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2011-09-16, 01:24 AM | [Ignore Me] #1 | ||
Lieutenant General
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@ Higby:
Okay, I typed up what higby said. It's in my sticky and here: https://docs.google.com/document/d/1.../edit?hl=en_US Last edited by Bags; 2011-09-16 at 01:50 AM. |
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2011-09-16, 02:14 AM | [Ignore Me] #3 | ||
Lieutenant General
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I think I liked everything he said.
That's a first! Even more pumped now. Okay, I typed up what higby said. It's in my sticky and here: https://docs.google.com/document/d/1.../edit?hl=en_US Last edited by Bags; 2011-09-16 at 02:17 AM. |
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2011-09-16, 02:28 AM | [Ignore Me] #4 | ||
Colonel
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(Missed the part where he said it might take hours of gameplay to get an upgrade). Not sure what time it was at).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-16, 02:43 AM | [Ignore Me] #5 | |||
Relatively late IIRC. It had to do with permanent resource purchases that were high ticket items vs a slow steady drain for little stuff like a night vision scope per respawn. No examples of what those high-ticket items might be. One of my own questions didn't make the list: scriptable gui customization al a WoW? Derp. Last edited by NapalmEnima; 2011-09-16 at 02:48 AM. |
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2011-09-16, 02:43 AM | [Ignore Me] #7 | ||
Major
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He said it could take hours to get the resources to unlock a weapon vs spending a smaller amount on getting mod for a tank.
Also: "Thinking about letting you shoot out of a sunderer with your own gun." BATTLE FORTRESS WOOOO! Not happy about the reduced number of players needed to man tanks and aircraft though. Don't like the idea of MBTs only taking 1 person to drive them. Number of people required to man vehicles is part of their balancing. Let me put it this way: would you like to both gun and drive the thresher at the same time?
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By hook or by crook, we will. |
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2011-09-16, 02:54 AM | [Ignore Me] #8 | |||
Captain
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I can't argue with the logic behind "if you leveled up the certs to drive a tank you deserve to gun it, not some random guy". Also, i you're zerging in a tank, and end up with a lame gunner, you might as well have never rolled the tank out in the first place. Guess this means tanks will be a lot softer targets now? |
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2011-09-16, 03:19 AM | [Ignore Me] #11 | ||
Major
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At the very end Mr.Higby mentions a self kill command. PS used to have the command /suicide, it was removed because players would make a macro for it and hit it just before they died denying BEP to whoever killed them. If PS2 is to have such a command I'd recommend adding a timer to it similar to instant action.
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By hook or by crook, we will. |
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2011-09-16, 03:46 AM | [Ignore Me] #13 | |||
Lieutenant General
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I'll copy paste it for you Information from PSU Higby Lunch Interview:
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2011-09-16, 12:54 PM | [Ignore Me] #14 | ||||||||||
And transportation. We need to ask if there will be "matrixing panels" in PS2, and what spawn locations will be available when you're dead/deconstructed.
Huh? They'll have health kits like everyone else, if that's what you mean. We need to ask about MAXes resupplying their allies.
The auto-mission system can certainly compensate for that.
Hot drop from all air: yes
I imagine something like a warehouse with several large aisles running its length, but you can still take frequent side paths between the aisles.
With the default helmet. I suspect helmet appearance may be more than cosmetic. We'll see. And IDukeNukem1 Still discussing what dead folks leave behind. There's a salvage bullet point later that this could combine with. Work In Progress. Mostly. Classes are nailed down. We know of: Infiltrator Light Assault Heavy Assault Medic Engineer MAX AV may be a separate class, may not. Ditto for sniper. Lots of potential grenade types on the drawing board. Not a certainty. And that's it for my feedback. THANK YOU for typing all this up. |
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2011-09-16, 07:12 PM | [Ignore Me] #15 | |||
Sergeant
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First 3 provide some new info on resources. I'm wondering if crashed vehicles are a special map feature or just a dead player vehicle. No clue what this stuff on footholds is about. Can anyone explain? Ammo must be limited since he is talking about pulling ammo off of the dead. Guess the infinite ammo question is now answered. Salvaging? Don't remember any prior discussion of "salvaging" something. |
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