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2012-03-16, 08:56 AM | [Ignore Me] #631 | ||||
First Lieutenant
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Wolf pack represent! I hear ya brah. A solo MBT should not be a clearly "better" combat vehicle than the Lightning. The two should have different and distinct combat roles, yes, (with some overlap) but also have at least a somewhat similar level of desirability. And you have a great point about the extended front lines in PS2. Gone are the days of only having one or two bases to attack. There's going to be a lot more avenues of conquest available to our enemies, so patrols and quick response reactionary forces will be even more vital than in PS1 in stopping enemy incursions along the front lines. Obviously ES Fighters will of course play a vital role in this as well, but a Lightning wolf pack arriving on the scene right behind the ESF's, a few decked out with AA, could be quite useful in repelling an enemy insertion before they can secure the area and establish a solid FOB deep within friendly territory. I'd also luv to see them used as both forward scouts and u-boats. So certs for enhanced detection and intel gathering ability, stealth, silent operations and adaptive camo would all be wonderful unlocks/sidegrades for the Lightning that I think would beautifully fit a small, fast moving solo tank quite well. However.... I don't want to derail this thread too much.... I guess the main point is that the Lightning can and should be made into an effective solo tank in its own right. And as such, if someone wants to drive a tank solo, the Lightning is already available so there's no real intrinsic need per se to give MBT's solo ability as well. There are also several more points which others have already mentioned that go against giving the driver the main cannon:
In light of all of this I'm of the opinion that there should be at minimum the option to hand the main cannon off to a gunner, or swap the primary and secondary weapons around. And of course, my sig should tell you how I think the Mag's main cannon should be modded to allow its handoff to a gunner since it's still not clear how maneuverable it is (although again, that flying Mag in the GDC footage certain does make one contemplate other possibilities..... )
Yes, they confirmed in the vehicle webcast that the Lightning is purely a 1-man tank. Last edited by Erendil; 2012-03-16 at 09:27 AM. |
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2012-03-30, 04:26 PM | [Ignore Me] #633 | ||
Staff Sergeant
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"Planetside 2 is still in Alpha so everything is subject to change." One thing to change is to let the driver be able to just dive and not have to deal with trying to gun at the same time. It sucks trying to do both at the same time.
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2012-03-30, 05:50 PM | [Ignore Me] #636 | ||
Registered User
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They should keep it how it is. If they make it so you need a second person for gunner then it is going to be a lot harder for new players, casuals and loners who hate aircraft and don't feel like sitting in a bus and will make them not like the game at all. Or even worse dozens of tanks with no gunners ramming each other.
Then new players would need to buy mics, so they can communicate with their gunner or driver. Some of you hardcore guys may never have experienced this, but trust me I have witnessed this before and something like this is a deal breaker. Unless of course if you don't care that your gunner is looking at a soldier behind you when five tanks are in front and you are yelling in your head because you have no mic. Driving a warthog in Halo with no mic jeez... Ever fill out a form or sign up thing online and then it says you have to fill out a survey to continue? You say to yourself "Well I'm done here, not wasting my time." Kind of the same thing with two people for a tank. New player sees the tank and he can't shoot, "Well I'm done here!" |
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2012-03-30, 05:55 PM | [Ignore Me] #637 | ||
Corporal
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Surely someone said it before already, why not let the driver decide who controls the gun? Have the driver control the gun, if he wants to control the gun and drive, the second person in the car operates the secondary gun, and if not, the second person gets the option between the secondary gun and the primary gun.
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2012-03-30, 07:22 PM | [Ignore Me] #638 | |||
Staff Sergeant
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Why not make it optional for the driver to choose to whether to control one or none of the guns on the tank? Put it on the skill tree upgrade or something. For example when I'm deciding my load out for my tank, on the load out screen why not have tags to check off on whether I want to control the main gun or have a seperate gunner control the main gun (which would then open up a gunner spot on the tank for the main gun) and another check box for the secondary gun. For a maximum of a 3 man tank. |
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2012-03-31, 03:14 AM | [Ignore Me] #639 | |||
Lieutenant Colonel
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Hypothetically possible, but the first game didn't have this problem. It has, but there's some balance concerns with it. Also the Magrider's cannon is a spinal mount, it can only fire in the direction the tank is facing. Making it work as a gunner weapon would probably require some fundamental changes to the tank. |
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2012-03-31, 06:08 AM | [Ignore Me] #640 | |||
Major
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Look at this picture and weep, if it is the new magrider: http://i.imgur.com/Z8BnH.jpg Apologies to Erendil for not realising earlier the significance of his signature picture! If this is what driver gunner means for the Vanu, there are going to be a LOT of unhappy magrider drivers out there. I've already mentioned that I am happy about driver/gunning based on playing that way in BFBC2, but there SHOULD be an option for the driver to relinquish the main gun if so desired AND the magrider must be modded so that its main gun can rotate, otherwise it will be next to useless - it was hard enough to get kills with the old PPA with its jittery aim on uneven surfaces, ffs. |
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2012-03-31, 08:00 AM | [Ignore Me] #641 | ||
Lieutenant General
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The Magrider indeed will be used as a Char B or M3 Lee/Grant, just with strafing. Both of those were semi-tank destroyers as their heavies firepower came from a fixed forward mounted gun.
The PS2 Magrider always was a bit of a sniper vehicle due to that, close quarters it's going to get completely pulverized as it was in PS1 as it wouldn't be able to deliver its high damage as effective as other tanks and would be made more stationary. The only advantage it has to compensate is the ability to circle strafe, but it and certainly not its strafe speed seemed that fast in the footage we've seen so far, so I wonder if it'll be enough. Either way they will be very vulnerable to flanking again. To me, I wouldn't mind the Magrider being turned into a TD if the other factions also get a TD and the VS get a new main tank. Last edited by Figment; 2012-03-31 at 08:02 AM. |
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2012-03-31, 08:47 AM | [Ignore Me] #642 | ||
Private
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I think giving the driver the big gun is a good idea, but I only wish they’d allow the driver to pass off the main gun to a gunner if he has one. I love driving tanks in PS1 but can’t hit the broad side of a barn to save my life. If they don’t allow players like me to pass off the main gun, they’ve taken tanks completely out of the game for me.
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2012-03-31, 12:13 PM | [Ignore Me] #643 | ||
Private
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There were good reasons they made it the way they did and with the fixed gun on the magrider it's likely there will be no option to give the control to a second player on any of the faction specific tanks as that would lead to imbalances in gameplay; and this change is likely permanent.
The only other option I see that would work is to add a common pool heavy tank or artillery vehicle that does have driver only and gunner only seats, a total of three seats would be nice. and first post. |
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2012-03-31, 12:57 PM | [Ignore Me] #644 | ||||
Major
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Staffing, hovering, circle staffing, and perhaps some other magic could still make this balanced and unique as an ES vehicle. Maybe give it a emp or radar... Something to balance it.
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2012-03-31, 02:20 PM | [Ignore Me] #645 | ||
First Sergeant
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I don't particularly mind either way, with the side-grades and all I can see the appeal of being able to take full advantage of these things yourself rather than delegate your way of playing onto someone who might play completely differently, maybe you don't want the guy with terrible aim to shoot the cannon with the 8 second reload timer.
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