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Old 2002-12-08, 05:01 AM   [Ignore Me] #46
afex
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Originally posted by Nohimn
Then I shall run a crappy fansite and call it quality! HAHAHAHA!!!
already been done.
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Old 2002-12-08, 07:33 AM   [Ignore Me] #47
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Any info on what defense will be like; mines, turrets, sandbags and such.
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Last edited by Incompetent; 2002-12-08 at 08:05 AM.
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Old 2002-12-08, 11:37 AM   [Ignore Me] #48
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What can you tell us about the Cert system? Is there a heirarchy or some kind of prerequisite system? How many certs did you see? Did you get to look at the advancement process?


Now back to the Galaxy..
Was there a HUD?
Can you go back and forth between pilot and 3rd person view?
Can you still see the HUD in 3rd person?
Did you try a gunner spots?
Is it really slow as well as lumbering on turns?
Does it fly similarly to the Havoc from t2?
How steeply can it climb during forward flight?
Can people really jump out in midflight without damage? What about vehicles and MAXes in the bay?
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Old 2002-12-08, 11:40 AM   [Ignore Me] #49
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I'm interested in the grass cover and shrubbery (herring anyone)? Did it extend to a realistic range or appear out of nowhere ala Asherons Call 2?

Vehicle physics; in the Gamespy videos tanks seem to slliiiddddeee around a bit; did it feel better (you may all laugh, but did it feel BF1942 ish?). Could you get air from ground vehicles?
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Old 2002-12-08, 12:16 PM   [Ignore Me] #50
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cool, i guess you wont be needing the rest of that developer interview sent. Now its Hamma interview time

So did you get to see the mobile command vehicle?
What can you tell us about warpgates (if you even got to use them)
Did you use a max, and would you say they are balanced?
How was indoor combat?

thnx hamma
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Old 2002-12-08, 12:21 PM   [Ignore Me] #51
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Re: Re: One question to start...


Originally posted by Hamma
But in the time i had there was no way i could experience everything.. hell we only played within a few bases on one continent
So no to the warpgate question.
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Old 2002-12-08, 12:25 PM   [Ignore Me] #52
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ya i figured, but they mighta done a demo of it
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Old 2002-12-08, 01:56 PM   [Ignore Me] #53
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I will attempt to answer these soon. Ive got an article to write and some thinking to do :]
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Old 2002-12-08, 02:09 PM   [Ignore Me] #54
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Damn im very interrested in super specific details about the FM .

how different is it from t2? specifics .

plane wants to roll more
u gotta roll the plane before turning or is it side thrusters like t2?

stuff like that!

specifics :P

thanks
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Old 2002-12-08, 02:25 PM   [Ignore Me] #55
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yeah what was the speed comparison to the mosquito/reaver? like shrike compared to bomber in T2?
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Old 2002-12-08, 03:41 PM   [Ignore Me] #56
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it's just not fair..... *sob*
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Old 2002-12-08, 03:52 PM   [Ignore Me] #57
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in t1 they had the scouts stop and slowly hover down if you ever got sniped out of it, or jumped out.

i HATED that. it really sucks. its alot better in t2 b/c it makes more sense that if you're barrelling forward in a plane and jump out, its going to keep going. sure, they can make up gameplay excuses like "its going into auto-hover mode" but i think it would be more fun to keep going and eventually crash. it would make galaxy passengers have to keep a watch on the pilot to see if they have to jump for it
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Old 2002-12-08, 04:48 PM   [Ignore Me] #58
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For those who haven't seen yet.

Hamma's irc chat
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Old 2002-12-08, 05:25 PM   [Ignore Me] #59
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camping, thx for link, damn good info there.

And from the looks of it, release is damn close and maybe beta is also .

And damn after reading this im all nervous and shaking like crazy again lol, whats that sickness with this game. It always gets me evrytime i stop around these boards lol.
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Old 2002-12-08, 05:45 PM   [Ignore Me] #60
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Yup. Our first really good indication of how dangerous max suits are.
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