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PSU: Terran Republic Tip #347. When in doubt, blow it up.
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2012-10-09, 04:01 PM | [Ignore Me] #62 | ||
First Sergeant
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I'd love to know where they stand on the Intra-Continental Meta-Game...The ability to take over an entire continent like the last game.
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2012-10-09, 04:33 PM | [Ignore Me] #64 | ||
First Sergeant
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Honestly I just want to know what kind of system they are optimizing for. I have no problem upgrading, but since I have a pretty beefy machine already, I am wondering what they optimization plans are in the future.
Thanks bud
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2012-10-09, 08:57 PM | [Ignore Me] #66 | ||
Master Sergeant
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Also can something please be done about the NC sniper rifle.Make it a strong 2 shot instead of one shot.I really don't get how as a VS Heavy I get shot once by a sniper and I am dead.
Also when the hell are we getting E/E animations or delays.I'm tired of sniping a engineer only to see him instant in his prowler or vanguard.Or about to blow up a tank.Instant out to only to get shot up while I about to take the last rocket shot.It's bullshit.
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2012-10-09, 11:45 PM | [Ignore Me] #67 | ||
Captain
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BTW, can you get a few infoz on EQnext from th...... uh nope.
And finally, someone brought the vehicle handbrake with 'space bar'. Yay!! (While you are there, how about asking them what they think about prone/crawling?) =) |
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2012-10-09, 11:57 PM | [Ignore Me] #68 | ||||
Master Sergeant
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- Map needs more information on it! This was outlined really well here: http://www.planetside-universe.com/s...0&postcount=29 Basically, status information needs to be made clearer on the map so that people can monitor and organize a response to changes properly. As he points out, questions like these are not always clear; what belonged to who previously? How long ago did something flip? Can we/I infer that place is OVERWHELMED or easily retakeable? etc. etc. etc. etc. It would result in much tighter and more organized battle flows as "respond-ability" improves amongst everyone. - I feel like they need to up the scale by coming up with an outlined plan for proper inter-continental combat. The continents THEMSELVES should be able to be captured and owned and lost like bases. PlanetSide 1 was a battle for CONTINENTS to win Auraxis, whereas so far PS2 is just a battle for bases to win a continent; that's a scale reduction. - Continental design... I had a thread about Square Continents last week. Is there plans to make more aesthetic continents or are they all set to be roughly like squares.... I honestly think if those first 3 issues were addressed the game would improve 10-fold. Last edited by texico; 2012-10-09 at 11:59 PM. |
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2012-10-10, 04:46 AM | [Ignore Me] #69 | |||
Captain
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2012-10-10, 09:41 AM | [Ignore Me] #70 | ||
First Sergeant
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One word: Outfits.
-Outfit certifications and specializations - it would be nice to see a teaser or at least see some solid ideas. -Outfit ranks and customization - more. -Longer Message of the Day -Make the default rank "Recruit" instead of Member -Possible outfit bind? Like we had in PS1? I know that's a stretch, but it would be cool to "bind" one of our respawn points to a base so we can redeploy there quickly, like in PS1. I mean, they could make it an Outfit Cert. -If you only get to ask one question or make one suggestion on outfits - Outfit Certs and Specialization.
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2012-10-10, 11:36 AM | [Ignore Me] #71 | ||
Hamma.
Joysticks. Say it with me: Joysticks. I will send them a Joystick, so they can see how it works. I will pack it with a bottle of Talisker 30, if that gets their creative juices flowing. But the point it this. Joysticks. |
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2012-10-10, 12:53 PM | [Ignore Me] #72 | ||
Major
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I'm not decided on the class system.
From the get go they all seem really generic with tiny differences and so that isn't fun. However can we really judge that? Most of the class content is locked away and we've only really played the basic foundations. I don't want the game to be made easier, we need that carrot on the stick of things we want to unlock, and there needs to be a fine balance because if purchasing the weapons is easier than playing the game then the game is pay to win, they both need to be even. I really think atm the price point for items is going to be $5-15 for weapons and like $2 for camo and stuff like that. They'll probably do weapon bundles for like $30 or something... I'm fine with high prices on the store, it adds value to items and having it take long to unlock them via playing makes you justify purchasing them, however not lots of them because you don't want to break the bank. Sort of like how TF2 works where you can spend ages trying to craft a certain item or you can just buy it for $10. It works with TF2 very well. I really hope SOE adds some sort of Player created content store like TF2 as well. |
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2012-10-10, 01:19 PM | [Ignore Me] #73 | ||
Sergeant
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Oh I completely forgot! Whats really pissing me off is the waste of vehicles, I get theres a lock to stop douche baggery. Though when they have clearly been left/or owner killed it jus seems like wasted resources and is very immersion breaking; maybe a minute timer on an abandoned vehicle before it becomes usable by team mates?
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2012-10-10, 02:00 PM | [Ignore Me] #74 | |||
Major
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Which would make a great cert. |
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2012-10-10, 03:34 PM | [Ignore Me] #75 | ||
but equipping this would strip the engineer of some other needed feature in the current class system. this needs to change. we need more slots on the support classes!
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