Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: What certification lets you carry swords?!?!?!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-10, 08:57 AM | [Ignore Me] #602 | ||||
Colonel
|
OK, Gogita did this transcript of Totalbiscuit's DAY 2 Q&A with Arclegger:
here is the transcript: http://www.planetside-universe.com/s...ad.php?t=42141 Here is the excerpt from the transcript :
http://www.youtube.com/watch?feature...&v=0xcmHYuUbn0 Here is the description line from TB's day 3 video :
Last edited by Stardouser; 2012-06-10 at 09:05 AM. |
||||
|
2012-06-10, 09:01 AM | [Ignore Me] #604 | |||
Captain
|
I also sometimes think that some PS vets need to understand that it is 2012 and that there are more people that are going to play this game who haven't played PS1. But this game is still called Planetside 2. A sequel to Planetside 1. We don't need every single feature from other newer FPS in this game. There is nothing wrong with doing stuff different than other games. And from what I have seen I am really happy that this game still looks like a Planetside game, while still being unique compared to other games that came out this generation. But no. I absolutely don't want prone. It is not only annoying since it encourages camping even more. But also in CQC. People who hide behind crates, only popping their head out with makes it much more hard to see them and kill them. I just hate prone for the fact that it makes you a much smaller target and thus you are much harder to see. It does slow the pace down since a lot of people are going to lie down because they are afraid their K/D decreases. If you can't prone, people won't stay in the same spot for a long time. That it worked in a different game doesn't make it work in this game. Hell, on of my main reasons I don't like BF3 is that it has prone. I thought BF:BC2 was much more fun than BF3. And stew, please try to type English better. I understand if it is hard for you because it is not your first language and there is nothing wrong with that. Neither its mine first language. It is just very hard to read your posts Last edited by bjorntju1; 2012-06-10 at 09:04 AM. |
|||
|
2012-06-10, 09:04 AM | [Ignore Me] #605 | |||
Major
|
all the class exept max and heavy are more vesatile and base on movvements etc.. heavy and max are mostly defense and (( offense support )) they dont have the same role at all its like saying tank must fly |
|||
|
2012-06-10, 09:06 AM | [Ignore Me] #606 | ||
First Sergeant
|
Good lord. Here. What in the stream that made your mind think *Ninja edit "This game is unbalanced without prone." or "Omg no prone means the game is terrible" or "Prone is really really really really really *Five days later* really needed in this game. Really."?
Last edited by ThermalReaper; 2012-06-10 at 09:11 AM. |
||
|
2012-06-10, 09:07 AM | [Ignore Me] #607 | |||
First Lieutenant
|
Anyway if light classes have prone then HAs should have it too. Only MAXes shouldn't. Last edited by Immigrant; 2012-06-10 at 09:10 AM. |
|||
|
2012-06-10, 09:09 AM | [Ignore Me] #609 | ||||
Major General
|
I can't remember off the top of my head which poll on this forums it was but there the majority of votes went against the idea. But that didn't stop the devs from still implementing it. So polls on this forums or any other forum don't necessarily dictate if the devs are going to put it in the game. They do read our suggestions though.
I can't stand it when people make blanket statements about something in relation to another game and how they implemented it. If your going to make a statement like that please add some convincing arguments/reasons for such. Planetside has always been about situational awareness of your surroundings. The massive scale of the maps should allow many opportunities to work around prone campers. A counter attack to many things in Planetside has always been the backbone of the game. I don't understand the comments about cloakers having prone. What does it matter if a cloaker can prone, you can't see them! :P Here's a few folks in this thread who know how to think critically about ideas.
|
||||
|
2012-06-10, 09:13 AM | [Ignore Me] #611 | |||
Colonel
|
The real issue is the camping issue. I think prone is just the...scapegoat, shall we say. OK, let's assume we have no prone. When people still camp or play slow even in the absence of prone, what happens then? Do people argue for killcam to come back? Or worse? |
|||
|
2012-06-10, 09:15 AM | [Ignore Me] #613 | |||
Major
|
If there is prone then you just get K/D ppl camping far away with a sniper rifle and never moving. At least with no prone they r easy to spot so they have to keep moving. |
|||
|
2012-06-10, 09:16 AM | [Ignore Me] #614 | ||
Private
|
I haven't played PS1, so I don't know how much of a problem prone was back then, but I think it's an important part to any FPS game that has somewhat real-life like combat (games like Tribes: Ascend and Quake are whole another thing). I don't mean realistic, but something that at least has real movement. Battlefield for example (although Bad Company 1&2 didn't have prone).
Especially when there are vehicles, infantry needs to have an ability to hide behind grass and holes in the ground. There are ways to balance prone, and I don't think camping is that much of an issue in wide open battles. Inside the bases proning people will get killed by grenades quickly. Of course it's unlikely at this point that they would include it, and it surely won't ruin the game either way, but they should do some testing in Beta. |
||
|
|
Bookmarks |
|
|