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Old 2003-06-12, 08:51 PM   [Ignore Me] #46
Onizuka
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Originally posted by Sp3ctre
Timesplitters 2 is the best console game ever and that has no blood.
ever play say........ Halo
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Old 2003-06-12, 11:16 PM   [Ignore Me] #47
JonnyK
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now step it up a notch and render her tits
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Old 2003-06-12, 11:34 PM   [Ignore Me] #48
Khronos
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hah very nice last pic!

yah i got my copy of poser3 from a mag and did somethin to upgrade it for cheap.
this was like last year and i really havent used poser much.
it is a good program tho and people make good money makin body morphs and selling them.

i only have a couple 3d apps cause they are so damn expensive and being 14 right now i really dont have money to go buying things like that.
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Old 2003-06-12, 11:36 PM   [Ignore Me] #49
Onizuka
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Originally posted by JonnyK
now step it up a notch and render her tits
hehe please spectre, how bout you render them real big eh?
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Old 2003-06-13, 04:59 AM   [Ignore Me] #50
Sp3ctre
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^No, no, no!^
I'm keeping my pictures as respectable as possible. And why do you want a pic of a COMPUTER GENERATED person?

I thought Halo was soooooo over-rated. For a multiplayer console shooter Timesplitters 2 is perfection. I still haven't found enough people to have a 16 player iLink game yet
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Old 2003-06-13, 08:16 AM   [Ignore Me] #51
Squick
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You mentioned that Maya was too expensive for your blood, you can download a fully featured, no-limit demo from their website. The only catch is it watermarks your renderings, but that is a small price to pay.

If you are interested in 3d graphics as a career option then you should work on Maya instead of Poser, at first the results will obviously be nothing compared to Poser, but everyone can tell a poser model from a hand-created NURBS model, so Poser is rarely used, or if it is used it is just to make the foundation.

Check out 3dcafe.com I learned everything about 3d graphics from the free tutorials and forums on that site, great site.

One night I was bored so I started modeling stuff that was around me, specificly I love this Tiffiney lamp that I have, and I wanted to see if I could recreate it in the model. Then I started fooling around with the lightning options, and in this rendering it really creates a pretty somber, quiet atmosphere.

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Old 2003-06-13, 08:26 AM   [Ignore Me] #52
Sp3ctre
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Thanks for the advice. I honestly wouldn't use Poser if I was making a career out of this, or if I had $6999.99 spare to buy Maya(It's fucking extortion!) I would download that learning edition, but my PC is scarily poor! How easy is it to use? I like Poser coz it's soooo simple (Which is probably not a good thing).

Is XSI any good? I also got that free with the magazine but I need 2000 or XP to run it.

But the big question... What is NURBS? It's always mentioned in 3D World Magazine (Where I got my software) and I dunno what it means!
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Old 2003-06-13, 09:15 AM   [Ignore Me] #53
Squick
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Maya is both an easy program to use, and one of the most complex programs you will ever use.

Once you learn the interface and learn the fundamentals of 3d modeling then Maya becomes your best friend, the interface is so incredibly intuitive, everything is exactly where you expect it to be even if you have never used that feature.

I have never heard of XSI, but I pretty much lost track of all the 3d programs after I learned everyone from the movie industry to gaming, to simple ad design moved to Maya.

NURBS, hmm... I am sure I will goof up the explination, but basically it is a different form of modeling. You are most likely familiar with polygonal modeling, where every solid object is made up of three sided faces represented by three verticies, then a master table is used to decide which face is the side shown, and which verticies are connected. This is a great system, it is pure numbers with simple equations to render it, it is fast, and in a pinch you could even design a model without any graphics in front of you, just entering vertex coordinates into a 3ds file.

But NURBS is a totally different way to look at things, it deals with curves. You build a skeleton out of curves, then stretch "skins" over those skeletons. I know that does not explain it well, but you have to have a different mindset, clay is subtractive, polygonal modeling is additive, NURBS is skipping from a raw skeleton to the finished product, then allowing you to modify skeletal structure.

I am pretty sure 3dcafe has a great NURBs tutorial for 3d Studio MAX, maybe read that and see if it clears things up a bit.

What is your computer that you think you can not run Maya learning edition on it? I was running Maya on a 900 Mhz AMD Thunderbird, 512 megs of SDR ram, and a geforce2. I would guess if you are posting on the PSU board you have PS, and if you have PS your system can do Maya no problem!

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Old 2003-06-13, 10:59 AM   [Ignore Me] #54
Sp3ctre
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haha, most people would believe that but no. I have PS, but not my own PC to run it on! MY PC is a 5 year old laptop, Win98, 64mg RAM and a graphics card that can't handle Aliens Vs Predator 1! I'm on this forum because I just love the whole idea of PS, and I wanna know what everythin is like so I won't be a n00b!

Well when I have a job that pays over �4.20 an hour, I may be able to afford it. For the meantime, I'm gonna stay saving up for my PC (Only �400 to go!) and then download the free Maya! Hopefully 3D studio Max has a free version too!
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Old 2003-06-13, 06:06 PM   [Ignore Me] #55
ZonemaN
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heh sorry i caled you a noob whas in a bad mood there ( i know bad exuse) personaly i dont like maya but sadly max curently dont hawe any free demo verson that is any good anyway, but you have gmax that is basicly a striped down versjon of max to use with games (making game models and levels) but it dont hawe any render. if polymodeling is your think there is also a great free program caled wings3d www.wings3d.com this is all poly modeling and no rendring. and there are some freewhare rendrer out there too i think try a search on bmrt (blue moon rendring tool) this is basicly just a rendrer and not a modler program. all this is offcause if you absolutely dont want to use warez.
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