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2012-03-14, 06:43 PM | [Ignore Me] #616 | |||
Sergeant Major
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2012-03-14, 08:38 PM | [Ignore Me] #617 | |||
Lieutenant General
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2012-03-14, 09:07 PM | [Ignore Me] #618 | ||
Lieutenant Colonel
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oh right... I forgot about the water part for you guys.
IMO, the aurora was misunderstood because its guns compensated for our terrible AI. Even the thresher could not kill 10 guys under a second but the arc line of fire made people hate it. The only vehicles we had with an arc-ed fire line was the lightning and the VS BFR AI gun... To be honest, it was pretty hard to find a gunner good enough with arcs on the VS side and even harder to find one who did not hate them. VS gunners did not have enough experience with the aurora's curve or simply hated gunning for one. I'll conclude with one statement: magriders spoiled our gunners. Edit: and yes, one reason it was seldom used is because the transport cert had less appeal for the VS due to hovering and also because the Aurora was hyper-specialized for AI so you only saw them near base under assault from waves of footzerg. The Thunderer and Raider were more rounded and were seldom used too. I often felt the Aurora guns were OP but those thundies, ouuuuuch. At least, they had a crappy CoF: couldn't hit straight on target with a direct line of fire weapon. Last edited by sylphaen; 2012-03-14 at 09:12 PM. |
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2012-03-14, 09:20 PM | [Ignore Me] #619 | ||
Lieutenant General
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As an avid Thundy driver, I usualy flanked Magriders and told people to wait with spamming till the Mag either saw us, or we were within 80-100 m distance. Then the cof was reliable enough against a large side view of a Magrider. Thundy would win if you could keep the Magrider's front from firing at you.
Of course my outfit usualy did raids of two Thundies and a Deli, to optimise damage output on multiple enemy types. Deliverer was prefered against air obviously, but against infantry or vehicles, Thundies all the way. Once, after a failed Sundy event due to SOE disabling Sundies, I organised 18 Thunderers to move together as a group against TR on Cyssor (we came south from Wele), who were using Magriders as they had VS tech after some event. Noob Magrider drivers vs 18 Thundies? :P Hell, we were firing 36 thundy rounds every few seconds, even a group of 6 Reavers died almost instantly if they made a pass at us. The first round, only one Thundy died to mines, all the others ran out of ammo. That went on as a single wolfpack of Thundies for a few hours. TR were quite desperate. Maths + chance statistics of hitting something even with bad cof when in a large group = win. That's also what I see happening with big tank groups. Someone will hit. |
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2012-03-15, 09:10 AM | [Ignore Me] #620 | ||
Lieutenant Colonel
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lol
Awesome story. The Aurora was definitely too limited to do something like that. The Mag's low armor always made me cry a little but its railgun was so sweet it was hard to complain. Now about that nerf on the Mag's CoF because we could hit aircav... Never forgive, never forget. |
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2012-03-15, 03:13 PM | [Ignore Me] #622 | ||
Lieutenant Colonel
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This goes contrary to the originals core design of 1 + 1 = 3.
It really just feels like its to enable those who see teamwork as a roadblock to personal gains. With this set up, you do not have to relay on others to gain power. |
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2012-03-15, 07:27 PM | [Ignore Me] #623 | ||
Brigadier General
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This isn't World of Tanks. You can't try to balance it ONLY based on tank v tank when you have infantry and especially air to factor in as well. I think it is premature to say that MBTs won't need the secondary gunner. Save the dedicated drivers for the transports and let the assault vehicles, you know, shoot stuff.
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2012-03-15, 07:33 PM | [Ignore Me] #624 | ||
Contributor PlanetSide 2
Game Designer |
Other than for its Skyguard role, wtf would anyone ever use a lightning over a MBT?
