Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Smarter than your average website!!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-09-15, 03:53 PM | [Ignore Me] #62 | |||
Captain
|
Of course the game died, but not because of the model, but because the game was broken on launch and the Uber Patch that fixed most of the mal-designed gameplay simply came too late. I think they put it on the live servers like a week before they had to pull the plug. Anyways, there was a lot of people who paid for a sub in a broken game, so the model might work for PS2. Let's make an assumption. Most, if not all of the people who would have paid the sub will pay the same $15 a month anyway, for a convenient premium account (like, with faster skill training and maybe a personal resource boost). Let's assume that they'll be making more-or-less the same amount of money with premium accounts, as they would have with subs. These boosts don't give tangible power like a Venerable +50 Mini-Chaingun of OP would, and if this (assumed) equivalent of monthly subscription income would sustain PlanetSide 2, they're unlikely to cave in and start selling those +50 chainguns. Last edited by FIREk; 2011-09-15 at 03:56 PM. |
|||
|
2011-09-15, 04:03 PM | [Ignore Me] #65 | ||
First Sergeant
|
Regardless of if you like subscriptions vs. F2P or not, the fact is pretty simple:
1) The revenue model for video games is changing, shifting away from monthly subscriptions. Much like the movie and recording industries, you can either adjust your business model accordingly or go out of business *shrug* |
||
|
2011-09-15, 04:07 PM | [Ignore Me] #66 | ||
Brigadier General
|
C'mon guy. Really? Xbox Live is not even close to the same as a subscription for a single game. You are smart enough to know that. That's like calling your broadband utility a subscription, or your power company a subscription.
|
||
|
2011-09-15, 04:20 PM | [Ignore Me] #69 | |||
As for the site (and the article): as long as it's not taken seriously among pontential players and is not influential on their minds - it's ok. There's no need to [SomebodyIsWrongOnTheInternet.jpg]*. *Google for the most accurate picture yourself. |
||||
|
2011-09-15, 04:35 PM | [Ignore Me] #71 | |||
Lieutenant Colonel
|
I think you should construct your argument more carefully. :P |
|||
|
2011-09-15, 07:52 PM | [Ignore Me] #74 | |||
Major General
|
Last edited by Crator; 2011-09-15 at 08:20 PM. |
|||
|
2011-09-15, 11:45 PM | [Ignore Me] #75 | ||
Captain
|
Plz don't take it seriously for now, since it's just an assumption :
< How about the EQ2 model where there are two seperate forms of servers. F2P with cashshop and P2P with/without cashshop. > And I have to say again that, I didn't say I personally like that model a lot =) |
||
|
|
Bookmarks |
|
|