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PSU: Look at all the Vanu...there all dead!
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2003-05-11, 12:11 AM | [Ignore Me] #46 | |||
Colonel
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2003-05-11, 12:25 AM | [Ignore Me] #48 | ||
Private
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I wasn't sayin that there'll be mechs in the army I was just saying that the technology that they used is not that far fetched. Oh ya sure mechs might be used in galactic armies in say oh 500-1000 years. Lasers, and other crap like that isn't unrealistic. Hey, 150 years ago flying was a concept that lunatics were thought to endorse and this year we'll be sending a flying drone to mars. Yes the concept of using mechs is pretty unrealistic in real life, but a lot of the stuff that we have around today was thought to be ludachris at one time. The point I was trying to make was that mechs may be unrealistic but if lots of people want em in the futore, they should make em.
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We are a group of Imperial Knights sent on a suicide mission to feed the Cybirds and there leader Giver//Of//Will. Those of us who survived went threw hell but we where still soldiers, not for the Empire who hired us as mercanaries but for ourselves and the sake of honor and integrity. This is why they call us the Hells Soldiers. We will bring honor back to the battlefield and weed out all Cybird and Imperial threats! "Remember Mercanaries Never Die, They Just Go To Hell To Regroup" |
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2003-05-11, 06:33 AM | [Ignore Me] #50 | ||
Corporal
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I have been playing Battletech for 10 years. anyone who is anygood at that game will stomp any tank with a 50+ ton mech.
Mechs are dominant in Battletech cause NOTHING ELSE CAN COMPETE. They are to imbalanced for PS, it would become mechwarrior 4. Good Game but got real old real fast. I personally want to see a naval aspect added to the game and maybe some expansion on the aircraft side
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Fuck em, let god sort them out |
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2003-05-11, 12:09 PM | [Ignore Me] #51 | ||
Private
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Ya naval warefare would be pretty badass. Take a huge battleship or carrier and bombard a base next to the coast. Then take a dropship off the deck and have it hover over the base while all the guys slide down the ropes. I can't seem to remember what it's called. It'd be nice to have scuba gear and then make an insertion off the coast like SEALs.
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2003-05-11, 12:15 PM | [Ignore Me] #52 | |||
Private
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2003-05-11, 12:40 PM | [Ignore Me] #53 | ||
Brigadier General
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I think that small-scale mechs would be nice. Nothing "shock and awe", but an anti-vehicular (150 mm cannon) and an anti-infantry (lots-o-12mm) would be nice. They would have improved mobility over tanks, but with slightly less armor.
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2003-05-11, 05:28 PM | [Ignore Me] #54 | ||||
First Sergeant
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2003-05-11, 05:45 PM | [Ignore Me] #55 | ||
Major
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Well, it does depend on the material used. Maybe someday we'll be able to build mechs. But seeing as how they have no major advatages over tanks, I don't see why anyone would bother building them for combat purposes.
The MAX suits in PS are probably a lot closer to what may be used for troops in the future.
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"I am Camping Carl, with the power to sit and do nothing!!!" Vanu still suck.... |
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2003-05-11, 07:08 PM | [Ignore Me] #56 | ||
Major
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I don't think they should have Mechs, like how you're thinking, but i think they should have things like what's in Star Wars, AT-AT's, they are basically like tanks that walk and are taller, but they're not FRIGGIN HUGE like mechs and they don't have godly power. They could put something like this in the game, it would be cool. There's a Starwars mod coming out for battlefield 1942 that has walking AT-AT's in the game, i don't see how it would be insanely hard for the PS devs to do this if some Modders can do it for a game that's not meant to have them at all
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2003-05-11, 09:35 PM | [Ignore Me] #57 | ||
Private
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Mechs might be used in the far future. I read that If we're gonna replace tanks with anything, it'll be with attack choppers. You never know though. Just because a mech is in a science fiction game, it doesn't mean it won't exist ever. The technology could be developed. In fact a lot of it already is. lasers, and gauss rifles are already developed. only on a smaller scale. about the only technology that I can think of that is used on mechs not already developed, is the myomer muscles that move the legs.
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We are a group of Imperial Knights sent on a suicide mission to feed the Cybirds and there leader Giver//Of//Will. Those of us who survived went threw hell but we where still soldiers, not for the Empire who hired us as mercanaries but for ourselves and the sake of honor and integrity. This is why they call us the Hells Soldiers. We will bring honor back to the battlefield and weed out all Cybird and Imperial threats! "Remember Mercanaries Never Die, They Just Go To Hell To Regroup" |
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2003-05-11, 09:50 PM | [Ignore Me] #59 | ||
The AT-ATs were about as big as a small-medium mech, and they were overpowered. Please note that it only took 4-6(not going to count right now) of them to take out a well-intrenched army that was makeing liberal use of artilery and aircraft fire.
However, it was easaly visible that these near-invincible monstosities were not mobile(moveing at between 5-15 mph). They also presented a very easy-to-spot profile that could be made out with the naked eye from a great distance. -------------------------------------------------------------- Now lets talk about mechs in the Mechwarrior sense. These war machines are bi-pedal, which is highly unstable, especialy when the limbs weigh around 10-tons each(extreamly hard to move quickly and/or precicely). The only way that Humans maintain balance on our own 2 feet is because we have fluid in our ears that shifts around to alter our center a gravity, and we can move our limbs very quickly and precicely. A mech has a higher center of gravity reletive to its hight because of the masive amounts of munitions and armor that are mounted around/near the cockpit/head. Add the necisarry lack of armor around the joints to allow for proper mobility in order to reach 60+ mph with legs. You now have an artilery piece that can be knocked down on its back/front with 1 tank shell. The only sollution to this problem is to use very light/weak armor in order to ease the balanceing procedures and acceleration. What you have now is a vehichle that can have its knee blown out and become compleatly useless by 1-3 tank shells from a tank that is still faster, more menuverable, and harder to hit than your massive coffin. Even if you have very strong, light armor, why not put it on a tank to the tank can go faster and carry more firepower as well? and heck, why not put those jump-jets on the tank, since it's lighter anyways? My point is that while mechs may be a cool concept for anime and cartoons, what they gain(which is realy jack-squat) is imediatly lost due to size and mass past a powered-armor(MAX or Exo-squad light mechs). They just simply are not useful. I wouldn't matter if they put Mechs in the game or not to me, they would be useless, unless they were made extreamly overpowered with no corispondeing changes to all of the technology(faster, stronger tanks, and stronger MAX units).
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Some say power corrupts, I say the corrupt seek power. |
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2003-05-11, 10:02 PM | [Ignore Me] #60 | ||
Lieutenant Colonel
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Okay, easy (but long) solution. Make them take ~10 people to pilot at full potential. One guy pilots and the rest control one weapon each, gimballed and ~70% turret coverage. Give them insane armor and proportionate mech/soldier COFs. That way they have trouble hitting the smaller ones. Give them 48+ hour vehicle spawn times that applies to any that pilot it. Make the cert cost 10+ points. Apply cert requirements to gunners, as well. That should about balance it. They will rarely be seen, and then they will be no more formidible than 13-15 people.
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