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2012-09-07, 11:59 AM | [Ignore Me] #1 | |||
Corporal
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And remember, buying new gear has trade offs, it always does. There haven't really been any examples of this for inf weapons yet, but to use MAX's as an example, people complain about scattermax's because they can unload all of their ammo into a guy superfast at close range, but anything outside 50 meters and they've got trouble. There are currently certable abilities in the game that improve survivability by allowing you to have slightly stronger armor/shields/health regen, but you can only ever use one at a time, an the difference is not very noticeable. |
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2012-09-07, 12:02 PM | [Ignore Me] #2 | |||
Contributor Major
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2012-09-07, 12:09 PM | [Ignore Me] #3 | ||
Corporal
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tl;dl
I wonder if there were enough suggestions for a physical product component to the founder's pack that this won't be the only version of it. http://www.planetside2.com/alpha-squad just changed from 404 to "Under Maintenance". |
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2012-09-07, 11:47 AM | [Ignore Me] #4 | ||
2 things:
1. For those worried about the "over powered" weapons, Beta is far from over and things will be balanced. 2. I'm wondering about the Booster Implant that is offered. It lasts 6 months. Will we have to have it slotted the whole time, or will we be able to swap it out and not lose it?
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2012-09-07, 12:16 PM | [Ignore Me] #9 | ||
Contributor Major
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If you ignore what Higby said over and over again about the 5 minute player and the 5 year player, sure. But by all means folks, morph the context of that sentiment to whatever fits your ideals; "justify it in the end"... It's not like I was the one who made this statement dozens of times in public. Nope, that was the game's Creative Director, Matt Higby. Ah well, things change, but it's pretty sad if you can't simply admit that it's pay2win in this context...
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2012-09-07, 02:10 PM | [Ignore Me] #10 | |||
Private
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Last edited by ISVRaDa; 2012-09-07 at 02:21 PM. |
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2012-09-07, 02:37 PM | [Ignore Me] #11 | |||
Contributor PlanetSide 2
Creative Director |
You're not buying any intrinsic advantage at all. You're just getting access to other playstyles (which you could also get through gameplay!). If we do our balancing correct (and we're not anywhere close to having it balanced yet i'll be the first to admit that) you'll be getting weapons that are "better" only due to situational and personal preference, not due to intrinsic power. Hence, you're not buying power or paying to win. |
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2012-09-07, 02:54 PM | [Ignore Me] #12 | |||
Contributor Major
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Even the 100 cert points for the flares on a fighter mean the difference between being able to fly for more than 10 seconds or being summarily blow out of the sky by everyone with A2A rockets. No way a 5 minute player can compete in the air in this regard. None. It's just a quick lesson in futility. In the cases to which I am referring, it's a matter of the "haves" and the "have nots", rather than just being different. You can't call these balance issues, because unless you give the 5 minute player these things too, it's just not balanced. |
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2012-09-07, 06:46 PM | [Ignore Me] #13 | |||
Lieutenant General
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Assault Rifle - Fast rate or fire allows it to output a large of amount of damage in a short period of time, making it very effective at short to medium ranges. NCGR-22 TRCycler TRV VSH-V45 Carbine - Balanced weight and controllable recoil allows the operator to maintain accuracy over automatic fire. NCAC-X11 TRT5 VSPulsar C LMG - Features three fire modes, allowing it to easily adapt to most situations on the battlefield. NCEM6 LMG TRTMG-50 B VSSVA-88 Sniper - Highly accurate and damaging at long range. NCLA80 TRSR-7 VSV10 You don't get an RPG... |
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2012-09-07, 03:38 PM | [Ignore Me] #14 | |||
Staff Sergeant
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The concern is that there are things that are intrinsically more valuable so long as you don't have the choice to use them. Air to Air missiles are a good example of this. They are a stark advantage over any pilot that does not have them. Now, just being advantageous does not necessarily make them intrinsically better. For example, if every pilot had access to an AtA missile and an AtG missile, and they had to choose which one they wanted, then we're talking about a play-style choice. The AtA missiles are still a significant advantage in the air, but the player decided to give that up for something else. But unfortunately that is not the choice in front of the player right now. The player's choice is instead wait to earn the AtA missile, and be at a significant disadvantage in the air, or pay to gain that advantage immediately, and that's where it becomes Pay 2 Win instead of a mere play-style choice. |
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