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Old 2012-07-23, 03:35 PM   [Ignore Me] #61
EisenKreutzer
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Re: Vanu weapon recoil


Originally Posted by FPClark View Post
Dont worry. The gunplay has been getting good reviews from the people playing the game.
Oh, I don't doubt that for a second!

I just want to know how Vanu weapons handle. ^^
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Old 2012-07-23, 03:38 PM   [Ignore Me] #62
Memeotis
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Re: Vanu weapon recoil


High recoil.

Given their attempt to actually explain it, I don't think would use the word 'High' if it didn't mean exactly that.
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Old 2012-07-23, 03:40 PM   [Ignore Me] #63
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Re: Vanu weapon recoil


Seems like nobody on these forums know if Vanu have high or low recoil. ^^ (except for the guys who may or may not be in the tech test)
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Old 2012-07-23, 03:51 PM   [Ignore Me] #64
vVRedOctoberVv
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Re: Vanu weapon recoil


This thread has been found by the surgeon general to cause cancer, lung disease, and cataracts. You are hereby advised not to read it while pregnant, nursing, or if you suffer from epilepsy.
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Old 2012-07-23, 04:10 PM   [Ignore Me] #65
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Re: Vanu weapon recoil


Originally Posted by EisenKreutzer View Post
Seems like nobody on these forums know if Vanu have high or low recoil. ^^ (except for the guys who may or may not be in the tech test)
I already told you what the difference between the Empire specific weapons (in PS2) was 3 pages ago. That no one listened to me isn't my fault.
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Old 2012-07-23, 04:16 PM   [Ignore Me] #66
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Re: Vanu weapon recoil


Originally Posted by Dart View Post
I already told you what the difference between the Empire specific weapons (in PS2) was 3 pages ago. That no one listened to me isn't my fault.
Well, you made a post three pages back, but it wasn't very helpful.

I don't need the differences between the empire weapons.
I want to know about recoil.

But I know what I need now, I got an inside tip from someone who definitely could likely possibly be in the tech test.

EDIT: Though you raise an interesting point for a follow up question:

You said Empire specific weapons. Does that mean that when I, as a Vanu, pull up a common pool weapon, it will shoot bullets instead of lazers?
Or if I was TR, would a common pool weapon fire rapidly but with low damage per bullet?

Last edited by EisenKreutzer; 2012-07-23 at 04:17 PM.
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Old 2012-07-23, 04:18 PM   [Ignore Me] #67
vVRedOctoberVv
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Re: Vanu weapon recoil


I doubt the common pool weapons change based off which faction is using them. They'll just be common, and you can tweak em from there.
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Old 2012-07-23, 04:21 PM   [Ignore Me] #68
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Re: Vanu weapon recoil


I've been assuming that they changed from faction to faction.
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Old 2012-07-23, 04:22 PM   [Ignore Me] #69
haticK
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Re: Vanu weapon recoil


Vanu weapons are the most accurate which means that there would be little to no recoil. The point of having an accurate weapon is so you can spray and hardly have any jump in the weapon.
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Old 2012-07-23, 04:24 PM   [Ignore Me] #70
vVRedOctoberVv
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Re: Vanu weapon recoil


No, I don't think so. Though I'm not in it and don't know for a fact. I believe they are just simply common weapons between all three factions. They can be modified after you equip them, just like the other weapons. But they're like the old PS1 common pool, as far as I have seen. And then each faction has their own "faction specific weapons". I think Hamma said last night each faction has 70+ weapons at present, for infantry? Lots of variety there.
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Old 2012-07-23, 04:24 PM   [Ignore Me] #71
EisenKreutzer
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Re: Vanu weapon recoil


Originally Posted by haticK View Post
Vanu weapons are the most accurate which means that there would be little to no recoil. The point of having an accurate weapon is so you can spray and hardly have any jump in the weapon.
We've covered this. Accuracy != Recoil.

Accuracy is bullet spread (or CoF, or bloom).

You can compensate for recoil by moving your mouse in the opposite direction.
You cannot compensate for bullet spread.

Originally Posted by vVRedOctoberVv View Post
No, I don't think so. Though I'm not in it and don't know for a fact. I believe they are just simply common weapons between all three factions. They can be modified after you equip them, just like the other weapons. But they're like the old PS1 common pool, as far as I have seen. And then each faction has their own "faction specific weapons". I think Hamma said last night each faction has 70+ weapons at present, for infantry? Lots of variety there.
Oh, ok. Nice to know.

Last edited by EisenKreutzer; 2012-07-23 at 04:27 PM.
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Old 2012-07-23, 04:28 PM   [Ignore Me] #72
haticK
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Re: Vanu weapon recoil


Originally Posted by EisenKreutzer View Post
We've covered this. Accuracy != no recoil.

Accuracy is bullet spread (or CoF, or bloom).
That makes sense I guess. Did you see this from the wiki?

Although these weapons do not have the raw impact of New Conglomerate weapon systems nor rate of fire of Terran Republic weaponry, they are highly accurate and produce virtually no recoil.
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Old 2012-07-23, 04:29 PM   [Ignore Me] #73
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Re: Vanu weapon recoil


I have now. ^^
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Old 2012-07-23, 04:29 PM   [Ignore Me] #74
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Re: Vanu weapon recoil


Common pool weapons are just that...they are the same no matter who is using them.
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Old 2012-07-23, 04:31 PM   [Ignore Me] #75
Baneblade
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Re: Vanu weapon recoil


Recoil is how far the weapon moves when you fire a shot. High recoil implies a much more chaotic weapon than the VS probably have. Bullet Spread, a component of accuracy, is how far off center the projectile can drift due to weapon characteristics, not the same as bullet drop.

There is no reason for VS to have recoil on energy weapons in any case.
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Last edited by Baneblade; 2012-07-23 at 04:33 PM.
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