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PSU: lets go moon some cars...
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2012-07-16, 07:50 AM | [Ignore Me] #676 | |||
Colonel
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2012-07-16, 07:54 AM | [Ignore Me] #677 | |||
Sergeant Major
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2012-07-16, 07:59 AM | [Ignore Me] #678 | |||
Master Sergeant
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they balanced this ability in PS1 just fine (where it can do exactly what we are asking for) Last edited by fod; 2012-07-16 at 08:00 AM. |
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2012-07-16, 08:21 AM | [Ignore Me] #679 | |||
First Lieutenant
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He's obsessed with what goes on within the tank as the only point of teamwork or balance, seems to think he can actually compare how tanking works in WoT with how it will work in Planetside 2 (which is laughably hilarious due to mixed arms and massive player counts in PS2) and for some reason is only capable of fabricating tiny scenarios where it's his own sorry ass and a **** buddy are engaging opponents in a setup that gives them the advantage, and he's going in without any back up what-so-ever as a justification why 1 man tanks need to go. Like he can't find 2 other guys to fill a second tank and whoop their ass with the combined might of two FULL tanks, or a squad of foot soldiers that can flank around, or aircraft support... A tank that fights alone, dies alone. It doesn't matter how many people are in it. If this is your enemy comprised of infantry, tanks, and aircraft or any mix of the three: []****[]T
**T*[]** [] ^ If you are here And you're allies are back there V ***T***[]****T*****[] ***[]***T******[]*** []***T*[]****[]**T**[] You are doing it wrong! Last edited by Littleman; 2012-07-16 at 08:23 AM. |
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2012-07-16, 08:43 AM | [Ignore Me] #680 | ||
Lieutenant General
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Nice way of illustrating how far you miss the point Littleman. As usual.
I am the one that stresses use in numbers, where I regularly indicated that where we use 3 units now, we'd use 9 in the new scenario of solo use (!). Really? I would be the one talking about isolationist use and limited scenarios? Wow. YOU are the one who stresses isolationist use. I simply indicate that having a multi-crew vehicle halfs the numbers of units you can bring to a fight and this makes you both alone or in a group easier to flank and concentrate firepower on. But that's lost on you, isn't it? Please indicate how come I always speak about group use and your pro-solo side always speaks about how a single solo vehicle is going to get its arse kicked? Troll? Here's a mirror. Last edited by Figment; 2012-07-16 at 08:48 AM. |
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2012-07-16, 09:06 AM | [Ignore Me] #681 | |||
First Lieutenant
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Read up on the game some and come back when you realize there's more in Planetside for an MBT driver to worry about than MBT's. Last edited by Littleman; 2012-07-16 at 09:07 AM. |
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2012-07-16, 09:14 AM | [Ignore Me] #682 | ||
Sergeant Major
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Even though I doe perfer the Driver/Gunner crew system instead of the Steer and Point Pilot control of the Planetside 2 tanks they made that change for a reason. Tehy want PS2 to be a much faster pace, so making it that a single person can crew a tank instead of a driver having to V-N-G spam untill someone quits the zerg and hops in would make it so that more tanks are avalible. I don't see the secondary guns being used as much as anything else other than an Air Defence weapon. The splash damage from the ground cannon makes an effective anti infantry weapon.
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2012-07-16, 09:16 AM | [Ignore Me] #683 | ||
Lieutenant General
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@Littleman: So who cares if you require certs for speedier seat switching or even switching at all? A dedicated solo driver who doesn't intend to play with a gunner will just cert that: solo-problem solved. Why the hell would you assume solo drivers wouldn't spec out their character and vehicle for solo use? What a bullox assumption.