The only answer I can think of that makes sense to me is that the Lightning is cheaper in resources to acquire than a MBT. I think they will use resource cost to address this gunner issue. Having a 2nd gunner will certainly be cheaper resource-wise than running two tanks. |
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2012-03-16, 03:58 AM | [Ignore Me] #625 | |||
Lieutenant General
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I would like to hear your strategy on 'not balancing tanks'. Do you know exactly how much support each vehicle will have? No. You can't. Thus you balance units against each other and more importantly in this case, ITSELF (as I was demonstrating above), first. THEN you look at how to balance it against other units. OR rather, you first balance it against other units THEN balance it to itself. Just depends what you take as your starting point (most likely the lightest units, ie. infantry). Regardless, you are going to eventually balance pure tank vs tank. |
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2012-03-16, 04:43 AM | [Ignore Me] #626 | |||
Colonel
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Other reasons could be that Lightning is likely to be a lot faster, cheaper to pull as you mentioned, more maneuverable anyways, well.. We just gotta wait and see That said, it's not like many would've pulled Lightnings if they could pull MBTs in PS1 either, yet to say Lightnings didnt have their place is a tad wrong IMO. Maybe they take the MAX approach? Right click controls one weapons, left click another weapon? This way Lightning might be more worth it. EDIT: Also all that said, I'm pretty sure even just for the Skyguard role it will be mandatory and around a lot.
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Last edited by Coreldan; 2012-03-16 at 04:48 AM. |
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2012-03-16, 04:44 AM | [Ignore Me] #627 | |||
Sergeant Major
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2012-03-16, 05:57 AM | [Ignore Me] #628 | ||||
First Lieutenant
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We're not just balancing it based solely on tank vs tank warfare. We're just using that scenario as an effective illustration because it's the clearest and simplest way to show the inherent manpower vs firepower problem that arises when you give the main cannon to the driver. However, we also know this issue exists against air because 1 solo MBT + 1 AA Lightning will be more effective in a mixed AA/AV role than a single 2-man AA/AV MBT will. That just leaves AI. But I'm willing to be the Devs have made an AI Lightning more powerful than the MBT's secondary AI options as well. I have nothing to base on tho other than their mention of the 6-shell rapid fire AI burst its cannon can be sidegraded to.
Actually IIRC, running two stock MBT's will cost exactly zilch, so speccing out that second gunner spot in any way will automatically make a single 2-man MBT more expensive than 2 stock, solo MBT's, since stock = free. My understanding is they did this because they never wanted the losing side in a battle to not be able to pull at least the barebones vehicles so they could still somewhat defend themselves if they didn't have enough resources to pull specced vehicles. That said, it's hard to say why someone would pull a Lightning over a solo MBT because we know so little about Lightnings. We haven't even seen what one looks like! And both kevmo and higby have given me the cold shoulder when I asked them on Twitter if it still had a cannon/LMG combo turret, so we don't know its base-level armament either (It bloddy well better still have that dual turret tho! ). However, I will say this: I fell in luv w/ the Lightning in PS1 the second they slapped a 360-degree turret on it during the first Balance Pass in 2003. I've spent more time in a Lightning than in any other vehicle in the game, so I know that if it's anything like the PS1 version it can be quite capable in the right hands. And based on my experiences with the Lightning in PS1 I think I can make a few inferences on its potential merits in PS2... EDIT: I see some of the below points got ninja'd. I'm leaving them in anyway...
So yeah..... If you haven't already figured it out, unless the Devs anally-rape the Lightning's design or the Magrider's abilities as a solo tank really really impress me, I'll probably use a Lightning quite a bit in PS2. Last edited by Erendil; 2012-03-16 at 06:14 AM. |
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2012-03-16, 06:13 AM | [Ignore Me] #629 | |||
Corporal
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If the Lightning tanks have similar auto cannon armaments to an LAV-25 or a BTR-90 they will be very lethal infantry and MAX hunters that can still put the hurt on regular tanks. The fact that a Lightning will be bloody quick too will make it also great for chasing down ATVs, Sunderers, and other vehicles an MBT would be left in the dust by. Lightnings can also react to stuff on the ground a lot quicker than MBTs can, and will be great for skirmishing. Remember, you need to control much more of the map in PS2 than in the original to win, and part of that is being able to react fast with vehicle/troop assets. A small group of lightnings (with varied load outs) can patrol friendly territory along a front line looking for enemies trying to sneak through, or areas where an enemy might be weak for an attack. EDIT: Woot, nice to see fellow Lightning tank drivers in the forum! Last edited by Mezorin; 2012-03-16 at 06:17 AM. |
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