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2003-04-26, 04:46 PM | [Ignore Me] #46 | ||
Private
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1) A raid is a collection of any amount of people needed to do anything, in eq you raid mobs to get shit, in ps you raid bases to get shit. How is that different? plz stfu and leave it alone, your wrong.
2) You cant attack any base any more, you have to attack the front lines or waiste your time attacking backwater bases in hopes of distracting the enemy and causing a second front line. You can longer attack any base you want to, you have to attack the bases the lattice system lets you. |
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2003-04-26, 04:59 PM | [Ignore Me] #47 | |||
Corporal
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1) A raid in EQ was against a single uber mob, a single target. While a raid in PS does have a main target, a CC, most of the fighting boils down to squad on squad or player on player objectives.
2) Really?
-Virt |
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2003-04-26, 05:10 PM | [Ignore Me] #48 | ||
Private
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Sorry for not reading all the posts but i read the first to pages so i dont know whats going on after that.
Coming from back in the days of Q1 i have been waiting big battles. That is where you will gain lots of experience. People will eventually spread out more because if your focused in on spot whats stoping others from capturing bases somewhere else letting there empire grow bigger. When you get the long time fpsers in it they will make a big difference in how battles go. Put the veterns in and they can take out alot of the n00bs which will most likely be the main force of the battles. One person can make alot of difference. That person could kill tons of people and open up the way. Seriously did you really think people are going to work together once they get in. Everyone is going to be concentrating on the big battles wanting to get action. Give it some time and things will get better. |
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2003-04-26, 05:12 PM | [Ignore Me] #49 | ||
Private
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Most raids in eq take a lot more than getting people together and killing on mob, it took killing a lot of the same stuff over and over to achieve a goal, if you never played eq then you dont know what your talking about so drop it alrdy :/
Now althought ive fought at places like gunuku which have constant depletions of resources before the patch it would usually take an hour for a place to go neutral on its own. From the looks of it to deplete a base and cap it youd have to spend an hour destroying stuff then filling it up, and then hacking it and holding it off. Now im saying that its impossible for a single person to do anything really but go to the front lines, and your counter point is that yes indeed bases behind enemy lines can be attacked and taken but that you need a group, a highly cooridinated group of a lot of people. So how the hell am i wrong? If your not gonna read what im saying, i give up and im not gonna argue with someone who doesnt understand anything. Are you even in beta? Have you even played the game? Im in beta and attacking a backwater base and making it go neut is horrible, the front lines are basically where everyone is forced to go. If your not gonna read and your gonna continue with posting fine, im not even replying to your next because every post up to this point has been absolutely useless. All your doing is saying "2+2=5 damnit i swear!!" So have fun replying, cause you can have your gratification of having the last word. Ill wait for someone else to post something that makes sense :/ |
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2003-04-26, 05:16 PM | [Ignore Me] #50 | ||
Private
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Wonderer the reason i bumped the thread is because since they introduced the lattice system a lot of people on the forums right now are saying how things have turned into mad zerg rushes.
Now instead of there being small battles all the game has turned into is VS has 100 people TR has 70 VS wins the base and it all starts over again at the next base along the lattice. With the amount of people in these battles skill has nothing to do with who wins. |
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2003-04-26, 08:37 PM | [Ignore Me] #52 | ||
Staff Sergeant
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I posted something like this somewhere else but look. First off this is beta and not everything has been implemented yet. For example platoons are not in yet ( or so ive heard im not in beta) Thats going to make having a large group coordinate a lot easier. Second is that if its harder to make a difference in a battle it will be that much more memorable when you do. Like Sarah Jinstar said about her experiences in beta. And it will also help when outfits start to really work as more members come when the game releases.
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2003-04-26, 10:35 PM | [Ignore Me] #53 | ||
Lieutenant General
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Actually, now, it's not just about CAP CAP CAP CAP, you end up getting more XP from killing nmes, cuz if you are in a squad of ten, you are getting 1k xp every 2 minutes, so you are not just rushing to an undefended base, hacking, and then sitting for 20 years waiting for the cap to finish, if htye just stayed with that, after you are BR 20, noone would play the game, since its not really fun, the XP is the only reward for that, and once you cap an nme base, a phantom h4xx0r comes and takes it back since noone defends, so, in conclusion, I like the matrix system better, but I would like to have a few suprise assaults on an enemy base thats not on the front lines every once in a while...
