Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We knew you'd be back...
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-07-18, 06:51 PM | [Ignore Me] #61 | |||
Major
|
|
|||
|
2012-07-18, 07:02 PM | [Ignore Me] #62 | ||
First Sergeant
|
I just don't want lockon (for ground units) to be so frecking annoying. Ever played a 64 conquest map on BF 3 with jets? Just with 32 people on 1 side can have your plane being locked on constantly. Like every sec you enter warzone you have to leave b/c you are being locked on by 3-5 guys. Imagine that with 2000 players on a map? Makes me cringe.
I know it will never happen, but take out lockon completely for HA. Let the pilots (who enjoy flying) be able to fight it out over the skies and give them the sense of helping out the overall war. |
||
|
2012-07-18, 07:10 PM | [Ignore Me] #63 | |||
Sergeant Major
|
But back on topic though, those pilots who enjoy flying aren't just cruising gently along in the sky, they are raining fiery balls of death and destruction down on all the people who enjoy playing infantry. So to me, theyre fair game, as they should be in Planetside 2 as well. |
|||
|
2012-07-18, 07:14 PM | [Ignore Me] #64 | |||
First Sergeant
|
Just like in real war, ground guys will be getting pounded by air-to-ground aircraft over a certain point of attack or defense. They call for help, then a group of cert out air-to-air planes show up and clear the skies. That right there is teamwork. Ground units should only have Max's to fight off enemy air. If you don't have that, call in airsupport. Simple. |
|||
|
2012-07-18, 07:17 PM | [Ignore Me] #65 | |||
Sergeant Major
|
Of course not. Heavy Assault chooses to take either MCG/Lasher/Noobhammer or a weaker anti-infantry weapon with a rocket launcher. It's a similar choice to Infiltrators who take either the best cloaking device or a sniper rifle. |
|||
|
2012-07-18, 07:18 PM | [Ignore Me] #66 | |||
Corporal
|
That, or get so close to the ground they can't hit you and pick them off yourself. Whichever. Or both! Teamwork AND a challenge, that sounds fun. e/ But really the important thing here is that HA who are watching the skies are less likely to be watching their backs, making them more susceptible to opposition ground forces (unless they're only taking potshots, in which case they aren't a huge threat). Last edited by ZaBa; 2012-07-18 at 07:21 PM. |
|||
|
2012-07-18, 07:19 PM | [Ignore Me] #67 | |||
Sergeant Major
|
You can't hardwire teamplay into the game. It has to emerge organically through the choices people make within the game. |
|||
|
2012-07-18, 07:26 PM | [Ignore Me] #68 | |||
First Sergeant
|
|
|||
|
2012-07-18, 07:41 PM | [Ignore Me] #71 | ||
Personally, I think that's a better place to be than taking a steady stream of explosive shells in your immediate vicinity.
Look at it this way. If there's a concentration of units with anti-air capability in your operating area, you're in trouble and will be dealing with it. Lock-on, flak, direct-fire, doesn't matter. Some zones are going to be too hot operate in, because the people on the ground made those trade-offs. |
|||
|
2012-07-18, 07:47 PM | [Ignore Me] #72 | ||
Private
|
My problem is that in PS1 the ceiling cap was so low that there was no safe area in which to dogfight. I understand that I should be susceptible to ground fire and lock-ons if I'm flying low or trying to kills ground targets, but not if I'm high in the sky looking for other aircraft to dogfight. If their is a ceiling cap that is high enough to do this, then by all means leave the AV/AA lockon.
|
||
|
2012-07-18, 08:01 PM | [Ignore Me] #73 | ||
Private
|
Am I the only one that remembers that anyone can use anything?
For those hundreds of missile toting HAs, there will be hundreds of aircraft to shoot at. Use your head, use your maneuverablity, and use the terrain to your advantage. |
||
|
2012-07-18, 08:19 PM | [Ignore Me] #74 | ||
Corporal
|
Lock-on weaponry is the weakest solution to a problem game design-wise, but yet what most astounds me here is:
In PS1 infantry were absolute fodder for aircraft. They finally have a chance at fending off air, and pilots complain? Guess what: even WITH lockon AA, infantry are still going to be your easy prey. All you have to do is fly behind a mountain and come back from another angle. Most infantry will be distracted by another target by then and you can pick them off. AA MAXes in PS1 were not much of a threat if you used your brain. Hell, I was a fairly terrible pilot and yet AA never gave me any trouble. Hear a lock beep? Turn and burn. Problem disappears. Still, I do agree that lockon weapons are lame. Give the infantry a powerful flak weapon instead (and no, the flacklet didn't cut it). |
||
|
2012-07-18, 09:43 PM | [Ignore Me] #75 | ||
Master Sergeant
|
So what I noticed in the video was AA rockets hitting buildings and rocks. I noticed TB giving up on shots on aircraft because of them flying out of view (because buildings/objects would explode the rocket). I noticed there is a delay for both AA & AV lock.
I also noticed on this map that things are much more "taller and clustered." In PS1 you had buildings that were 3-4 stories tops. Here you have buildings that seem to be 10 stories tall and clustered tighter together with rock columns, providing more cover for aircraft from ground attacks. It looks like AA infantry has to find positions of height and good, open sky view to be more effective. I noticed TB launching AV shots from the roof of a building both in direct fire and lock-on. His lock-on the Mag was a much slower shot. As I read and watch video discussion of certs, you'll be able to cert everything on one character given enough time. However, what you can carry is limited. So it looks like just like in PS1, you can only carry two big items with Heavy Armor (HA) (Rifle + Launcher) . As I see in the video, you get a AA/AV launcher. I would hope you also could have a more powerful AA-only launcher, and a more powerful AV-only launcher. And if you want the AA/AV launcher you have to cert both, which doesn't sound like a big deal in doing that. The certs sound so more complex that I wouldn't be surprised if you had to also cert lock-on (multiple cert levels), AND additionally fire-and-forget (more multiple cert levels). Certing for some of that "delta-v" and "gimbel" talk sounds really cool too. And certs to avoid objects better: lock, aim away into open sky, fire, forget. It sounds like they have plans for complex certing like this, but it's not all making it into beta or launch. The highest Battle Rank (BR) I saw was 4, so there's no telling what the players could unlock. But it looked like from the weapon and vehicle term selections that the devs already unlocked certs for the players to fool around with similar to at E3. I don't think you could do all the things that TB was able to do right out of the gate. Also, it looked like the devs made their character load-outs preset, and more powerful then normal spawn load-outs. They avoided them spending in-game time setting up their load-outs. As in PS1 I'm not for air being the only hard-counter for air. It looks like 1 HA AV infantry doesn't much of a chance with air other then to scare them away with lock warnings. 2-3 HA AV infantry though aught to take aircraft out. All air is vtols by the way, so you can chase down infantry much better then jets. |
||
|
|
Bookmarks |
Tags |
djeclipse |
|
|