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PSU: Whats that flashing light mean?
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2014-01-12, 02:40 PM | [Ignore Me] #47 | ||
Major
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Ziplines, ok I'll give to that one. But why a crossbow? Wouldn't that be better as a Mana turret seeing how those things can bypass the need of an anchor point? With a crossbow zipline you'd need to either anchor it to the ground or a wall behind you putting a VERY big limit to where you can use them. On a Mana turret you can use a zipline anywhere you can place a turret and there's something to shoot at within range. Give it to a cloaker as a 2nd tool to choose from. Make it even able to hook to MAXes for the fun of it and once hit the MAX can't move but to get closer.
This has been said in jest before, but the crossbow is in my opinion a real ripoff from BF. I can understand a crossbow in BF, arrows there are weaker than bullets but are still good if not better against some modern armors made for bullets. But an arrow in PS2? It wouldn't get past the shield when a supped up high tech knife can just brake it to scratch the target. Im mainly just a bit mad that something low tech as a damned chopper or any aircraft like that isn't good enough for PS2 but a crossbow is. I see no reason why a chopper isn't high tech enough. Takes less fuel, can safely lift more weight, and can be more armored than a rocket base aircraft. Will be slower, but I want one damn-it! I can't fly for shit in a jet, but can dance in a chopper. |
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2014-01-12, 02:57 PM | [Ignore Me] #48 | |||
Sergeant Major
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2014-01-12, 08:39 PM | [Ignore Me] #49 | |||
Major
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With a VTOL when you gain speed the craft shifts out of hover and you loose all control hover mode gives you. Once you get out of hover it takes time to get back in and if you don't take care or what you are doing without a lift hover gives you, you'll crash in nothing flat. With a chopper, you're never out of hover mode and you need to use the lift that it gives to gain and loose speed. The longer and more you're tilted the faster you will go. Once you get to speed, as long as you don't tilt against that direction you have near complete control over where you face and can maintain that speed. But go to far and that lift drops you and it takes a long time to slow down plus slowing often forces you to gain height. All of this is without needing to add much more power to the engines. Choppers can't have the same control as an ESF and can't do upside-down or some of the other stunts, but a chopper has no limits in how it moves. Front, back, sideways, up , down, or any mix of them is all possible at any time with a chopper as long as it doesn't break the momentum with being able to shift that momentum at will. I could be going at full speed running with someone on my tail in a chopper and turn around mid flight to engage while keeping my momentum. My chaser would have to lead to hit me while I dodge, but I can just aim right for him as he needs to follow me. More or less, a chopper would be the master of the reverse maneuver from just how a chopper works. Downside is that a chopper can't deal with much that is right above or below it. You can't look up or down without it effecting your movement. A ground based aircraft that is weak to other aircraft. Think of a faster and smaller shredder lib that can't look up easy. A lib is more for long range bombings, a chopper could be for short range strafing. Kinda like the harasser of the sky. |
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2014-01-12, 10:16 PM | [Ignore Me] #53 | ||
big tank, will be interesting to see how it is implemented.
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2014-01-12, 11:25 PM | [Ignore Me] #55 | |||
Major
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I REALLY don't think that it's going to be a 5-6 man tank. Bassy sunderers are a bitch to fight against when you have 4+ guns shooting at you. 5 guns on a single vehicle? Overkill even on something this big. That many weapons would be just near impossible to get close enough to do any real damage. Put a repair bus or 2 next to it and nothing could even think of fighting that convoy. Hatches and vehicle doors never mattered so far. Why should they now? Im still leaning to a 2 man super tank, harasser style. One driver and one gunner. I just wonder how it will be spawned. Warpgate only? Alert only? The cost of that damned beast? Who gets to use it? How many can you see in an area? Can it even fit on the roads and bridges in PS2? TRay confirmed on twitter that this is going to be the biggest land vehicle in the game. But how big is it? The only size reference we have is the ladders on the front tracks. Assume that the ladders are as wide or just wider than a man and you have something fucking HUGE. At least 13-15 players long if Im assuming right and no less than 2 times taller than a player. Maybe 8ish players wide. That thing wouldn't fit on most bridges and could hardly go through vehicle shields. |
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2014-01-12, 11:31 PM | [Ignore Me] #56 | ||
First Sergeant
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If I had to guess, going off the pictures we have, I'd say it looks like two prowlers side by side MAYBE just a little less then that...
What we see here and the final product that gets added into the game will probably be very different things. I would venture a guess it won't be that wide when finally added but it's length and height will be significant. Insert dick joke here... |
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2014-01-13, 08:47 AM | [Ignore Me] #57 | ||
Lieutenant Colonel
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I would really be interested seeing a size comparison of this tank sitting next to say a Vanguard with infantry standing next to it. If those guns on it stay true to the size of the prototype gun in the tech plant then that thing has to be massive.
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2014-01-13, 09:54 AM | [Ignore Me] #60 | ||
Second Lieutenant
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They should make something like the old Galaxy Gunship as well. They already have the air-frame designed and in-game, they just need to make a few more hardpoints for more weapons. This way they can create a few more guns and sell them in the cash shop on an existing plane. They should do the same for this tank. Should probably look at putting more guns on the Sunderer as well and it can use the same ones as on the tank and possible the Gal Gunship.
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