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2003-04-26, 10:43 PM | [Ignore Me] #55 | ||
Sergeant
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I think that what BaD is saying is actually a good thing because every person can make a difference even though they are not realizing it. It's like what the tour guides at the Grand canyon say:
"Don't throw rocks in the canyon, 'cuz if we all did that when ever we wanted there wouldn't be any canyon left would there?" This is how it should be in PS. Plus there is still a month till Retail so don't think it won't thin out.
__________________
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2003-04-26, 10:55 PM | [Ignore Me] #57 | ||
Private
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I have a simple answer to BaD's question and concerns.
EQ=Apples PS=Oranges Two different animals. EQ sucked because of the community. Nobody who was 30+level would give you the time of of day if you were less than 29th level. It was all about xp, and magic item price gouging, camping, whining, and all around munchkinitis. I am happy to see a hard core EQer is not happy with this game, if I am lucky perhaps the whole lot of them will avoid PS all together and let the people who want to experience a true, Massivly Multiplayer battle environment to ourselves so we can enjoy it. That way I wont have to listen to some supperior BR 10+ jackass telling all of us low level guys to get bent when we want to group up and get something done. Looks like you won't have an economy to screw up, or NPC spawns to camp. You'll have to keep your head down and listen to those who know what the heck their doing and have experience or you'll end up like all the other zergs out there and get whacked en masse when the Reavers come down on 'ya or the AI Maxes line up and slaughter you like sheep. As far as I am concerned all of you EQ, DAOC, and other RPG type snobs (you know who you are) can go screw yourselves. Leave this game to those who actually want to use teamwork, tactics and cooperation instead of screwing each other over. |
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2003-04-26, 11:51 PM | [Ignore Me] #58 | ||
Private
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For the love of Life people just kill each other. You say hoards of screaming zergs, I say target rich environment. You say one man can't make a difference, I say tell that to Sparticus, Napoleon and ObnoxiousFrog. You say STFU I'll respond in mime.
Only in America will we complain about having to fight and kill thousands in a game while eagerly doing so in real life. No victory is ever truly won through brute strengh bum rushes. Read Sun Tzu,"There are routes not to be followed, armies not to be attacked, citadels not to be besieged, territory not to be fought over, orders of civilian governments not to be obeyed." Ok, Tzu was a puss who never played PS. Where there is a will there is a way. Try something new in the game. If that don't work try something newer. You're a frickin beta tester for f#$%s sake, test the damn thing out. Find a way to make the difference you want to make. And you can all just watch the heck out cause once I get in there I don't need no stinkin teams to kill thousands. BWAA HAHAHAHAHAHA oops gotta go, mom's home.... |
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2003-04-26, 11:59 PM | [Ignore Me] #59 | ||
First Sergeant
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Why zerging loses to organization:
[Broadcast] Midzerg: We are going to own these punks cuz we outnumber them so we must be 1337 <Squad> Just8hibs: Okay guys, you know what to do right? Let's do this And then 6 groups of mids die to one group of hibs. It's not how big your gun is, it's how you use it. |
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2003-04-27, 04:07 AM | [Ignore Me] #60 | |||
Private
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Listen, sure things are more disorganized and the tactics are just madness and rush, but sooner or later a large group of soldiers will start to organize more. When this happens the organizing team will pwn all things in their path and the other teams will learn. It's all about communication and organization. Players and squads will organize because it benefits them to do so. Sure it's harder now with 100 people, but so what? It won't stop things from becoming really interesting with massive battle plans and thrusts and countrer thrusts, pincher movements, and flank attacks. IT WILL HAPPEN BECAUSE IT IS THE WAY OF PROGRESS. It hasn't happened yet because lack of the voiceid and people are getting used to the new system. In addition, each soldier can make a difference. It's no longer like counter-strike where you can rush the enemy team and thanks to your superior skill and weaponry you will pwn them. THe going is more slow and fought for but more rewarding too like in DoD. It's common sense that people will adapt just give it some time to become more organized. |
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