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PSU: pump shit underground
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2013-11-12, 08:39 PM | [Ignore Me] #47 | ||
Colonel
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I have another conspiracy theory. Maybe the PS4 can't handle the render distance so they lowered it and thus are trying to repurpose sniping.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-11-12, 08:57 PM | [Ignore Me] #48 | |||
Sergeant Major
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2013-11-12, 10:12 PM | [Ignore Me] #49 | |||
Sergeant Major
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What should be fixed really is sodding stealth.... one of the most irritating aspects this game has to offer as even if you know you're looking for a stealther its hard to see them point blank, if you aren't expecting one you pretty much don't have a chance. Combine this with snipers being able to use it for a free escape card and it just makes it even more annoying. Theres literally no point chasing a sniper because as said before either you'll get head shot before you reach em or they'll stealth away. Annoyance is a major thing people forget that needs balancing too... you might love it being able to sit miles away from a fight 1 shotting people and stealthing off before they get close but those people find it insanely annoying. They even explained why a change is needed, the areas are HUGE with ways to get shot all over, its easy for a sniper to stealth behind you onto a mountain and get free kills then move to another hill, and theres normally a ton of them doing just that. The main way I die in this game is snipers... one I'm in a building its fine most people die nicely then I go outside walk a couple of steps and a sniper from halfway across the continent shoots me in the head... |
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2013-11-12, 10:42 PM | [Ignore Me] #50 | ||
Major
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Looks like this is going to break into two camps and neither will convince the other of the virtues of their POV.
I cant say Im happy with the max range reduction but atm, it sounds like a starting point to which to work from. As to the annoyance factor of snipers, well, welcome to PS2. Lolpodding ESFs and daltons annoy the crap out of me. Harrasser self repairing reapers of death also rate high on my annoyance list. My biggest annoyance is getting run over by my own side But hey, its dangerous out there Last edited by OCNSethy; 2013-11-12 at 10:44 PM. |
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2013-11-12, 10:52 PM | [Ignore Me] #51 | ||
First Sergeant
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Yeah your right, the two camps are every single Sniper telling you it's a bad change, Snipers meant for Long-Range not CQC versus all the rambos and shotgun players telling you to "Come at me bro!"
Meanwhile the vehicle peeps are /shrug |
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2013-11-12, 11:03 PM | [Ignore Me] #52 | |||
Staff Sergeant
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2013-11-13, 12:35 AM | [Ignore Me] #53 | |||
Major
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Lets hope SOE is willing to be flexible with this. |
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2013-11-13, 10:19 AM | [Ignore Me] #54 | ||
Sergeant Major
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They already said they will be flexible, 150m is just a starting point and people need to stop acting as if this is the end of snipers ever getting kills again. Its just OHKs at over 150m they are stopping you will still get tons of kills while safe from reprisal either by getting faster firing snipers, getting that big closer, or head shotting people who are injured already (of which there will be many).
This change is suppose to give people at extreme range a chance to escape, I'm guessing if you head shot somebody even from further than 150m it will do a LOT of damage meaning 1 body shot after that will kill them. And yes harassers drive me insane as well... if you could hit the sodding things it would be better balanced but they are so fast it takes small arms fire to hit them, all explosives will miss unless the harasser driver is a idiot. |
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2013-11-13, 11:28 AM | [Ignore Me] #56 | ||
Private
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Hereticus:
"Infantry stop rendering at 350m unless there on a Engineers Turret in which they render at the same range as vehicles 800m+ 200-250m is tolerable but still frustrating. What I'd prefer to see? If players have a problem with Snipers then don't force the Sniper to abandon what Sniping is by putting him in what practically feels like CQC to a Sniper. Instead give Infantry more tools to counter Snipers. Infantry have body-armor options for various stuff like Flak for Explosians to counter vehicles, Nanoweave for general purpose anti-infantry roles. Well sense there removing armor value to the Heads hit-box how about "Reinforced Helmets" for counter-sniping? give it a 7-10% armor value resistance to head shots to deal with Snipers? make it a cert line like everything else. Got a problem with Snipers thinning the flow at a Sunderer? Give Sunderers a defensive slot to put a shield yawning or Stealth Field over where Infantry spawn, or even give Engineers deployable shields/barricades to protect infantry/block Snipers LOS. Don't nerf a Snipers killing-range that's just lazy problem solving. SOE has the technology, adding these tools to counter-snipers isn't mega game mechanics changes, flex some muscle and add this stuff in for greater diversity in the battles! You need to supplement the many different play styles, tactics and strategies players come up with and use, not nerf and destroy! " That's the Fact Nothing more to say! |
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2013-11-13, 12:10 PM | [Ignore Me] #57 | |||
Private
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2013-11-13, 12:28 PM | [Ignore Me] #59 | |||
Staff Sergeant
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Again, 98% damage + stun/emp effects I'd be somewhat satisfied with (considering you just took a .50 caliber shot to your sci-fi helmet), and I would still retain the incentive to pulling off a skilled headshot. After getting stunned, enemy snipers would be dazed for a few moments and possibly dead with the next shot if they're not paying attention, and enemy infantry would have to take a knee someplace safe. Throw in a notification "+20XP - Headshot Stun Damage" for not finishing the target but still hitting him in the head at such a range and I think you've got yourself a deal. |
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2013-11-13, 12:40 PM | [Ignore Me] #60 | ||||||
First Sergeant
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I think it's a double edged sword though, because there are some places were frankly I think the community just doesn't know what they want or what would be best. The example of: "Doesn't know what they want" being Camo coverage. We've seen more, less, plenty, little, and now different camo coverage All toyed with at one time or another. People just keep railing on that issue regardless of it's outcome. They should probably pick a style and just Stick with it at this point. The example of "Not knowing what would be best" comes with a lot of the mechanical stuff. To a point on some issues people seem to resist making things more difficult, while at the same time yelling for the game to be a bit deeper and more punishing. It really comes down to, them wanting the game to be difficult, but not if it will affect something they enjoy doing. Or, they want things to be more difficult, but not if it gives other people the potential to be better than they are. Outfit advancement comes to mind immediately. We have seen outfit or guild advancement carrying hefty boosts for members work well in WoW... yet people obsessively say that it should be nothing beyond Cosmetic changes. That really has the potential to be a wasted opportunity.
That said, Yeah... that is why I post there more than anywhere else. The main forums are more nonsensical, but at the same time, I really think a Lot of that is just a lack of connectivity with the other communities. It's like this little Xenophobic portion of the PS2 community that needs attention from the rest of the community to make it a bit more realistic in it's expectations and demands. I will say that anytime I get something that requires a little more thought, I by default post it on PSU.
I'm guessing this because they left the AV Mana turret off the #2 balance post (It was supposed to be on there) and there is still a Ton of complaints (I would say they are justified) about fire and forget lock-on mechanics. Last edited by GeoGnome; 2013-11-13 at 12:41 PM. |
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