And why the hell do you expect solo drivers to only bring one type of firepower? The Lightning can be customized to AA, so no, they won't do without AA firepower, you just don't think of that kind of use of solo vehicles: separating the roles of your group instead of all using the exact same unit. Consider that with the 9 people I refer to, you can have a spread of 9 people over different roles. Including AA. So no, they won't get their arse kicked by aircav. Next questions please. And you accuse me of only putting up one scenario for solo use. Seriously? Last edited by Figment; 2012-07-16 at 09:20 AM. |
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2012-07-16, 09:30 AM | [Ignore Me] #684 | |||
Sergeant Major
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_________ A topic in the Idea Vault for optional "dedicated driver" certification. If you are in favour, show your support there; http://www.planetside-universe.com/s...ad.php?t=45169 Last edited by Azren; 2012-07-16 at 09:32 AM. |
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2012-07-16, 09:43 AM | [Ignore Me] #685 | |||
Colonel
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2012-07-16, 09:43 AM | [Ignore Me] #686 | |||
First Lieutenant
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No one's going to really care about the driver and gunner being separate roles when engaging the tank. And don't bring in the lightning excuse. You're side doesn't get to say "oh, but drivers need to concentrate!" and then go "grab a lightning for your AA." Wouldn't you rather the AA to not have to worry about where they're driving? The real pro to the lightning is that it may bring the superior AA however. Hrm... trade offs... I'd still prefer a fully loaded tank and my third guy in the lightning as opposed to requiring 3 people like YOU want to. Or maybe I prefer a fully loaded tank and mossy support? Or perhaps I just won't drift away from the main force like an idiot and the rest of my team can cover my weaknesses while I cover theirs. Bring the three single manned MBT's. I'm not gonna say good luck with the AA gun, because if those three MBT's are doing it right, they'll be sticking with their main force which in all likelihood will have infantry, and those infantry will gladly jump in to rip apart those mean old mossies/reavers/scythes if they have a modicum of common sense. So really, it won't matter if there's a gunner in the second slot or not if you are doing it right, as your "gunner" will be fighting outside the tank until there's a need for that gun. I want more to shoot at, and when I see a tank, I'm not concerned with how many are in it sans the simultaneous use of the extra guns, I'm just concerned with it being a tank. Driver/gunners put one more guy in the field and still sell the illusion of a full tank crew. Stop arguing. You should know as well as I SOE won't back down from this decision. This decision was made despite how PS1's tanks handled, and they are a hell of lot more cognisant of what works today. |
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2012-07-16, 10:05 AM | [Ignore Me] #687 | |||
Sergeant Major
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At any rate, why be biased and only have one or the other? Just make it optional how the MBT is setup and everyone will be happy ˇ_ˇ |
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2012-07-16, 10:06 AM | [Ignore Me] #688 | |||||||||||||||||
Lieutenant General
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Stop being an uptight arse and for once hear us out, because this is what we've been saying from the first page of the first driver/gunner discussion.
Wow.
Or hey, maybe that's why we've been argueing about this and other things since earliest alpha, since nothing is "as permanent as temporary" and needs to be retained for optional change for as long as possible until we're sure it's good or not? And as you can tell, there's no concensus on this at all. And please stop pretending that in contrast to creating new units, the MBT question is a matter of coding who provides what input and changing the description of a minor number of certifications.
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2012-07-16, 11:38 AM | [Ignore Me] #689 | ||
Staff Sergeant
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I will repost what i believe will make it a better choice to use MBTs that have two gunners instead of being solo tanks.
I believe that for the resource cost it will be high for the big vehicles, but not so high that you cant buy a couple at a time. For example you should be able to buy 2 to 4 MBTs in a row if you die fast and buy it as soon as the cooldown is done. But after that, you should have run out of the needed resource and maybe have to wait for an hour for it to pool back in. You would have other resource for other types of vehicles like an aircraft or a Max, but because you wasted (or maybe you did achieve your goal) your resources, you will not be able to get another tank for a while. This is where sharing the resource cost with a gunner can come in useful. Instead of having resource for x amount of MBTs now you could possibly have 2x the amount of resource for the tank. This will be useful for those really long gaming sessions that last for hours, a weekend for example. That is why you would want to have a second gunner in your tank becomes important, you maximize the efficiency of the vehicle towards the cost. Yes the other sides could bring in more solo MBTs, but in the long run they would run out of resource allot faster (taking into account that the resource gain is equal here), and thus their tank supply could potentially trickle down from having 20 tanks per fight down to 2 tanks per fight, while your side is still at a constant 10 tanks per fight. |
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2012-07-16, 11:51 AM | [Ignore Me] #690 | ||
Private
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personally i like having a solo tank options, the times i get a vanguard out and some prat jumps in starts chatting away not paying attention and we get blasted, or they decide they need to loo right at the point of battle leaving you to get blasted, it gets frustrating the 90 millionth time it happens lol.
Also if you tar every lightning driver with the same brush you might find some very skilled solo drivers trying to find you all over PS2, Infact that would add to the fun, Right everyone except me is rubbish in a tank :P come find me :-) |
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