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2012-07-15, 10:52 AM | [Ignore Me] #616 | |||
First Lieutenant
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It's the guys that want to force every tank driver to find a dedicated gunner that are the ones wanting to force their way on others on the misconception that the quick and fragile light tank plays anything like a slow, durable medium tank. |
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2012-07-15, 10:59 AM | [Ignore Me] #617 | ||||
Sergeant Major
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Was still in alpha, Resource balancing will happen throughout Beta regardless, those numbers (including which vehicle takes which resource) are placeholders, as are resource incomes.
In any event, it was pretty clear you could quickly run out of the ability to spawn MBTs even if you could spawn other vehicles. Having Lightning and MBT share a common resource might be the way to go though. Will need to test and see to confirm, but I agree that's a bit silly at least from the peanut gallery's viewpoint.
1. is spot on, but doesn't invalidate the argument any more than it invalidates the thought that resources are going to be "meaningless" as some people assume, it just means that assuming it will be one or the other makes an ass out of u and me. (it's why I always try to preface my argument with "if they are meaningful" when making that point) We do, however, know intent: They want reasources to be meaningful. And they also want people to have fun using vehicles. 2. is relative to PS1, but whether or not they are short in terms of general FPS is debate-able. In fact, there were several comments throughout E3 (again, not yet balanced so may be moot but the conversation leads to intent) about soldiers being able to live for a while, and a general discussion about TTK where they want to strike a balance between PS1 TTK and CS TTK (I'm paraphrasing mind). 3. This is mostly true, but that doesn't inherently mean everyone gets a tank or fighter all the time either. I don't think they have a problem with primarily infantry forces though, just not necessarily at the start of an attack. 4. Even if this is true, it doesn't imply tanks or fighters for everyone all the time, it could mean that most people have to use a Flash or hop in a transport the majority of the time. 5. Is no longer invalidated if my counterpoints hold up.
It is possible that they might make resources unimportant or flood players with them, but based on stated intent they dont want to. They want to have taking specific resources from players a valuable meta-tactic for instance (even on Indar where we have confirmed that resources are spread out right now so you can't easily monopolize them). Wanting transports to be more highly valued by discouraging people pulling fighters and tanks as disposable personal transports and leaving that for the Flash. The fact that they put the mechanic in in the first place means they want it to be important. Whether they pull it off we don't know yet, but that is their stated goal. They want conservation of vehicles to matter, for people to want to capture locations to increase their ability to spawn specific vehicles and/or deny it to others, etc. If they don't have balanced resources, than the game itself will be imbalanced. Not just vehicle to vehicle, but also vehicle to player. Someone having an advantage in say a Lightning over someone in a Flash is balanced by resources. If resources don't matter, than there is a much bigger problem than just people driving solo MBTs in a hypothetical against multi-crew MBTs. Last edited by Flaropri; 2012-07-15 at 11:02 AM. |
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2012-07-15, 11:22 AM | [Ignore Me] #618 | ||
Staff Sergeant
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I believe that for the resource cost it will be high for the big vehicles, but not so high that you cant buy a couple at a time. For example you should be able to buy 2 to 4 MBTs in a row if you die fast and buy it as soon as the cooldown is done. But after that, you should have run out of the needed resource and maybe have to wait for an hour for it to pool back in. You would have other resource for other types of vehicles like an aircraft or a Max, but because you wasted (or maybe you did achieve your goal) your resources, you will not be able to get another tank for a while.
This is where sharing the resource cost with a gunner can come in useful. Instead of having resource for x amount of MBTs now you could possibly have 2x the amount of resource for the tank. This will be useful for those really long gaming sessions that last for hours, a weekend for example. That is why you would want to have a second gunner in your tank becomes important, you maximize the efficiency of the vehicle towards the cost. Yes the other sides could bring in more solo MBTs, but in the long run they would run out of resource allot faster (taking into account that the resource gain is equal here), and thus their tank supply could potentially trickle down from having 20 tanks per fight down to 2 tanks per fight, while your side is still at a constant 10 tanks per fight. |
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2012-07-15, 01:21 PM | [Ignore Me] #619 | ||
Sergeant Major
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I think it is time to end this debate.
The best idea that was brought up is to make the dedicated driver setup optional. It would be worth a thread to discuss the details of that, but here are my ideas: - Make the option to have dedicated driver avaiable without having to put any points into the MBT tree. - Do not reduce any of the vehicle's stats when the option is selected (since it will require one extra gunner, this is fair to say the least) - Have a new model for Magrider which has a rotatable turret, just have it in a fixed position of the said option is not selected. This should make everyone happy. Image stolen from Erendil's signature to illustrate magrider change: Last edited by Azren; 2012-07-15 at 01:25 PM. |
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2012-07-15, 01:23 PM | [Ignore Me] #620 | |||||||||||||||||||||||||||||
Major
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As has been stated over and over, it's not promoting solo play over teamplay, because a fully manned MBT will ALWAYS have the advantage over a solo-manned MBT.
It takes 4-6 shots form AV to kill a tank under what scenario? Are they hitting the weak spots from behind? Even if that's hitting the hard armor of a tank, it means having 4-6 AV capable people in your squad could equal an instantly dead tank. which is exactly why secondary gunners and teamwork are still integral parts of the new MBT system and also why it's necessary to split the guns; secondary guns seem to have WAY more importance in PS2 than they ever did in PS1. So you can spend one of your 20-30 tank shells to kill ONE of potentially hundred of troops. Awesome. Way to waste that ammo.
4-6 shots is NOTHING. again, that means 4-6 AV infantry can kill a tank nearly instantly.
The ONLY time an MBT should be moving AWAY from the enemy is if it's been badly damaged and is trying to retreat back to it's own lines. Although, this is likely a scenario where the driver has made mistakes leading up to doing something that a tank shouldn't need to do.
I want what makes the most sense. To me it's the current system.
You're right, I don't have hard numbers, but are you just going to dismiss all the non-PS1 players? A lot of non-ps1 vets seem to like the current system and it stands to reason why.
----------------------- How about these:
That's three, right off the first page.
Obviously, if that's the case, it will require balancing. The question is why would someone want to pull MBTs and die a few minutes later when they can just fill the second gun and be WAY more effective and live longer?
I don't mind an option for doing that. However, I don't think it's necessary and I don't intend to fight for it. I think it's needlessly complex, but is some thing they could do if they decided to change some of the tank designs around.
Last edited by Ratstomper; 2012-07-15 at 01:32 PM. |
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2012-07-15, 02:04 PM | [Ignore Me] #627 | ||
Colonel
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And Im saying adding a turret onto a vehicle that alread works as a turret could be a little bit overpowered. I dont think the devs want to unbalance what already seems like a nicely balanced system so you could jam in your third guy. Here if you have to have a third guy in the floating battle turret give him the TRIGGER on the main gun and he can shoot whenever your DRIVER pans over a target.
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2012-07-15, 02:46 PM | [Ignore Me] #629 | |||
Sergeant Major
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We are not talking about adding new turrets. We are talking about who controls the turrets. The magrider does not act as a floating turret if a gunner operates the main gun. It would be impossible to drive it that way. I have posted up a new topic on the optional dedicated driver certification, you can add your ideas here: http://www.planetside-universe.com/s...ad.php?t=45169 |
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2012-07-15, 03:01 PM | [Ignore Me] #630 | ||
Master Sergeant
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Nope.Unless they change alot(a shit ton) during beta.Just don't see the teamwork in Planetside anymore.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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