each faction which I would be willing to grant them towards their organization. But even if we take away the 2k difference that other servers with similar pop show, then overpop is still the biggest issue here.

But if you want to argue about TR Miller being best TR because of the score alone then I am sorry to disappoint you. Briggs TR would like to have a word with you. And if you look closely at the Briggs population you might be able to find a pattern. But I am not going to spoil it for you here.

PS: The only server that really baffles me is Ceres. But that might change looking at yesterdays pop and todays numbers. Maybe they just needed some time to get started.
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Old 2013-09-19, 11:00 AM   [Ignore Me] #56
ringring
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Re: World Domination Series Update


I think the Miller issue is partly that TR expect to win and NC and VS expect TR to win and so TR do win, often with a dominating victory.

But it isn't like that all the time, last night NC had a global 1% lead over TR in population and during a Capture all Bio domes event somehow got their act together while the TR did the opposite and TR got roflstompped. I think we only had 1 Bio Lab at the end.

However, is anyone tired of this world Domination Event and can anyone see the point?

I am and I don't.
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Old 2013-09-19, 02:44 PM   [Ignore Me] #57
huller
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Re: World Domination Series Update


Originally Posted by Emperor Newt View Post
So which servers do have a faction with a 50% pop? Because if ~37 for non-alert and 39/40 during alerts is "absolutely tiny", I would suspect other servers to have 50%+ overpop. Even Briggs doesn't.


Something else, although I don't wont to diminish the organization of TR on Miller. But as people have already pointed out the problem is the overall low pop. In the end it's very simple math. For example VS and NC only have about 700 players each. TR has 800. That leaves TR with two full platoons free to react, to defend where needed as well as cap undefended territory. I think you call them Quick Response Teams. Especially since most of the points come from uncontested territory this is a big issue in this "contest". IF Miller pop would be able to at least fill two continents this would be less of a problem. But as the overall pop of about 2000 is only enough to fill up one continent, there are always plenty of outposts available for being ghostcapped or roflstomped. If NC or VS tries to do that TR has enough people to react. NC and VS on the other hand don't have this luxury.

And if you compare the numbers to other servers you will come to notice that Miller TR is maybe 1k to 2k points ahead of each faction which I would be willing to grant them towards their organization. But even if we take away the 2k difference that other servers with similar pop show, then overpop is still the biggest issue here.

But if you want to argue about TR Miller being best TR because of the score alone then I am sorry to disappoint you. Briggs TR would like to have a word with you. And if you look closely at the Briggs population you might be able to find a pattern. But I am not going to spoil it for you here.

PS: The only server that really baffles me is Ceres. But that might change looking at yesterdays pop and todays numbers. Maybe they just needed some time to get started.
My point was that Miller TR turn less overpop into more results than any other server. briggs may be an exception to this rule as I do not have exact numbers on the amount of TR overpop (if any) on the aussies server.

As for the "tiny" overpop comment, I have seen other servers with a population problem far in excess of what Miller has to endure thanks to the 4th faction. The problem with Miller is not realy the overpop in itself, some other servers have suffered overpop empires blundering into defeat if rumours are to be believed, rather the problem lies in that contrary to NC and VS, TR always brutaly pushes for victory. They play for the objective, and they play hard. They are able to highly efficiently turn manpower into results.

I acnowledge the problems caused by population imballances but the amount of exceptional whine (official forums mostly) That is being generated is heavily exagerating, with pops aparantly doubling in the space of a single sentence (simple math dictates that in order to be outnumbered 2 to one, you need to be at 25% population with the dominant faction being 50%, and even then, to defeat both hostile factions, the dominant faction has to defeat 25%+25% which equals 50%. But according to Forumside math, 1%-5% overpop aparantly means being dissadvantaged 3 to 1)

As for the whine that TR would be OP, which seems to have become the crutch excuse of bads of late, I believe some things need clarification:

1 Yes the striker is better than it's NS variant the anihilator but look at it from this perspective: it is in no way wahtsoever impossible for the NC and VS to do *exactly* what the TR does with strikers, if slightly less efficient (which barely matters once critical amount of anihilators/strikers has been achieved. Yes the striker reaches that point sooner but when one is able to field 666 soldiers per continent that is a moot point. Altough it does serve as a highly capeable force multiplier, there is nothing that stops NC and VS from doing exactly the same. Basicaly it would be like calling the NC dalton liberator OP and the TR and VS dalton lib ballanced.

On the other hand, it is completely impossible for the TR/NC to replicate the effects of a lancer squad and TR/VS with the phoenix.

2 The fractures, how are the fractures, which require three direct hits to kill a default infantry player, somehow OP when the wire guided ravens, which require two hits to kill or ZOE comets (also two hit kill) are perfectly ballanced? They, allong with all MAX AV (apart from the vortex) are getting nerfed on test, so this is moot.
(yes they even nerfed the pounders, but then the claymore was nerfed three times as much as the bb's and prox mines in GU 04)

3 As for the Vulcan, do people honestly say that it is better at long range AV than the Saron, enforcerer and Halaberd? I mean, how much pot are you smoking think that? Yes it has better synergy with the Harasser but to deny the power of these AV secondaries is silly, Yes on paper the vulcan has almost three times as much DPS but that is when one enteirily disregards resist vallues which brings the TTK within a single second on a 20 second or something TTK overall. Which is compensated by worse effectivness on long range

4 The marauder, while I will not deny that it is basically better in every way to the enforcer modified (PPA is highly debatable) it in turn is outclassed by the commn pool fury, which is basicaly a ripoff from the marauder (notice how it is always the TR whose weapons have a common pool conterpart?) The only way where the marauder is better is at being spammy, as soon as a vehicle bigger than a flash apears you better turbo away. But the fury kills in two splash hits versus the three of the marauder. It is a cheaper alternative to the fury, with worse AV, worse burst dammage for slightly longer weight of fire.


As a last point, there was once when the TR of miller reached 52% world pop, which was during an allert with the loggin servers down, so if you logged out you couldn't log back in, nice kick in the 4th faction's balls if you ask me.
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Old 2013-09-19, 04:53 PM   [Ignore Me] #58
capiqu
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Re: World Domination Series Update


Oh the Vanu n NC tears. I'm not participating because we are losing
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Old 2013-09-20, 04:33 AM   [Ignore Me] #59
torokf
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Re: World Domination Series Update


Haters gonna hate, NC CERES GONNA LIBERATE!
WOHA!

@NC/VS OF EACH SERVER, TEAM UP AGAINST THE COMMON ENEMY! BECAUSE THERE IS NO FREEDOM IN A PREDESTINED OUTCOME! MAKE IT HAPPENZ

Last edited by torokf; 2013-09-20 at 04:34 AM.
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Old 2013-09-20, 06:07 AM   [Ignore Me] #60
PredatorFour
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Re: World Domination Series Update


Originally Posted by ringring View Post

However, is anyone tired of this world Domination Event and can anyone see the point?

I am and I don't.
I am the same. I grew tired of the events about a week after they came out, so bland and a weak way of making the game more meaningful. So you can imagine my reaction when i heard of this! Wonder who gets paid to come up with these idea's (and who gets paid to agree with them). I'm sorry but it's just a weak filler until global conquest comes in and i really hope it does soon.

As for the TR miller debate, whenever i've been on TR win and they have more than 5-10 % over the empires. It's normally around tr 50%, VS 25%, NC 25%. But i don't care cos they don't mean shit
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