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2012-08-11, 06:03 PM | [Ignore Me] #61 | ||
Staff Sergeant
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They've already mentioned that ForgeLight is extensible, and able to cope with future graphics advancements, so I'd definitely see it as a possibility from a tech perspective.
A giant, seemless world, with no loading screens? That'd be absolutely amazing.
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2012-08-11, 06:22 PM | [Ignore Me] #63 | ||
Colonel
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Being able to drive a ship across the sea with a load of guys, land on the beach, fight your way to a space launcher deep inland, launch to an orbital station, capture it, then drop pod back to somewhere on the planet to reinforce a fight would be the ultimate victory for MMOFPS. Thanks for seeing beyond ground based infantry combat!
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2012-08-11, 06:22 PM | [Ignore Me] #64 | ||
I'm just afraid that the oceans of PS2 will be the caves of PS1.
(For those that never played PS1, after initial interest wore off, the caves were rarely played in, as the benefits they offered the surface were minimal when compared to the time and effort needed to capture the caves. That manpower was usually better invested on the surface.) Seamless continents would be cool though. At least it would significantly expand PS2's bragging rights regarding map size. Last edited by Electrofreak; 2012-08-11 at 06:25 PM. |
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2012-08-11, 06:29 PM | [Ignore Me] #65 | ||
I would rather have every map border to be a warpgate, so we actually load other continents by crossing the certain line and staying there for a certain period of time instead of making it seamless.
I think having 3 seamless continents may result in extreme stress for server/client. EDIT: Extreme Stress for Server/Client means more unnecessary glitches, bugs and CTDs, while noby minds the absence of it. In fact it will, in my opinion, become hated if there's any problems (that are destined to be, there's no other way) with it after implementation. TL;DR, no need for seamless stuff, we're not THAT persistance-twisted. Last edited by NewSith; 2012-08-11 at 06:36 PM. |
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2012-08-11, 06:44 PM | [Ignore Me] #67 | |||
First Sergeant
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u just buy a box the size of 2 inches and everything put in their. buildt in screen ofcourse that pops out of the 2 inched box. |
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2012-08-11, 07:03 PM | [Ignore Me] #69 | ||
Sergeant
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If they can do it, sure. IF they can do it and people can play on it...
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2012-08-11, 07:04 PM | [Ignore Me] #70 | |||
Staff Sergeant
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A- sea bases/capture points/islands generously dispersed through the ocean/seas to keep the game play action oriented rather than sail around for ages not finding anyone. B- actual boats of some sort, which i sort of discussed in a previous post. C- more players, lots more players. if you are combining the world, you would need the 2k players from each continent + any new continents + all the ocean space, otherwise the game will get boring as no one will be able to find anyone and will be much like conquest in BF3 on consoles. D- the server/client actually being able to support all these players, because after more continents are added, we are talking around 12k players at least |
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2012-08-11, 07:08 PM | [Ignore Me] #71 | |||
Colonel
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But, I don't think all the continents are going to be packed to the gills with 2000. Let's say that there comes a time when there are 6 continents with a maximum of 2000 each, and the ocean around and between can hold another 3000. That is technically 15000, but I have a feeling such a server would actually be capped at 10000 so that there won't be combat going on in every hex of every continent and every ocean hex at the same time. |
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2012-08-11, 07:12 PM | [Ignore Me] #72 | |||
First Lieutenant
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I just plain agree with B - D. |
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