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PSU: Reality is the game, Planetside is the life
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2012-07-23, 04:16 PM | [Ignore Me] #66 | |||
Sergeant Major
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I don't need the differences between the empire weapons. I want to know about recoil. But I know what I need now, I got an inside tip from someone who definitely could likely possibly be in the tech test. EDIT: Though you raise an interesting point for a follow up question: You said Empire specific weapons. Does that mean that when I, as a Vanu, pull up a common pool weapon, it will shoot bullets instead of lazers? Or if I was TR, would a common pool weapon fire rapidly but with low damage per bullet? Last edited by EisenKreutzer; 2012-07-23 at 04:17 PM. |
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2012-07-23, 04:24 PM | [Ignore Me] #70 | ||
First Lieutenant
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No, I don't think so. Though I'm not in it and don't know for a fact. I believe they are just simply common weapons between all three factions. They can be modified after you equip them, just like the other weapons. But they're like the old PS1 common pool, as far as I have seen. And then each faction has their own "faction specific weapons". I think Hamma said last night each faction has 70+ weapons at present, for infantry? Lots of variety there.
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2012-07-23, 04:24 PM | [Ignore Me] #71 | ||||
Sergeant Major
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Accuracy is bullet spread (or CoF, or bloom). You can compensate for recoil by moving your mouse in the opposite direction. You cannot compensate for bullet spread.
Last edited by EisenKreutzer; 2012-07-23 at 04:27 PM. |
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2012-07-23, 04:28 PM | [Ignore Me] #72 | ||||
First Sergeant
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__________________
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2012-07-23, 04:31 PM | [Ignore Me] #75 | ||
Recoil is how far the weapon moves when you fire a shot. High recoil implies a much more chaotic weapon than the VS probably have. Bullet Spread, a component of accuracy, is how far off center the projectile can drift due to weapon characteristics, not the same as bullet drop.
There is no reason for VS to have recoil on energy weapons in any case. Last edited by Baneblade; 2012-07-23 at 04:33 PM. |
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